/third_party/skia/third_party/externals/swiftshader/src/OpenGL/common/ |
H A D | MatrixStack.cpp | 146 void MatrixStack::ortho(double left, double right, double bottom, double top, double zNear, double zFar) in ortho() function in sw::MatrixStack 159 Matrix ortho(2 / (r - l), 0, 0, tx, in ortho() 164 stack[this->top] *= ortho; in ortho()
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H A D | MatrixStack.hpp | 44 void ortho(double left, double right, double bottom, double top, double zNear, double zFar);
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/third_party/skia/src/gpu/ops/ |
H A D | AAHairLinePathRenderer.cpp | 689 SkVector ortho, vec = b; in add_line() local 696 ortho.fX = 2.0f * vec.fY; in add_line() 697 ortho.fY = -2.0f * vec.fX; in add_line() 723 (*vert)[2].fPos = a - vec + ortho; in add_line() 725 (*vert)[3].fPos = b + vec + ortho; in add_line() 727 (*vert)[4].fPos = a - vec - ortho; in add_line() 729 (*vert)[5].fPos = b + vec - ortho; in add_line()
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/third_party/skia/third_party/externals/angle2/util/ |
H A D | Matrix.h | 44 static Matrix4 ortho(float l, float r, float b, float t, float n, float f);
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H A D | Matrix.cpp | 123 Matrix4 Matrix4::ortho(float l, float r, float b, float t, float n, float f) in ortho() function in Matrix4
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/third_party/skia/third_party/externals/oboe/samples/RhythmGame/third_party/glm/gtc/ |
H A D | matrix_transform.hpp | 16 /// (perspective, ortho, etc) are designed to expect. The OpenGL compatibility 100 /// @see - glm::ortho(T const & left, T const & right, T const & bottom, T const & top) 102 GLM_FUNC_DECL tmat4x4<T, defaultp> ortho( 120 /// @see - glm::ortho(T const & left, T const & right, T const & bottom, T const & top) 140 /// @see - glm::ortho(T const & left, T const & right, T const & bottom, T const & top) 158 /// @see - glm::ortho(T const & left, T const & right, T const & bottom, T const & top, T const & zNear, T const & zFar) 160 GLM_FUNC_DECL tmat4x4<T, defaultp> ortho(
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/third_party/skia/third_party/externals/angle2/samples/multi_window/ |
H A D | MultiWindow.cpp | 139 Matrix4::ortho(static_cast<float>(window->getX()),
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/third_party/skia/src/gpu/v1/ |
H A D | SurfaceDrawContext.cpp | 1706 SkVector ortho = { parallel.fY, -parallel.fX }; in drawStrokedLine() local 1712 SkPoint corners[4] = { points[0] - ortho - parallel, in drawStrokedLine() 1713 points[0] + ortho - parallel, in drawStrokedLine() 1714 points[1] + ortho + parallel, in drawStrokedLine() 1715 points[1] - ortho + parallel }; in drawStrokedLine()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
H A D | Context_gl_1_autogen.h | 139 void ortho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, \
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H A D | Context_gl.cpp | 1316 void Context::ortho(GLdouble left, in ortho() function in gl::Context
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/third_party/skia/third_party/externals/angle2/src/libGL/ |
H A D | entry_points_gl_1_autogen.cpp | 4075 context->ortho(left, right, bottom, top, zNear, zFar); in GL_Ortho()
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