/third_party/ffmpeg/libavcodec/ |
H A D | crystalhd.c | 523 int sY = 0; in copy_frame() local 534 for (sY = 0; sY < height; dY++, sY++) { in copy_frame() 535 memcpy(&(dst[dY * dStride]), &(src[sY * sStride]), bwidth); in copy_frame()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/texture/ |
H A D | vktTextureFilteringTests.cpp | 314 const float sY = deFloatExp2(lodY) * float(m_renderer.getRenderHeight()) / float(m_textures[texNdx]->getTexture().getHeight()); in Texture2DFilteringTestInstance() local 316 m_cases.push_back(FilterCase(texNdx, tcu::Vec2(oX, oY), tcu::Vec2(oX+sX, oY+sY))); in Texture2DFilteringTestInstance() 812 const float sY = deFloatExp2(lodY) * float(m_renderer.getRenderHeight()) / float(m_textures[0]->getTexture().getHeight()); in iterate() local 817 texCoord[1] = tcu::Vec3(oX, oY+sY, l0*0.5f + l1*0.5f); in iterate() 819 texCoord[3] = tcu::Vec3(oX+sX, oY+sY, l1); in iterate() 1023 const float sY = deFloatExp2(lodY) * float(m_renderer.getRenderHeight()) / float(m_textures[0]->getTexture().getHeight()); in iterate() local 1027 texCoord[1] = tcu::Vec3(oX, oY+sY, oZ + sZ*0.5f); in iterate() 1029 texCoord[3] = tcu::Vec3(oX+sX, oY+sY, oZ + sZ); in iterate()
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H A D | vktTextureShadowTests.cpp | 355 const float sY = deFloatExp2(lodY) * float(m_renderer.getRenderHeight()) / float(m_textures[texNdx]->getTexture().getHeight()); in Texture2DShadowTestInstance() local 357 m_cases.push_back(FilterCase(texNdx, ref, tcu::Vec2(oX, oY), tcu::Vec2(oX+sX, oY+sY))); in Texture2DShadowTestInstance() 825 const float sY = deFloatExp2(lodY) * float(m_renderer.getRenderHeight()) / float(m_textures[tex]->getTexture().getHeight()); in Texture2DArrayShadowTestInstance() local 827 m_cases.push_back(FilterCase(tex, ref, tcu::Vec3(oX, oY, minLayer), tcu::Vec3(oX+sX, oY+sY, maxLayer))); in Texture2DArrayShadowTestInstance()
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/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fTextureFilteringTests.cpp | 256 const float sY = deFloatExp2(lodY)*viewportH / float(m_textures[texNdx]->getRefTexture().getHeight()); in init() local 258 m_cases.push_back(FilterCase(m_textures[texNdx], tcu::Vec2(oX, oY), tcu::Vec2(oX+sX, oY+sY))); in init() 882 const float sY = deFloatExp2(lodY)*float(viewport.height) / float(m_gradientTex->getRefTexture().getHeight()); in iterate() local 887 texCoord[1] = tcu::Vec3(oX, oY+sY, l0*0.5f + l1*0.5f); in iterate() 889 texCoord[3] = tcu::Vec3(oX+sX, oY+sY, l1); in iterate() 1126 const float sY = deFloatExp2(lodY)*float(viewport.height) / float(m_gradientTex->getRefTexture().getHeight()); in iterate() local 1130 texCoord[1] = tcu::Vec3(oX, oY+sY, oZ + sZ*0.5f); in iterate() 1132 texCoord[3] = tcu::Vec3(oX+sX, oY+sY, oZ + sZ); in iterate()
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H A D | es3fTextureShadowTests.cpp | 307 const float sY = deFloatExp2(lodY)*viewportH / float(m_textures[texNdx]->getRefTexture().getHeight()); in init() local 309 m_cases.push_back(FilterCase(m_textures[texNdx], ref, tcu::Vec2(oX, oY), tcu::Vec2(oX+sX, oY+sY))); in init() 864 const float sY = deFloatExp2(lodY)*viewportH / float(tex->getRefTexture().getHeight()); in init() local 866 m_cases.push_back(FilterCase(tex, ref, tcu::Vec3(oX, oY, minLayer), tcu::Vec3(oX+sX, oY+sY, maxLayer))); in init()
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/texture/ |
H A D | vktTextureFilteringTests.cpp | 313 const float sY = deFloatExp2(lodY) * float(m_renderer.getRenderHeight()) / float(m_textures[texNdx]->getTexture().getHeight()); in Texture2DFilteringTestInstance() local 315 m_cases.push_back(FilterCase(texNdx, tcu::Vec2(oX, oY), tcu::Vec2(oX+sX, oY+sY))); in Texture2DFilteringTestInstance() 811 const float sY = deFloatExp2(lodY) * float(m_renderer.getRenderHeight()) / float(m_textures[0]->getTexture().getHeight()); in iterate() local 816 texCoord[1] = tcu::Vec3(oX, oY+sY, l0*0.5f + l1*0.5f); in iterate() 818 texCoord[3] = tcu::Vec3(oX+sX, oY+sY, l1); in iterate() 1022 const float sY = deFloatExp2(lodY) * float(m_renderer.getRenderHeight()) / float(m_textures[0]->getTexture().getHeight()); in iterate() local 1026 texCoord[1] = tcu::Vec3(oX, oY+sY, oZ + sZ*0.5f); in iterate() 1028 texCoord[3] = tcu::Vec3(oX+sX, oY+sY, oZ + sZ); in iterate()
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H A D | vktTextureShadowTests.cpp | 353 const float sY = deFloatExp2(lodY) * float(m_renderer.getRenderHeight()) / float(m_textures[texNdx]->getTexture().getHeight()); in Texture2DShadowTestInstance() local 355 m_cases.push_back(FilterCase(texNdx, ref, tcu::Vec2(oX, oY), tcu::Vec2(oX+sX, oY+sY))); in Texture2DShadowTestInstance() 823 const float sY = deFloatExp2(lodY) * float(m_renderer.getRenderHeight()) / float(m_textures[tex]->getTexture().getHeight()); in Texture2DArrayShadowTestInstance() local 825 m_cases.push_back(FilterCase(tex, ref, tcu::Vec3(oX, oY, minLayer), tcu::Vec3(oX+sX, oY+sY, maxLayer))); in Texture2DArrayShadowTestInstance()
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/third_party/lzma/CPP/7zip/UI/FileManager/ |
H A D | ProgressDialog2.cpp | 445 int sY;
in OnSize() local 453 sY = RECT_SIZE_Y(r);
in OnSize() 558 MoveItem(kIDs[i], x, yPos, labelSize, sY);
in OnSize() 559 MoveItem(kIDs[i + 1], x + labelSize, yPos, valueSize, sY);
in OnSize()
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/third_party/vk-gl-cts/modules/gles2/functional/ |
H A D | es2fTextureFilteringTests.cpp | 235 const float sY = deFloatExp2(lodY)*viewportH / float(m_textures[texNdx]->getRefTexture().getHeight()); in init() local 237 m_cases.push_back(FilterCase(m_textures[texNdx], tcu::Vec2(oX, oY), tcu::Vec2(oX+sX, oY+sY))); in init()
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/third_party/vk-gl-cts/framework/opengl/simplereference/ |
H A D | sglrReferenceContext.cpp | 3257 float sY = transform(1, 0)*dX + transform(1, 1)*dY + transform(1, 2); 3261 sY < 0.0f || sY >= (float)srcRect.w()) 3266 Vec4 p = src.sample2D(sampler, sampler.minFilter, sX, sY, 0); 3270 dst.setPixel(src.getPixelInt(deFloorFloatToInt32(sX), deFloorFloatToInt32(sY)), xo, yo); 3289 float sY = transform(1, 0)*dX + transform(1, 1)*dY + transform(1, 2); 3291 writeDepthOnly(dst, sampleNdx, xo, yo, src.raw().getPixDepth(sampleNdx, deFloorFloatToInt32(sX), deFloorFloatToInt32(sY))); 3310 float sY = transform(1, 0)*dX + transform(1, 1)*dY + transform(1, 2); 3311 deUint32 srcStencil = src.raw().getPixelUint(sampleNdx, deFloorFloatToInt32(sX), deFloorFloatToInt32(sY)).x();
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/third_party/vk-gl-cts/external/openglcts/modules/gles2/ |
H A D | es2cTexture3DTests.cpp | 631 const float sY = deFloatExp2(lodY) * float(VIEWPORT_HEIGHT) / float(m_gradientTex->getRefTexture().getHeight()); in iterate() local 635 texCoord[1] = tcu::Vec3(oX, oY + sY, oZ + sZ * 0.5f); in iterate() 637 texCoord[3] = tcu::Vec3(oX + sX, oY + sY, oZ + sZ); in iterate()
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/third_party/vk-gl-cts/framework/common/ |
H A D | tcuTextureUtil.cpp | 1231 float sY = (float)src.getHeight() / (float)dst.getHeight(); 1238 dst.setPixel(linearToSRGBIfNeeded(dst.getFormat(), src.sample2D(sampler, filter, ((float)x+0.5f)*sX, ((float)y+0.5f)*sY, 0)), x, y); 1245 dst.setPixel(linearToSRGBIfNeeded(dst.getFormat(), src.sample3D(sampler, filter, ((float)x+0.5f)*sX, ((float)y+0.5f)*sY, ((float)z+0.5f)*sZ)), x, y, z);
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/api/ |
H A D | vktApiCopiesAndBlittingTests.cpp | 4693 float sY = (float)regionExtent.y / (float)dst.getHeight(); 4701 float srcY = ((mirrorMode & MIRROR_MODE_Y) != 0) ? (float)regionExtent.y + (float)regionOffset.y - ((float)y+0.5f)*sY : (float)regionOffset.y + ((float)y+0.5f)*sY; 4718 const float sY = (float)src.getHeight() / (float)dst.getHeight(); 4733 dst.setPixel(linearToSRGBIfNeeded(dst.getFormat(), src.sample3D(sampler, filter, ((float)x + 0.5f) * sX, ((float)y + 0.5f) * sY, ((float)z + 0.5f) * sZ)), x * xScale + xOffset, y * yScale + yOffset, z * zScale + zOffset);
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/api/ |
H A D | vktApiCopiesAndBlittingTests.cpp | 4249 float sY = (float)regionExtent.y / (float)dst.getHeight(); in scaleFromWholeSrcBuffer() local 4257 float srcY = ((mirrorMode & MIRROR_MODE_Y) != 0) ? (float)regionExtent.y + (float)regionOffset.y - ((float)y+0.5f)*sY : (float)regionOffset.y + ((float)y+0.5f)*sY; in scaleFromWholeSrcBuffer() 4274 const float sY = (float)src.getHeight() / (float)dst.getHeight(); in blit() local 4289 dst.setPixel(linearToSRGBIfNeeded(dst.getFormat(), src.sample3D(sampler, filter, ((float)x + 0.5f) * sX, ((float)y + 0.5f) * sY, ((float)z + 0.5f) * sZ)), x * xScale + xOffset, y * yScale + yOffset, z * zScale + zOffset); in blit()
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