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Searched refs:shadeSpan (Results 1 - 10 of 10) sorted by relevance

/third_party/skia/src/core/
H A DSkBlitter_ARGB32.cpp1006 fShaderContext->shadeSpan(x, y, device, width); in blitH()
1009 fShaderContext->shadeSpan(x, y, span, width); in blitH()
1030 shaderContext->shadeSpan(x, y, device, width); in blitRect()
1037 shaderContext->shadeSpan(x, y, span, width); in blitRect()
1059 shaderContext->shadeSpan(x, y, device, width); in blitRect()
1067 shaderContext->shadeSpan(x, y, span, width); in blitRect()
1075 shaderContext->shadeSpan(x, y, span, width); in blitRect()
1099 shaderContext->shadeSpan(x, y, span, count); in blitAntiH()
1125 shaderContext->shadeSpan(x, y, device, count); in blitAntiH()
1127 shaderContext->shadeSpan( in blitAntiH()
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H A DSkBlitter_RGB565.cpp113 fShaderContext->shadeSpan(x, y, span, width); in blitH()
130 shaderContext->shadeSpan(x, y, span, count); in blitAntiH()
/third_party/skia/src/shaders/gradients/
H A DSk4fLinearGradient.h19 void shadeSpan(int x, int y, SkPMColor dst[], int count) override;
H A DSk4fLinearGradient.cpp149 LinearGradient4fContext::shadeSpan(int x, int y, SkPMColor dst[], int count) { in shadeSpan() function in __anon18951::SkLinearGradient::LinearGradient4fContext
/third_party/skia/src/shaders/
H A DSkPictureShader.h62 void shadeSpan(int x, int y, SkPMColor dstC[], int count) override;
H A DSkBitmapProcShader.cpp39 void shadeSpan(int x, int y, SkPMColor dstC[], int count) override {
H A DSkPictureShader.cpp357 void SkPictureShader::PictureShaderContext::shadeSpan(int x, int y, SkPMColor dstC[], int count) { in shadeSpan() function in SkPictureShader::PictureShaderContext
359 fBitmapShaderContext->shadeSpan(x, y, dstC, count); in shadeSpan()
H A DSkShaderBase.h59 shadeSpan().
112 virtual void shadeSpan(int x, int y, SkPMColor[], int count) = 0;
H A DSkShader.cpp169 // SkShader::Context::shadeSpan() handles the paint opacity internally, in onAppendStages()
171 // We skip the internal shadeSpan() step by forcing the paint opaque. in onAppendStages()
192 c->ctx->shadeSpan(x,y, tmp, active_pixels); in onAppendStages()
H A DSkPerlinNoiseShader.cpp284 void shadeSpan(int x, int y, SkPMColor[], int count) override;
558 void SkPerlinNoiseShaderImpl::PerlinNoiseShaderContext::shadeSpan(

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