/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/ |
H A D | Context.cpp | 56 mState.depthClearValue = 1.0f; in Context() 57 mState.stencilClearValue = 0; in Context() 59 mState.cullFaceEnabled = false; in Context() 60 mState.cullMode = GL_BACK; in Context() 61 mState.frontFace = GL_CCW; in Context() 62 mState.depthTestEnabled = false; in Context() 63 mState.depthFunc = GL_LESS; in Context() 64 mState.blendEnabled = false; in Context() 65 mState.sourceBlendRGB = GL_ONE; in Context() 66 mState in Context() [all...] |
/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
H A D | Shader.cpp | 141 : mState(type), in Shader() 142 mImplementation(implFactory->createShader(mState)), in Shader() 170 mState.mLabel = label; in setLabel() 175 return mState.mLabel; in getLabel() 199 mState.mSource = stream.str(); in setSource() 235 return mState.mSource.empty() ? 0 : (static_cast<int>(mState.mSource.length()) + 1); in getSourceLength() 242 if (mState.mTranslatedSource.empty()) in getTranslatedSourceLength() 247 return (static_cast<int>(mState.mTranslatedSource.length()) + 1); in getTranslatedSourceLength() 287 GetSourceImpl(mState in getSource() [all...] |
H A D | TransformFeedback.cpp | 91 mState(caps.maxTransformFeedbackSeparateAttributes), in TransformFeedback() 92 mImplementation(implFactory->createTransformFeedback(mState)) in TransformFeedback() 100 if (mState.mProgram) in onDestroy() 102 mState.mProgram->release(context); in onDestroy() 103 mState.mProgram = nullptr; in onDestroy() 106 ASSERT(!mState.mProgram); in onDestroy() 107 for (size_t i = 0; i < mState.mIndexedBuffers.size(); i++) in onDestroy() 109 mState.mIndexedBuffers[i].set(context, nullptr, 0, 0); in onDestroy() 125 mState.mLabel = label; in setLabel() 130 return mState in getLabel() [all...] |
H A D | Framebuffer.cpp | 792 : mState(caps, id, shareGroup->generateFramebufferSerial()), in Framebuffer() 793 mImpl(factory->createFramebuffer(mState)), in Framebuffer() 799 ASSERT(mState.mColorAttachments.size() == static_cast<size_t>(caps.maxColorAttachments)); in Framebuffer() 802 colorIndex < static_cast<uint32_t>(mState.mColorAttachments.size()); ++colorIndex) in Framebuffer() 813 : mState(context->getShareGroup()->generateFramebufferSerial()), in Framebuffer() 814 mImpl(surface->getImplementation()->createDefaultFramebuffer(context, mState)), in Framebuffer() 844 SetComponentTypeMask(getDrawbufferWriteType(0), 0, &mState.mDrawBufferTypeMask); in Framebuffer() 846 mState.mSurfaceTextureOffset = surface->getTextureOffset(); in Framebuffer() 855 : mState(context->getShareGroup()->generateFramebufferSerial()), in Framebuffer() 856 mImpl(factory->createFramebuffer(mState)), in Framebuffer() [all...] |
H A D | Image.cpp | 276 : mState(target, buffer, attribs), in Image() 277 mImplementation(factory->createImage(mState, context, target, attribs)), in Image() 283 mState.source->addImageSource(this); in Image() 290 ASSERT(mState.targets.empty()); in onDestroy() 296 if (mState.source != nullptr) in onDestroy() 298 mState.source->removeImageSource(this); in onDestroy() 301 if (IsExternalImageTarget(mState.sourceType)) in onDestroy() 303 ExternalImageSibling *externalSibling = rx::GetAs<ExternalImageSibling>(mState.source); in onDestroy() 308 mState.source = nullptr; in onDestroy() 319 mState in setLabel() [all...] |
H A D | ProgramPipeline.cpp | 150 mProgramPipelineImpl(factory->createProgramPipeline(mState)), in ProgramPipeline() 159 mExecutableObserverBinding.bind(mState.mExecutable); in ProgramPipeline() 169 for (Program *program : mState.mPrograms) in onDestroy() 183 mState.mLabel = label; in setLabel() 188 return mState.mLabel; in getLabel() 198 mState.activeShaderProgram(shaderProgram); in activeShaderProgram() 205 mState.useProgramStages(context, stages, shaderProgram, &mProgramObserverBindings); in useProgramStages() 208 mState.mIsLinked = false; in useProgramStages() 215 mState.mExecutable->resetLinkedShaderStages(); in updateLinkedShaderStages() 219 Program *program = mState in updateLinkedShaderStages() [all...] |
H A D | Sampler.cpp | 20 mState(), in Sampler() 22 mSampler(factory->createSampler(mState)), in Sampler() 51 mState.setMinFilter(minFilter); in setMinFilter() 57 return mState.getMinFilter(); in getMinFilter() 62 mState.setMagFilter(magFilter); in setMagFilter() 68 return mState.getMagFilter(); in getMagFilter() 73 mState.setWrapS(wrapS); in setWrapS() 79 return mState.getWrapS(); in getWrapS() 84 mState.setWrapT(wrapT); in setWrapT() 90 return mState in getWrapT() [all...] |
H A D | Context_gles_1_0.cpp | 41 mState.gles1().setAlphaFunc(func, ref); in alphaFunc() 46 mState.gles1().setAlphaFunc(func, ConvertFixedToFloat(ref)); in alphaFuncx() 51 mState.setColorClearValue(ConvertFixedToFloat(red), ConvertFixedToFloat(green), in clearColorx() 57 mState.setDepthClearValue(clamp01(ConvertFixedToFloat(depth))); in clearDepthx() 62 mState.gles1().setClientTextureUnit(texture - GL_TEXTURE0); in clientActiveTexture() 68 mState.gles1().setClipPlane(p - GL_CLIP_PLANE0, eqn); in clipPlanef() 80 mState.gles1().setClipPlane(plane - GL_CLIP_PLANE0, equationf); in clipPlanex() 85 mState.gles1().setCurrentColor({red, green, blue, alpha}); in color4f() 90 mState.gles1().setCurrentColor( in color4ub() 97 mState in color4x() [all...] |
H A D | Buffer.cpp | 47 mImpl(factory->createBuffer(mState)), in Buffer() 67 mState.mLabel = label; in setLabel() 72 return mState.mLabel; in getLabel() 112 if (mState.isMapped()) in bufferDataImpl() 141 mState.mSize = 0; in bufferDataImpl() 149 bool wholeBuffer = size == mState.mSize; in bufferDataImpl() 152 mState.mUsage = usage; in bufferDataImpl() 153 mState.mSize = size; in bufferDataImpl() 154 mState.mImmutable = (usage == BufferUsage::InvalidEnum); in bufferDataImpl() 155 mState in bufferDataImpl() [all...] |
H A D | Texture.cpp | 745 mState(type), in Texture() 746 mTexture(factory->createTexture(mState)), in Texture() 774 mState.mBuffer.set(context, nullptr, 0, 0); in onDestroy() 789 mState.mLabel = label; in setLabel() 799 return mState.mLabel; in getLabel() 804 mState.mSwizzleState.swizzleRed = swizzleRed; in setSwizzleRed() 810 return mState.mSwizzleState.swizzleRed; in getSwizzleRed() 815 mState.mSwizzleState.swizzleGreen = swizzleGreen; in setSwizzleGreen() 821 return mState.mSwizzleState.swizzleGreen; in getSwizzleGreen() 826 mState in setSwizzleBlue() [all...] |
H A D | Context.cpp | 362 : mState(shareContext ? &shareContext->mState : nullptr, in Context() 382 ->createContext(mState, &mErrors, config, shareContext, attribs)), in Context() 459 mState.initialize(this); in initializeDefaultResources() 498 for (int i = 0; i < mState.mCaps.maxAtomicCounterBufferBindings; i++) in initializeDefaultResources() 503 for (int i = 0; i < mState.mCaps.maxShaderStorageBufferBindings; i++) in initializeDefaultResources() 547 mState.initializeZeroTextures(this, mZeroTextures); in initializeDefaultResources() 552 mState.getShareGroup()->addSharedContext(this); in initializeDefaultResources() 572 for (int i = 0; i < mState.mCaps.maxUniformBufferBindings; i++) in initializeDefaultResources() 672 mGLES1Renderer->onDestroy(this, &mState); in onDestroy() [all...] |
H A D | Program.cpp | 1371 mProgram(factory->createProgram(mState)), in Program() 1394 if (mState.mAttachedShaders[shaderType]) in onDestroy() 1396 mState.mAttachedShaders[shaderType]->release(context); in onDestroy() 1397 mState.mAttachedShaders[shaderType] = nullptr; in onDestroy() 1403 ASSERT(!mState.hasAttachedShader()); in onDestroy() 1417 mState.mLabel = label; in setLabel() 1423 return mState.mLabel; in getLabel() 1431 mState.mAttachedShaders[shaderType] = shader; in attachShader() 1432 mState.mAttachedShaders[shaderType]->addRef(); in attachShader() 1441 ASSERT(mState in detachShader() [all...] |
H A D | VertexArray.cpp | 113 mState(this, maxAttribs, maxAttribBindings), in VertexArray() 114 mVertexArray(factory->createVertexArray(mState)), in VertexArray() 131 VertexBinding &binding = mState.mVertexBindings[bindingIndex]; in onDestroy() 147 if (mState.mElementArrayBuffer.get()) in onDestroy() 151 mState.mElementArrayBuffer->onNonTFBindingChanged(-1); in onDestroy() 153 mState.mElementArrayBuffer->removeContentsObserver(this, kElementArrayBufferIndex); in onDestroy() 155 mState.mElementArrayBuffer.bind(context, nullptr); in onDestroy() 168 mState.mLabel = label; in setLabel() 173 return mState.mLabel; in getLabel() 182 VertexBinding &binding = mState in detachBuffer() [all...] |
H A D | Buffer.h | 138 const BufferState &getState() const { return mState; } in getState() 139 BufferUsage getUsage() const { return mState.mUsage; } in getUsage() 140 GLbitfield getAccessFlags() const { return mState.mAccessFlags; } in getAccessFlags() 141 GLenum getAccess() const { return mState.mAccess; } in getAccess() 142 GLboolean isMapped() const { return mState.mMapped; } in isMapped() 145 return (mState.mStorageExtUsageFlags & GL_MAP_PERSISTENT_BIT_EXT) != 0; in isPersistentlyMapped() 147 void *getMapPointer() const { return mState.mMapPointer; } in getMapPointer() 148 GLint64 getMapOffset() const { return mState.mMapOffset; } in getMapOffset() 149 GLint64 getMapLength() const { return mState.mMapLength; } in getMapLength() 150 GLint64 getSize() const { return mState in getMapLength() 208 BufferState mState; global() member in gl::final [all...] |
H A D | Renderbuffer.cpp | 103 mState(), in Renderbuffer() 104 mImplementation(implFactory->createRenderbuffer(mState)), in Renderbuffer() 145 mState.update(width, height, Format(internalformat), 0, MultisamplingMode::Regular, in setStorage() 169 mState.update(width, height, Format(internalformat), samples, mode, in setStorageMultisample() 185 mState.update(static_cast<GLsizei>(image->getWidth()), static_cast<GLsizei>(image->getHeight()), in setStorageEGLImageTarget() 188 mState.setProtectedContent(image->hasProtectedContent()); in setStorageEGLImageTarget() 245 return mState.mWidth; in getWidth() 250 return mState.mHeight; in getHeight() 255 return mState.mFormat; in getFormat() 260 return mState in getSamples() [all...] |
H A D | ProgramPipeline.h | 101 const ProgramPipelineState &getState() const { return mState; } in getState() 102 ProgramPipelineState &getState() { return mState; } in getState() 104 ProgramExecutable &getExecutable() const { return mState.getExecutable(); } in getExecutable() 108 Program *getActiveShaderProgram() { return mState.getActiveShaderProgram(); } in getActiveShaderProgram() 112 Program *program = mState.getActiveShaderProgram(); in getLinkedActiveShaderProgram() 124 Program *getShaderProgram(ShaderType shaderType) const { return mState.mPrograms[shaderType]; } in getShaderProgram() 126 void resetIsLinked() { mState.mIsLinked = false; } in resetIsLinked() 130 GLboolean isValid() const { return mState.isValid(); } in isValid() 131 bool isLinked() const { return mState.mIsLinked; } in isLinked() 151 ProgramPipelineState mState; member in gl::final [all...] |
H A D | Stream.cpp | 31 mState(EGL_STREAM_STATE_CREATED_KHR), in Stream() 91 return mState; in getState() 126 ASSERT(mState == EGL_STREAM_STATE_CREATED_KHR); in createConsumerGLTextureExternal() 169 mState = EGL_STREAM_STATE_CONNECTING_KHR; in createConsumerGLTextureExternal() 176 ASSERT(mState == EGL_STREAM_STATE_CONNECTING_KHR); in createProducerD3D11Texture() 184 mState = EGL_STREAM_STATE_EMPTY_KHR; in createProducerD3D11Texture() 192 ASSERT(mState == EGL_STREAM_STATE_NEW_FRAME_AVAILABLE_KHR || in consumerAcquire() 193 mState == EGL_STREAM_STATE_OLD_FRAME_AVAILABLE_KHR); in consumerAcquire() 198 mState = EGL_STREAM_STATE_OLD_FRAME_AVAILABLE_KHR; in consumerAcquire() 216 ASSERT(mState in consumerRelease() [all...] |
H A D | Surface.cpp | 67 mState(config, attributes), in Surface() 145 mTextureOffset.x = static_cast<int>(mState.attributes.get(EGL_TEXTURE_OFFSET_X_ANGLE, 0)); in Surface() 146 mTextureOffset.y = static_cast<int>(mState.attributes.get(EGL_TEXTURE_OFFSET_Y_ANGLE, 0)); in Surface() 182 GLenum overrideRenderTargetFormat = mState.config->renderTargetFormat; in initialize() 192 // If an override is required update mState.config as well in initialize() 193 if (mState.config->renderTargetFormat != overrideRenderTargetFormat) in initialize() 195 egl::Config *overrideConfig = new egl::Config(*(mState.config)); in initialize() 197 delete mState.config; in initialize() 198 mState.config = overrideConfig; in initialize() 200 mColorFormat = gl::Format(mState in initialize() [all...] |
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/ |
H A D | ImageVk.cpp | 43 else if (egl::IsExternalImageTarget(mState.target)) in onDestroy() 45 ASSERT(mState.source != nullptr); in onDestroy() 47 GetImplAs<ExternalImageSiblingVk>(GetAs<egl::ExternalImageSibling>(mState.source)); in onDestroy() 60 if (egl::IsTextureTarget(mState.target)) in initialize() 64 TextureVk *textureVk = GetImplAs<TextureVk>(GetAs<gl::Texture>(mState.source)); in initialize() 79 mImageTextureType = mState.imageIndex.getType(); in initialize() 80 mImageLevel = gl::LevelIndex(mState.imageIndex.getLevelIndex()); in initialize() 81 mImageLayer = mState.imageIndex.hasLayer() ? mState.imageIndex.getLayerIndex() : 0; in initialize() 86 if (egl::IsRenderbufferTarget(mState in initialize() [all...] |
/third_party/skia/third_party/externals/oboe/src/common/ |
H A D | LatencyTuner.cpp | 35 if (mState == State::Unsupported) { in tune() 49 if (mState == State::Idle && --mIdleCountDown <= 0) { in tune() 50 mState = State::Active; in tune() 54 if (mState == State::Active) { in tune() 70 mState = State::Unsupported; in tune() 72 mState = State::AtMax; in tune() 76 mState = State::Unsupported; in tune() 80 if (mState == State::Unsupported) { in tune() 84 if (mState == State::AtMax) { in tune() 91 if (mState ! in requestReset() [all...] |
/third_party/skia/third_party/externals/dawn/src/dawn_native/ |
H A D | BuddyAllocator.cpp | 43 if (block->mState == BlockState::Free) { in ComputeNumOfFreeBlocks() 45 } else if (block->mState == BlockState::Split) { in ComputeNumOfFreeBlocks() 99 ASSERT(block->mState == BlockState::Free); in InsertFreeBlock() 117 ASSERT(block->mState == BlockState::Free); in RemoveFreeBlock() 128 ASSERT(pPrev->mState == BlockState::Free); in RemoveFreeBlock() 133 ASSERT(pNext->mState == BlockState::Free); in RemoveFreeBlock() 162 ASSERT(currBlock->mState == BlockState::Free); in Allocate() 188 currBlock->mState = BlockState::Split; in Allocate() 197 currBlock->mState = BlockState::Allocated; in Allocate() 211 while (curr->mState [all...] |
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
H A D | SamplerGL.cpp | 93 SyncSamplerStateMember(mFunctions, mSamplerID, mState, mAppliedSamplerState, GL_TEXTURE_MIN_FILTER, &gl::SamplerState::getMinFilter, &gl::SamplerState::setMinFilter); in syncState() 94 SyncSamplerStateMember(mFunctions, mSamplerID, mState, mAppliedSamplerState, GL_TEXTURE_MAG_FILTER, &gl::SamplerState::getMagFilter, &gl::SamplerState::setMagFilter); in syncState() 95 SyncSamplerStateMember(mFunctions, mSamplerID, mState, mAppliedSamplerState, GL_TEXTURE_WRAP_S, &gl::SamplerState::getWrapS, &gl::SamplerState::setWrapS); in syncState() 96 SyncSamplerStateMember(mFunctions, mSamplerID, mState, mAppliedSamplerState, GL_TEXTURE_WRAP_T, &gl::SamplerState::getWrapT, &gl::SamplerState::setWrapT); in syncState() 97 SyncSamplerStateMember(mFunctions, mSamplerID, mState, mAppliedSamplerState, GL_TEXTURE_WRAP_R, &gl::SamplerState::getWrapR, &gl::SamplerState::setWrapR); in syncState() 98 SyncSamplerStateMember(mFunctions, mSamplerID, mState, mAppliedSamplerState, GL_TEXTURE_MAX_ANISOTROPY_EXT, &gl::SamplerState::getMaxAnisotropy, &gl::SamplerState::setMaxAnisotropy); in syncState() 99 SyncSamplerStateMember(mFunctions, mSamplerID, mState, mAppliedSamplerState, GL_TEXTURE_MIN_LOD, &gl::SamplerState::getMinLod, &gl::SamplerState::setMinLod); in syncState() 100 SyncSamplerStateMember(mFunctions, mSamplerID, mState, mAppliedSamplerState, GL_TEXTURE_MAX_LOD, &gl::SamplerState::getMaxLod, &gl::SamplerState::setMaxLod); in syncState() 101 SyncSamplerStateMember(mFunctions, mSamplerID, mState, mAppliedSamplerState, GL_TEXTURE_COMPARE_MODE, &gl::SamplerState::getCompareMode, &gl::SamplerState::setCompareMode); in syncState() 102 SyncSamplerStateMember(mFunctions, mSamplerID, mState, mAppliedSamplerStat in syncState() [all...] |
/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
H A D | gl4cSparseTextureTests.cpp | 1616 , mState() in SparseTextureCommitmentTestCase() 1629 : TestCase(context, name, description), mState() in SparseTextureCommitmentTestCase() 1722 for (int l = 0; l < mState.levels; ++l) in iterate() 1726 for (int l = 0; l < mState.levels; ++l) in iterate() 1810 mState.minDepth = SparseTextureUtils::getTargetDepth(target); in prepareTexture() 1811 SparseTextureUtils::getTexturePageSizes(gl, target, format, mState.pageSizeX, mState.pageSizeY, mState.pageSizeZ); in prepareTexture() 1816 if (mState.pageSizeX > mState in prepareTexture() [all...] |
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
H A D | Framebuffer11.cpp | 69 const auto &colorAttachments = mState.getColorAttachments(); in markAttachmentsDirty() 70 for (size_t drawBuffer : mState.getEnabledDrawBuffers()) in markAttachmentsDirty() 77 const gl::FramebufferAttachment *dsAttachment = mState.getDepthOrStencilAttachment(); in markAttachmentsDirty() 91 const gl::FramebufferAttachment *colorAttachment = mState.getFirstColorAttachment(); in clearImpl() 103 ANGLE_TRY(clearer->clearFramebuffer(context, presentPathFastClearParams, mState)); in clearImpl() 107 ANGLE_TRY(clearer->clearFramebuffer(context, clearParams, mState)); in clearImpl() 172 mState.getColorAttachment(colorIndex); in invalidateBase() 194 discardStencil = foundStencil && (!discardDepth || mState.getDepthAttachment() == nullptr); in invalidateBase() 204 (foundDepth && (mState.getStencilAttachment() == nullptr)); in invalidateBase() 205 discardStencil = (foundStencil && (mState in invalidateBase() [all...] |
/third_party/skia/third_party/externals/oboe/apps/OboeTester/app/src/main/cpp/analyzer/ |
H A D | GlitchAnalyzer.h | 43 return mState; in getState() 104 << mState << "\n"; 108 bool gotLock = (mState == STATE_LOCKED) || (mGlitchCount > 0); 127 ALOGD("st = %d, #gl = %3d,", mState, mGlitchCount); 173 mStateFrameCounters[mState]++; // count how many frames we are in each state 175 switch (mState) { 179 mState = STATE_IMMUNE; 189 mState = STATE_WAITING_FOR_SIGNAL; 195 mState = STATE_WAITING_FOR_LOCK; 213 mState 452 sine_state_t mState = STATE_IDLE; global() member in GlitchAnalyzer [all...] |