/third_party/skia/src/core/ |
H A D | SkBlitter_ARGB32.cpp | 1006 fShaderContext->shadeSpan(x, y, device, width); in blitH() 1009 fShaderContext->shadeSpan(x, y, span, width); in blitH() 1030 shaderContext->shadeSpan(x, y, device, width); in blitRect() 1037 shaderContext->shadeSpan(x, y, span, width); in blitRect() 1059 shaderContext->shadeSpan(x, y, device, width); in blitRect() 1067 shaderContext->shadeSpan(x, y, span, width); in blitRect() 1075 shaderContext->shadeSpan(x, y, span, width); in blitRect() 1099 shaderContext->shadeSpan(x, y, span, count); in blitAntiH() 1125 shaderContext->shadeSpan(x, y, device, count); in blitAntiH() 1127 shaderContext->shadeSpan( in blitAntiH() [all...] |
H A D | SkBlitter_RGB565.cpp | 113 fShaderContext->shadeSpan(x, y, span, width); in blitH() 130 shaderContext->shadeSpan(x, y, span, count); in blitAntiH()
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/third_party/skia/src/shaders/gradients/ |
H A D | Sk4fLinearGradient.h | 19 void shadeSpan(int x, int y, SkPMColor dst[], int count) override;
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H A D | Sk4fLinearGradient.cpp | 149 LinearGradient4fContext::shadeSpan(int x, int y, SkPMColor dst[], int count) { in shadeSpan() function in __anon18951::SkLinearGradient::LinearGradient4fContext
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/third_party/skia/src/shaders/ |
H A D | SkPictureShader.h | 62 void shadeSpan(int x, int y, SkPMColor dstC[], int count) override;
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H A D | SkBitmapProcShader.cpp | 39 void shadeSpan(int x, int y, SkPMColor dstC[], int count) override {
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H A D | SkPictureShader.cpp | 357 void SkPictureShader::PictureShaderContext::shadeSpan(int x, int y, SkPMColor dstC[], int count) { in shadeSpan() function in SkPictureShader::PictureShaderContext 359 fBitmapShaderContext->shadeSpan(x, y, dstC, count); in shadeSpan()
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H A D | SkShaderBase.h | 59 shadeSpan(). 112 virtual void shadeSpan(int x, int y, SkPMColor[], int count) = 0;
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H A D | SkShader.cpp | 169 // SkShader::Context::shadeSpan() handles the paint opacity internally, in onAppendStages() 171 // We skip the internal shadeSpan() step by forcing the paint opaque. in onAppendStages() 192 c->ctx->shadeSpan(x,y, tmp, active_pixels); in onAppendStages()
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H A D | SkPerlinNoiseShader.cpp | 284 void shadeSpan(int x, int y, SkPMColor[], int count) override; 558 void SkPerlinNoiseShaderImpl::PerlinNoiseShaderContext::shadeSpan(
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