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Searched
refs:maxCombinedUnits
(Results
1 - 1
of
1
) sorted by relevance
/third_party/vk-gl-cts/modules/gles31/functional/
H
A
D
es31fLayoutBindingTests.cpp
397
glw::GLint
maxCombinedUnits
= 0; // Available uniforms in all the shader stages combined
in init()
local
402
gl.getIntegerv(m_maxCombinedUnitsEnum, &
maxCombinedUnits
);
in init()
408
m_testCtx.getLog() << tcu::TestLog::Message << "Maximum combined units for uniform type: " <<
maxCombinedUnits
<< tcu::TestLog::EndMessage;
in init()
423
maxUnits =
maxCombinedUnits
/2;
in init()
460
if ( (m_shaderType == SHADERTYPE_ALL) && (
maxCombinedUnits
< m_numBindings*2) )
in init()
780
glw::GLint
maxCombinedUnits
= 0; // Available uniforms in all the shader stages combined
in init()
local
803
gl.getIntegerv(m_maxCombinedUnitsEnum, &
maxCombinedUnits
);
in init()
816
m_testCtx.getLog() << tcu::TestLog::Message << "Maximum combined units for uniform type: " <<
maxCombinedUnits
<< tcu::TestLog::EndMessage;
in init()
831
maxUnits = de::min(de::min(de::min(maxVertexUnits, maxFragmentUnits), de::min(maxTessCtrlUnits, maxTessEvalUnits)),
maxCombinedUnits
/numShaderStages);
in init()
889
if ((m_shaderType == SHADERTYPE_ALL) && (
maxCombinedUnits
< m_numBinding
in init()
[all...]
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