Home
last modified time | relevance | path

Searched refs:node_mask (Results 1 - 2 of 2) sorted by relevance

/third_party/mesa3d/src/microsoft/vulkan/
H A Ddzn_abi_helper.h38 dzn_ID3D12Device2_GetCustomHeapProperties(ID3D12Device2 *dev, UINT node_mask, D3D12_HEAP_TYPE type) in dzn_ID3D12Device2_GetCustomHeapProperties() argument
42 ID3D12Device2_GetCustomHeapProperties(dev, &ret, node_mask, type); in dzn_ID3D12Device2_GetCustomHeapProperties()
44 ret = ID3D12Device2_GetCustomHeapProperties(dev, node_mask, type); in dzn_ID3D12Device2_GetCustomHeapProperties()
46 ret = ((D3D12_HEAP_PROPERTIES (STDMETHODCALLTYPE *)(ID3D12Device2 *, UINT, D3D12_HEAP_TYPE))dev->lpVtbl->GetCustomHeapProperties)(dev, node_mask, type); in dzn_ID3D12Device2_GetCustomHeapProperties()
/third_party/node/deps/v8/src/compiler/
H A Dstate-values-utils.cc56 SparseInputMask node_mask = SparseInputMaskOf(node->op()); in IsKeysEqualToNode() local
58 if (node_mask != key->mask) { in IsKeysEqualToNode()

Completed in 2 milliseconds