1bf215546Sopenharmony_ci/* 2bf215546Sopenharmony_ci * Copyright © Microsoft Corporation 3bf215546Sopenharmony_ci * 4bf215546Sopenharmony_ci * Permission is hereby granted, free of charge, to any person obtaining a 5bf215546Sopenharmony_ci * copy of this software and associated documentation files (the "Software"), 6bf215546Sopenharmony_ci * to deal in the Software without restriction, including without limitation 7bf215546Sopenharmony_ci * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8bf215546Sopenharmony_ci * and/or sell copies of the Software, and to permit persons to whom the 9bf215546Sopenharmony_ci * Software is furnished to do so, subject to the following conditions: 10bf215546Sopenharmony_ci * 11bf215546Sopenharmony_ci * The above copyright notice and this permission notice (including the next 12bf215546Sopenharmony_ci * paragraph) shall be included in all copies or substantial portions of the 13bf215546Sopenharmony_ci * Software. 14bf215546Sopenharmony_ci * 15bf215546Sopenharmony_ci * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16bf215546Sopenharmony_ci * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17bf215546Sopenharmony_ci * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18bf215546Sopenharmony_ci * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19bf215546Sopenharmony_ci * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20bf215546Sopenharmony_ci * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21bf215546Sopenharmony_ci * IN THE SOFTWARE. 22bf215546Sopenharmony_ci */ 23bf215546Sopenharmony_ci 24bf215546Sopenharmony_ci/* The purpose of this file is to abstract the differences between the Windows 25bf215546Sopenharmony_ci * C ABI for D3D12 and the Linux ABI. Essentially, for class methods that return 26bf215546Sopenharmony_ci * structures, the MSVC C++ ABI specifies that they are always called with the return 27bf215546Sopenharmony_ci * structure allocated by the caller, and passed as a hidden second parameter, 28bf215546Sopenharmony_ci * after "this". But the C compiler doesn't apply that automatically to the C 29bf215546Sopenharmony_ci * equivalent definition of the method, and so that ABI needs to be explicitly 30bf215546Sopenharmony_ci * embedded in the C function signature. For Linux, no such ABI difference between 31bf215546Sopenharmony_ci * C and C++ exists, and so C callers should use the same signature as C++. 32bf215546Sopenharmony_ci */ 33bf215546Sopenharmony_ci 34bf215546Sopenharmony_ci#ifndef DZN_ABI_HELPER_H 35bf215546Sopenharmony_ci#define DZN_ABI_HELPER_H 36bf215546Sopenharmony_ci 37bf215546Sopenharmony_cistatic inline D3D12_HEAP_PROPERTIES 38bf215546Sopenharmony_cidzn_ID3D12Device2_GetCustomHeapProperties(ID3D12Device2 *dev, UINT node_mask, D3D12_HEAP_TYPE type) 39bf215546Sopenharmony_ci{ 40bf215546Sopenharmony_ci D3D12_HEAP_PROPERTIES ret; 41bf215546Sopenharmony_ci#ifdef _WIN32 42bf215546Sopenharmony_ci ID3D12Device2_GetCustomHeapProperties(dev, &ret, node_mask, type); 43bf215546Sopenharmony_ci#elif D3D12_SDK_VERSION >= 606 44bf215546Sopenharmony_ci ret = ID3D12Device2_GetCustomHeapProperties(dev, node_mask, type); 45bf215546Sopenharmony_ci#else 46bf215546Sopenharmony_ci ret = ((D3D12_HEAP_PROPERTIES (STDMETHODCALLTYPE *)(ID3D12Device2 *, UINT, D3D12_HEAP_TYPE))dev->lpVtbl->GetCustomHeapProperties)(dev, node_mask, type); 47bf215546Sopenharmony_ci#endif 48bf215546Sopenharmony_ci return ret; 49bf215546Sopenharmony_ci} 50bf215546Sopenharmony_ci 51bf215546Sopenharmony_cistatic inline D3D12_RESOURCE_ALLOCATION_INFO 52bf215546Sopenharmony_cidzn_ID3D12Device2_GetResourceAllocationInfo(ID3D12Device2 *dev, UINT visible_mask, UINT num_resource_descs, const D3D12_RESOURCE_DESC *resource_descs) 53bf215546Sopenharmony_ci{ 54bf215546Sopenharmony_ci D3D12_RESOURCE_ALLOCATION_INFO ret; 55bf215546Sopenharmony_ci#ifdef _WIN32 56bf215546Sopenharmony_ci ID3D12Device2_GetResourceAllocationInfo(dev, &ret, visible_mask, num_resource_descs, resource_descs); 57bf215546Sopenharmony_ci#elif D3D12_SDK_VERSION >= 606 58bf215546Sopenharmony_ci ret = ID3D12Device2_GetResourceAllocationInfo(dev, visible_mask, num_resource_descs, resource_descs); 59bf215546Sopenharmony_ci#else 60bf215546Sopenharmony_ci ret = ((D3D12_RESOURCE_ALLOCATION_INFO (STDMETHODCALLTYPE *)(ID3D12Device2 *, UINT, UINT, const D3D12_RESOURCE_DESC *)) 61bf215546Sopenharmony_ci dev->lpVtbl->GetResourceAllocationInfo)(dev, visible_mask, num_resource_descs, resource_descs); 62bf215546Sopenharmony_ci#endif 63bf215546Sopenharmony_ci return ret; 64bf215546Sopenharmony_ci} 65bf215546Sopenharmony_ci 66bf215546Sopenharmony_cistatic inline D3D12_RESOURCE_DESC 67bf215546Sopenharmony_cidzn_ID3D12Resource_GetDesc(ID3D12Resource *res) 68bf215546Sopenharmony_ci{ 69bf215546Sopenharmony_ci D3D12_RESOURCE_DESC ret; 70bf215546Sopenharmony_ci#ifdef _WIN32 71bf215546Sopenharmony_ci ID3D12Resource_GetDesc(res, &ret); 72bf215546Sopenharmony_ci#elif D3D12_SDK_VERSION >= 606 73bf215546Sopenharmony_ci ret = ID3D12Resource_GetDesc(res); 74bf215546Sopenharmony_ci#else 75bf215546Sopenharmony_ci ret = ((D3D12_RESOURCE_DESC (STDMETHODCALLTYPE *)(ID3D12Resource *))res->lpVtbl->GetDesc)(res); 76bf215546Sopenharmony_ci#endif 77bf215546Sopenharmony_ci return ret; 78bf215546Sopenharmony_ci} 79bf215546Sopenharmony_ci 80bf215546Sopenharmony_cistatic inline D3D12_CPU_DESCRIPTOR_HANDLE 81bf215546Sopenharmony_cidzn_ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(ID3D12DescriptorHeap *heap) 82bf215546Sopenharmony_ci{ 83bf215546Sopenharmony_ci D3D12_CPU_DESCRIPTOR_HANDLE ret; 84bf215546Sopenharmony_ci#ifdef _WIN32 85bf215546Sopenharmony_ci ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(heap, &ret); 86bf215546Sopenharmony_ci#elif D3D12_SDK_VERSION >= 606 87bf215546Sopenharmony_ci ret = ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(heap); 88bf215546Sopenharmony_ci#else 89bf215546Sopenharmony_ci ret = ((D3D12_CPU_DESCRIPTOR_HANDLE (STDMETHODCALLTYPE *)(ID3D12DescriptorHeap *))heap->lpVtbl->GetCPUDescriptorHandleForHeapStart)(heap); 90bf215546Sopenharmony_ci#endif 91bf215546Sopenharmony_ci return ret; 92bf215546Sopenharmony_ci} 93bf215546Sopenharmony_ci 94bf215546Sopenharmony_cistatic inline D3D12_GPU_DESCRIPTOR_HANDLE 95bf215546Sopenharmony_cidzn_ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart(ID3D12DescriptorHeap *heap) 96bf215546Sopenharmony_ci{ 97bf215546Sopenharmony_ci D3D12_GPU_DESCRIPTOR_HANDLE ret; 98bf215546Sopenharmony_ci#ifdef _WIN32 99bf215546Sopenharmony_ci ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart(heap, &ret); 100bf215546Sopenharmony_ci#elif D3D12_SDK_VERSION >= 606 101bf215546Sopenharmony_ci ret = ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart(heap); 102bf215546Sopenharmony_ci#else 103bf215546Sopenharmony_ci ret = ((D3D12_GPU_DESCRIPTOR_HANDLE (STDMETHODCALLTYPE *)(ID3D12DescriptorHeap *))heap->lpVtbl->GetGPUDescriptorHandleForHeapStart)(heap); 104bf215546Sopenharmony_ci#endif 105bf215546Sopenharmony_ci return ret; 106bf215546Sopenharmony_ci} 107bf215546Sopenharmony_ci 108bf215546Sopenharmony_ci#endif /*DZN_ABI_HELPER_H*/ 109