Home
last modified time | relevance | path

Searched refs:radians (Results 1 - 25 of 43) sorted by relevance

12

/third_party/skia/include/core/
H A DSkScalar.h44 #define SkScalarSin(radians) (float)sk_float_sin(radians)
45 #define SkScalarCos(radians) (float)sk_float_cos(radians)
46 #define SkScalarTan(radians) (float)sk_float_tan(radians)
113 #define SkRadiansToDegrees(radians) ((radians) * (180 / SK_ScalarPI))
148 static inline float SkScalarSinSnapToZero(SkScalar radians) { in SkScalarSinSnapToZero() argument
149 float v = SkScalarSin(radians); in SkScalarSinSnapToZero()
153 SkScalarCosSnapToZero(SkScalar radians) SkScalarCosSnapToZero() argument
[all...]
H A DSkRSXform.h28 * Initialize a new xform based on the scale, rotation (in radians), final tx,ty location
33 static SkRSXform MakeFromRadians(SkScalar scale, SkScalar radians, SkScalar tx, SkScalar ty, in MakeFromRadians()
35 const SkScalar s = SkScalarSin(radians) * scale; in MakeFromRadians()
36 const SkScalar c = SkScalarCos(radians) * scale; in MakeFromRadians()
H A DSkM44.h223 static SkM44 Rotate(SkV3 axis, SkScalar radians) { in Rotate() argument
225 m.setRotate(axis, radians); in Rotate()
312 * by an angle specified in radians.
316 SkM44& setRotateUnit(SkV3 axis, SkScalar radians) { in setRotateUnit() argument
317 return this->setRotateUnitSinCos(axis, SkScalarSin(radians), SkScalarCos(radians)); in setRotateUnit()
322 * by an angle specified in radians.
327 SkM44& setRotate(SkV3 axis, SkScalar radians);
/third_party/skia/third_party/externals/oboe/src/flowgraph/resampler/
H A DMultiChannelResampler.cpp121 float MultiChannelResampler::sinc(float radians) { in sinc() argument
122 if (abs(radians) < 1.0e-9) return 1.0f; // avoid divide by zero in sinc()
123 return sinf(radians) / radians; // Sinc function in sinc()
148 float radians = tapPhase * M_PI; in generateCoefficients() local
155 float coefficient = sinc(radians * cutoffScaler) * window; in generateCoefficients()
H A DMultiChannelResampler.h196 static float hammingWindow(float radians, float spread);
198 static float sinc(float radians);
/third_party/vk-gl-cts/framework/common/
H A DtcuMatrixUtil.hpp40 Matrix<float, 2, 2> rotationMatrix (float radians);
70 inline Matrix<float, 2, 2> rotationMatrix (float radians) in rotationMatrix() argument
73 float c = deFloatCos(radians); in rotationMatrix()
74 float s = deFloatSin(radians); in rotationMatrix()
H A DtcuVectorUtil.hpp65 inline float radians (float f) { return deFloatRadians(f); } in radians() function
452 TCU_DECLARE_VECTOR_UNARY_FUNC(radians, deFloatRadians)
/third_party/ffmpeg/libavutil/
H A Ddisplay.c53 double radians = -angle * M_PI / 180.0f; in av_display_rotation_set() local
54 double c = cos(radians); in av_display_rotation_set()
55 double s = sin(radians); in av_display_rotation_set()
/third_party/skia/demos.skia.org/demos/path_performance/
H A Dshared.js3 function circleCoordinates(origin, radius, radians) {
5 origin[0] + Math.cos(radians) * radius,
6 origin[1] + Math.sin(radians) * radius
/third_party/skia/samplecode/
H A DSampleAndroidShadows.cpp281 SkScalar radians = SkDegreesToRadians(fAnimAngle); variable
283 SkScalarSin(radians),
284 std::max(1.0f, 16 + fZDelta) - SkScalarSin(radians)*pivot.fY);
298 zPlaneParams = SkPoint3::Make(-SkScalarSin(radians),
300 std::max(1.0f, 32 + fZDelta) + SkScalarSin(radians)*pivot.fX);
313 zPlaneParams = SkPoint3::Make(-SkScalarSin(radians),
315 std::max(1.0f, 8 + fZDelta) + SkScalarSin(radians)*pivot.fX);
/third_party/skia/modules/canvaskit/
H A Dmatrix.js150 // Return a matrix representing a rotation by n radians.
153 CanvasKit.Matrix.rotated = function(radians, px, py) {
156 var sinV = Math.sin(radians);
157 var cosV = Math.cos(radians);
245 CanvasKit.M44.rotated = function(axisVec, radians) {
247 CanvasKit.Vector.normalize(axisVec), Math.sin(radians), Math.cos(radians));
252 // so you don't have to atan(cos/sin) to call roatated() which expects an angle in radians.
289 // angle is in radians.
435 // 'angle': Math.PI / 12, // field of view in radians
[all...]
/third_party/skia/third_party/externals/oboe/samples/RhythmGame/third_party/glm/detail/
H A Dfunc_trigonometric.hpp9 /// Function parameters specified as angle are assumed to be in units of radians.
25 /// Converts degrees to radians and returns the result.
29 /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/radians.xml">GLSL radians man page</a>
32 GLM_FUNC_DECL GLM_CONSTEXPR vecType<T, P> radians(vecType<T, P> const & degrees);
34 /// Converts radians to degrees and returns the result.
41 GLM_FUNC_DECL GLM_CONSTEXPR vecType<T, P> degrees(vecType<T, P> const & radians);
/third_party/skia/third_party/externals/dawn/examples/
H A DCubeReflection.cpp246 cameraData.proj = glm::perspective(glm::radians(45.0f), 1.f, 1.0f, 100.0f); in init()
260 cameraData.view = glm::lookAt(glm::vec3(8.f * std::sin(glm::radians(s.b * 360.f)), 2.f, in frame()
261 8.f * std::cos(glm::radians(s.b * 360.f))), in frame()
/third_party/skia/include/private/
H A DSkFloatingPoint.h70 constexpr float sk_float_radians_to_degrees(float radians) { in sk_float_radians_to_degrees() argument
71 return radians * (180 / SK_FloatPI); in sk_float_radians_to_degrees()
/third_party/skia/include/c/
H A Dsk_canvas.h67 specified rotation in radians.
69 SK_API void sk_canvas_rotate_radians(sk_canvas_t*, float radians);
/third_party/skia/src/core/
H A DSkVM.h767 F32 approx_sin(F32 radians);
768 F32 approx_cos(F32 radians) { return approx_sin(add(radians, SK_ScalarPI/2)); } in approx_cos() argument
769 F32 approx_tan(F32 radians);
1219 SI F32 approx_sin(F32 radians) { return radians->approx_sin(radians); } in approx_sin() argument
1220 SI F32 approx_cos(F32 radians) { return radians->approx_cos(radians); } in approx_cos() argument
1221 approx_tan(F32 radians) approx_tan() argument
[all...]
H A DSkM44.cpp281 SkM44& SkM44::setRotate(SkV3 axis, SkScalar radians) { in setRotate() argument
284 this->setRotateUnit(axis * (SK_Scalar1 / len), radians); in setRotate()
/third_party/skia/modules/canvaskit/htmlcanvas/
H A Dcanvas2dcontext.js894 this.rotate = function(radians) {
895 if (!isFinite(radians)) {
900 var inverted = CanvasKit.Matrix.rotated(-radians);
902 this._canvas.rotate(radiansToDegrees(radians), 0, 0);
/third_party/skia/third_party/externals/swiftshader/src/Pipeline/
H A DSpirvShaderGLSLstd450.cpp586 auto radians = Operand(this, state, insn.word(5)); in EmitExtGLSLstd450() local
589 dst.move(i, radians.Float(i) * SIMD::Float(180.0f / PI)); in EmitExtGLSLstd450()
595 auto radians = Operand(this, state, insn.word(5)); in EmitExtGLSLstd450() local
598 dst.move(i, Sin(radians.Float(i))); in EmitExtGLSLstd450()
604 auto radians = Operand(this, state, insn.word(5)); in EmitExtGLSLstd450() local
607 dst.move(i, Cos(radians.Float(i))); in EmitExtGLSLstd450()
613 auto radians = Operand(this, state, insn.word(5)); in EmitExtGLSLstd450() local
616 dst.move(i, Tan(radians.Float(i))); in EmitExtGLSLstd450()
/third_party/skia/src/sksl/
H A DSkSLIntrinsicList.h81 SKSL_INTRINSIC(radians) \
/third_party/skia/src/c/
H A Dsk_surface.cpp280 void sk_canvas_rotate_radians(sk_canvas_t* ccanvas, float radians) { in sk_canvas_rotate_radians() argument
281 AsCanvas(ccanvas)->rotate(SkRadiansToDegrees(radians)); in sk_canvas_rotate_radians()
/third_party/skia/third_party/externals/angle2/src/compiler/translator/TranslatorMetalDirect/
H A DProgramPrelude.cpp131 void radians();
717 PROGRAM_PRELUDE_DECLARE(radians, R"(
3434 radians(); in visitOperator()
/third_party/spirv-tools/test/opt/
H A Dlocal_ssa_elim_test.cpp4388 float lightCosInnerAngle = cos(radians(15.0)); in TEST_F()
4389 float lightCosOuterAngle = cos(radians(25.0)); in TEST_F()
/third_party/skia/third_party/externals/spirv-tools/test/
H A Dext_inst.opencl_test.cpp245 CASE1(Radians, radians),
/third_party/skia/third_party/externals/swiftshader/third_party/SPIRV-Tools/test/
H A Dext_inst.opencl_test.cpp245 CASE1(Radians, radians),

Completed in 30 milliseconds

12