Lines Matching refs:srv_desc

858    iview->srv_desc = (D3D12_SHADER_RESOURCE_VIEW_DESC) {
887 iview->srv_desc.Shader4ComponentMapping =
894 iview->srv_desc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE1DARRAY;
895 iview->srv_desc.Texture1DArray.MostDetailedMip = iview->vk.base_mip_level;
896 iview->srv_desc.Texture1DArray.MipLevels = iview->vk.level_count;
897 iview->srv_desc.Texture1DArray.FirstArraySlice = iview->vk.base_array_layer;
898 iview->srv_desc.Texture1DArray.ArraySize = iview->vk.layer_count;
900 iview->srv_desc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE1D;
901 iview->srv_desc.Texture1D.MostDetailedMip = iview->vk.base_mip_level;
902 iview->srv_desc.Texture1D.MipLevels = iview->vk.level_count;
909 iview->srv_desc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2DMSARRAY;
910 iview->srv_desc.Texture2DMSArray.FirstArraySlice = iview->vk.base_array_layer;
911 iview->srv_desc.Texture2DMSArray.ArraySize = iview->vk.layer_count;
913 iview->srv_desc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2DARRAY;
914 iview->srv_desc.Texture2DArray.MostDetailedMip = iview->vk.base_mip_level;
915 iview->srv_desc.Texture2DArray.MipLevels = iview->vk.level_count;
916 iview->srv_desc.Texture2DArray.FirstArraySlice = iview->vk.base_array_layer;
917 iview->srv_desc.Texture2DArray.ArraySize = iview->vk.layer_count;
918 iview->srv_desc.Texture2DArray.PlaneSlice = plane_slice;
920 iview->srv_desc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2DMS;
922 iview->srv_desc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2D;
923 iview->srv_desc.Texture2D.MostDetailedMip = iview->vk.base_mip_level;
924 iview->srv_desc.Texture2D.MipLevels = iview->vk.level_count;
925 iview->srv_desc.Texture2D.PlaneSlice = plane_slice;
932 iview->srv_desc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURECUBEARRAY;
933 iview->srv_desc.TextureCubeArray.MostDetailedMip = iview->vk.base_mip_level;
934 iview->srv_desc.TextureCubeArray.MipLevels = iview->vk.level_count;
935 iview->srv_desc.TextureCubeArray.First2DArrayFace = iview->vk.base_array_layer;
936 iview->srv_desc.TextureCubeArray.NumCubes = iview->vk.layer_count / 6;
938 iview->srv_desc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURECUBE;
939 iview->srv_desc.TextureCube.MostDetailedMip = iview->vk.base_mip_level;
940 iview->srv_desc.TextureCube.MipLevels = iview->vk.level_count;
945 iview->srv_desc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE3D;
946 iview->srv_desc.Texture3D.MostDetailedMip = iview->vk.base_mip_level;
947 iview->srv_desc.Texture3D.MipLevels = iview->vk.level_count;
1274 bview->srv_desc = (D3D12_SHADER_RESOURCE_VIEW_DESC) {