Lines Matching refs:radians
150 // Return a matrix representing a rotation by n radians.
153 CanvasKit.Matrix.rotated = function(radians, px, py) {
156 var sinV = Math.sin(radians);
157 var cosV = Math.cos(radians);
245 CanvasKit.M44.rotated = function(axisVec, radians) {
247 CanvasKit.Vector.normalize(axisVec), Math.sin(radians), Math.cos(radians));
252 // so you don't have to atan(cos/sin) to call roatated() which expects an angle in radians.
289 // angle is in radians.
435 // 'angle': Math.PI / 12, // field of view in radians