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Searched refs:numIndicesPerQuad (Results 1 - 2 of 2) sorted by relevance

/third_party/vk-gl-cts/modules/glshared/
H A DglsShaderPerformanceMeasurer.cpp100 const int numIndicesPerQuad = 6; in generateIndices() local
101 int numIndices = gridSizeX * gridSizeY * numIndicesPerQuad; in generateIndices()
110 dst[quadNdx*numIndicesPerQuad + 0] = getVtxIndex(x+0, y+0, gridSizeX); in generateIndices()
111 dst[quadNdx*numIndicesPerQuad + 1] = getVtxIndex(x+1, y+0, gridSizeX); in generateIndices()
112 dst[quadNdx*numIndicesPerQuad + 2] = getVtxIndex(x+0, y+1, gridSizeX); in generateIndices()
114 dst[quadNdx*numIndicesPerQuad + 3] = getVtxIndex(x+0, y+1, gridSizeX); in generateIndices()
115 dst[quadNdx*numIndicesPerQuad + 4] = getVtxIndex(x+1, y+0, gridSizeX); in generateIndices()
116 dst[quadNdx*numIndicesPerQuad + 5] = getVtxIndex(x+1, y+1, gridSizeX); in generateIndices()
/third_party/skia/src/gpu/ops/
H A DQuadPerEdgeAA.cpp498 int maxNumQuads, numIndicesPerQuad, numVertsPerQuad; local
503 numIndicesPerQuad = GrResourceProvider::NumIndicesPerAAQuad();
508 numIndicesPerQuad = GrResourceProvider::NumIndicesPerNonAAQuad();
520 renderPass->drawIndexPattern(numIndicesPerQuad, quadsInDraw, maxNumQuads, numVertsPerQuad,
523 int baseIndex = runningQuadCount * numIndicesPerQuad;
524 int numIndicesToDraw = quadsInDraw * numIndicesPerQuad;

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