/third_party/skia/src/gpu/vk/ |
H A D | GrVkUniformHandler.cpp | 204 bool mangleName, in internalAddUniformArray() 220 SkString resolvedName = fProgramBuilder->nameVariable(prefix, name, mangleName); in internalAddUniformArray() 254 SkString mangleName = fProgramBuilder->nameVariable(prefix, name, /*mangle=*/true); in addSampler() local 261 GrShaderVar{std::move(mangleName), in addSampler() 299 SkString mangleName = fProgramBuilder->nameVariable(prefix, name, /*mangle=*/true); in addInputSampler() local 306 GrShaderVar{std::move(mangleName), kInput_GrSLType, GrShaderVar::TypeModifier::Uniform, in addInputSampler() 199 internalAddUniformArray( const GrFragmentProcessor* owner, uint32_t visibility, GrSLType type, const char* name, bool mangleName, int arrayCount, const char** outName) internalAddUniformArray() argument
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H A D | GrVkUniformHandler.h | 109 bool mangleName,
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/third_party/skia/src/gpu/gl/ |
H A D | GrGLUniformHandler.cpp | 32 bool mangleName, in internalAddUniformArray() 49 SkString resolvedName = fProgramBuilder->nameVariable(prefix, name, mangleName); in internalAddUniformArray() 76 SkString mangleName = fProgramBuilder->nameVariable(prefix, name, true); in addSampler() local 81 tempInfo.fVariable = GrShaderVar{std::move(mangleName), in addSampler() 27 internalAddUniformArray( const GrFragmentProcessor* owner, uint32_t visibility, GrSLType type, const char* name, bool mangleName, int arrayCount, const char** outName) internalAddUniformArray() argument
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H A D | GrGLUniformHandler.h | 51 bool mangleName,
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/third_party/skia/src/gpu/ |
H A D | GrSPIRVUniformHandler.cpp | 193 bool mangleName, in internalAddUniformArray() 200 SkString resolvedName = fProgramBuilder->nameVariable(prefix, name, mangleName); in internalAddUniformArray() 234 SkString mangleName = fProgramBuilder->nameVariable('s', name, /*mangle=*/true); in addSampler() local 239 tempInfo.fVariable = GrShaderVar{std::move(mangleName), in addSampler() 188 internalAddUniformArray( const GrFragmentProcessor* owner, uint32_t visibility, GrSLType type, const char* name, bool mangleName, int arrayCount, const char** outName) internalAddUniformArray() argument
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H A D | GrSPIRVUniformHandler.h | 61 bool mangleName,
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/third_party/skia/third_party/externals/swiftshader/third_party/subzero/src/ |
H A D | IceMangling.h | 22 std::string mangleName(const std::string &Name);
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H A D | IceMangling.cpp | 120 std::string mangleName(const std::string &Name) { in mangleName() function 147 // but it will be truncated consistently for all mangleName() calls on the in mangleName()
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H A D | IceGlobalInits.h | 67 : mangleName(NewName)); in setName()
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H A D | IceConverter.cpp | 106 Ctx->getGlobalString(Ice::mangleName(F->getName()))); in convertFunction()
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/third_party/skia/src/gpu/mtl/ |
H A D | GrMtlUniformHandler.h | 69 bool mangleName,
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/third_party/skia/src/gpu/glsl/ |
H A D | GrGLSLUniformHandler.h | 125 bool mangleName,
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/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Transforms/Instrumentation/ |
H A D | GCOVProfiling.cpp | 123 std::string mangleName(const DICompileUnit *CU, GCovFileType FileType); 520 std::string GCOVProfiler::mangleName(const DICompileUnit *CU, 681 raw_fd_ostream out(mangleName(CU, GCovFileType::GCNO), EC, 999 std::string FilenameGcda = mangleName(CU, GCovFileType::GCDA);
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/third_party/skia/third_party/externals/swiftshader/src/OpenGL/compiler/ |
H A D | SymbolTable.h | 151 mangledName(TFunction::mangleName(*name)), in TFunction() 159 static TString mangleName(const TString& name) { return name + '('; } in mangleName() function in TFunction
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/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Target/AMDGPU/ |
H A D | AMDGPULibFunc.h | 429 std::string mangleName(StringRef Name) const;
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/third_party/node/deps/v8/tools/gcmole/ |
H A D | gcmole.cc | 89 ctx->mangleName(decl, out); in GetMangledName()
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