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Help
Searched
refs:scenes
(Results
1 - 3
of
3
) sorted by relevance
/third_party/mesa3d/src/gallium/drivers/llvmpipe/
H
A
D
lp_scene_queue.c
30
* Scene queue. We'll use two queues. One contains "full"
scenes
which
31
* are produced by the "setup" code. The other contains "empty"
scenes
47
* A queue of
scenes
51
struct lp_scene *
scenes
[SCENE_QUEUE_SIZE];
member
113
struct lp_scene *scene = queue->
scenes
[queue->head++ % SCENE_QUEUE_SIZE];
in lp_scene_dequeue()
132
queue->
scenes
[queue->tail++ % SCENE_QUEUE_SIZE] = scene;
in lp_scene_enqueue()
H
A
D
lp_setup.c
73
if (setup->
scenes
[0]->fence) {
in lp_setup_wait_empty_scene()
75
__FUNCTION__, setup->
scenes
[0]->fence->id);
in lp_setup_wait_empty_scene()
76
lp_fence_wait(setup->
scenes
[0]->fence);
in lp_setup_wait_empty_scene()
77
lp_scene_end_rasterization(setup->
scenes
[0]);
in lp_setup_wait_empty_scene()
91
if (setup->
scenes
[i]->fence) {
in lp_setup_get_empty_scene()
92
if (lp_fence_signalled(setup->
scenes
[i]->fence)) {
in lp_setup_get_empty_scene()
93
lp_scene_end_rasterization(setup->
scenes
[i]);
in lp_setup_get_empty_scene()
107
/* block and reuse
scenes
*/
in lp_setup_get_empty_scene()
111
setup->
scenes
[setup->num_active_scenes] = scene;
in lp_setup_get_empty_scene()
117
setup->scene = setup->
scenes
[
in lp_setup_get_empty_scene()
[all...]
H
A
D
lp_setup_context.h
58
/** Max number of
scenes
*/
96
struct lp_scene *
scenes
[MAX_SCENES]; /**< all the
scenes
*/
member
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