Lines Matching refs:maxCombinedUnits
397 glw::GLint maxCombinedUnits = 0; // Available uniforms in all the shader stages combined
402 gl.getIntegerv(m_maxCombinedUnitsEnum, &maxCombinedUnits);
408 m_testCtx.getLog() << tcu::TestLog::Message << "Maximum combined units for uniform type: " << maxCombinedUnits << tcu::TestLog::EndMessage;
423 maxUnits = maxCombinedUnits/2;
460 if ( (m_shaderType == SHADERTYPE_ALL) && (maxCombinedUnits < m_numBindings*2) )
780 glw::GLint maxCombinedUnits = 0; // Available uniforms in all the shader stages combined
803 gl.getIntegerv(m_maxCombinedUnitsEnum, &maxCombinedUnits);
816 m_testCtx.getLog() << tcu::TestLog::Message << "Maximum combined units for uniform type: " << maxCombinedUnits << tcu::TestLog::EndMessage;
831 maxUnits = de::min(de::min(de::min(maxVertexUnits, maxFragmentUnits), de::min(maxTessCtrlUnits, maxTessEvalUnits)), maxCombinedUnits/numShaderStages);
889 if ((m_shaderType == SHADERTYPE_ALL) && (maxCombinedUnits < m_numBindings*numShaderStages) )