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Help
Searched
refs:srv_desc
(Results
1 - 5
of
5
) sorted by relevance
/third_party/mesa3d/src/microsoft/vulkan/
H
A
D
dzn_image.c
858
iview->
srv_desc
= (D3D12_SHADER_RESOURCE_VIEW_DESC) {
in dzn_image_view_prepare_srv_desc()
887
iview->
srv_desc
.Shader4ComponentMapping =
in dzn_image_view_prepare_srv_desc()
894
iview->
srv_desc
.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE1DARRAY;
in dzn_image_view_prepare_srv_desc()
895
iview->
srv_desc
.Texture1DArray.MostDetailedMip = iview->vk.base_mip_level;
in dzn_image_view_prepare_srv_desc()
896
iview->
srv_desc
.Texture1DArray.MipLevels = iview->vk.level_count;
in dzn_image_view_prepare_srv_desc()
897
iview->
srv_desc
.Texture1DArray.FirstArraySlice = iview->vk.base_array_layer;
in dzn_image_view_prepare_srv_desc()
898
iview->
srv_desc
.Texture1DArray.ArraySize = iview->vk.layer_count;
in dzn_image_view_prepare_srv_desc()
900
iview->
srv_desc
.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE1D;
in dzn_image_view_prepare_srv_desc()
901
iview->
srv_desc
.Texture1D.MostDetailedMip = iview->vk.base_mip_level;
in dzn_image_view_prepare_srv_desc()
902
iview->
srv_desc
in dzn_image_view_prepare_srv_desc()
[all...]
H
A
D
dzn_descriptor_set.c
876
(iview->
srv_desc
.ViewDimension == D3D12_SRV_DIMENSION_TEXTURECUBEARRAY ||
in dzn_descriptor_heap_write_image_view_desc()
877
iview->
srv_desc
.ViewDimension == D3D12_SRV_DIMENSION_TEXTURECUBE)) {
in dzn_descriptor_heap_write_image_view_desc()
878
D3D12_SHADER_RESOURCE_VIEW_DESC
srv_desc
= iview->
srv_desc
;
in dzn_descriptor_heap_write_image_view_desc()
local
879
srv_desc
.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2DARRAY;
in dzn_descriptor_heap_write_image_view_desc()
880
srv_desc
.Texture2DArray.PlaneSlice = 0;
in dzn_descriptor_heap_write_image_view_desc()
881
if (iview->
srv_desc
.ViewDimension == D3D12_SRV_DIMENSION_TEXTURECUBEARRAY) {
in dzn_descriptor_heap_write_image_view_desc()
882
srv_desc
.Texture2DArray.MostDetailedMip =
in dzn_descriptor_heap_write_image_view_desc()
883
iview->
srv_desc
.TextureCubeArray.MostDetailedMip;
in dzn_descriptor_heap_write_image_view_desc()
884
srv_desc
in dzn_descriptor_heap_write_image_view_desc()
954
D3D12_SHADER_RESOURCE_VIEW_DESC
srv_desc
= {
dzn_descriptor_heap_write_buffer_desc()
local
[all...]
H
A
D
dzn_private.h
935
D3D12_SHADER_RESOURCE_VIEW_DESC
srv_desc
;
member
984
D3D12_SHADER_RESOURCE_VIEW_DESC
srv_desc
;
member
H
A
D
dzn_cmd_buffer.c
3466
dst->
srv_desc
.Format);
in dzn_cmd_buffer_resolve_rendering_attachment()
/third_party/skia/third_party/externals/imgui/backends/
H
A
D
imgui_impl_dx10.cpp
326
D3D10_SHADER_RESOURCE_VIEW_DESC
srv_desc
;
in ImGui_ImplDX10_CreateFontsTexture()
local
327
ZeroMemory(&
srv_desc
, sizeof(
srv_desc
));
in ImGui_ImplDX10_CreateFontsTexture()
328
srv_desc
.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
in ImGui_ImplDX10_CreateFontsTexture()
329
srv_desc
.ViewDimension = D3D10_SRV_DIMENSION_TEXTURE2D;
in ImGui_ImplDX10_CreateFontsTexture()
330
srv_desc
.Texture2D.MipLevels = desc.MipLevels;
in ImGui_ImplDX10_CreateFontsTexture()
331
srv_desc
.Texture2D.MostDetailedMip = 0;
in ImGui_ImplDX10_CreateFontsTexture()
332
bd->pd3dDevice->CreateShaderResourceView(pTexture, &
srv_desc
, &bd->pFontTextureView);
in ImGui_ImplDX10_CreateFontsTexture()
Completed in 14 milliseconds