Lines Matching refs:mState
1616 , mState()
1629 : TestCase(context, name, description), mState()
1722 for (int l = 0; l < mState.levels; ++l)
1726 for (int l = 0; l < mState.levels; ++l)
1810 mState.minDepth = SparseTextureUtils::getTargetDepth(target);
1811 SparseTextureUtils::getTexturePageSizes(gl, target, format, mState.pageSizeX, mState.pageSizeY, mState.pageSizeZ);
1816 if (mState.pageSizeX > mState.pageSizeY)
1817 mState.pageSizeY = mState.pageSizeX;
1818 else if (mState.pageSizeX < mState.pageSizeY)
1819 mState.pageSizeX = mState.pageSizeY;
1822 mState.width = 2 * mState.pageSizeX;
1823 mState.height = 2 * mState.pageSizeY;
1824 mState.depth = 2 * mState.pageSizeZ * mState.minDepth;
1826 mState.format = glu::mapGLInternalFormat(format);
1852 mState.levels = target == GL_TEXTURE_RECTANGLE ? 1 : levels;
1854 Texture::Storage(gl, target, mState.levels, format, mState.width, mState.height, mState.depth);
1879 mState.levels = levels;
1881 mState.levels = 1;
1883 Texture::Storage(gl, target, mState.levels, format, mState.width, mState.height, mState.depth);
1906 if (level > mState.levels - 1)
1909 TransferFormat transferFormat = glu::getTransferFormat(mState.format);
1914 SparseTextureUtils::getTextureLevelSize(target, mState, level, width, height, depth);
1916 if (width > 0 && height > 0 && depth >= mState.minDepth)
1918 GLint texSize = width * height * depth * mState.format.getPixelSize();
1952 if (level > mState.levels - 1)
1955 TransferFormat transferFormat = glu::getTransferFormat(mState.format);
1960 SparseTextureUtils::getTextureLevelSize(target, mState, level, width, height, depth);
1965 if (widthCommitted == 0 || height == 0 || depth < mState.minDepth)
1972 GLint texSize = width * height * depth * mState.format.getPixelSize();
1992 int pixelSize = mState.format.getPixelSize();
2010 GLint texSize = width * height * mState.format.getPixelSize();
2038 int pixelSize = mState.format.getPixelSize();
2068 if (level > mState.levels - 1)
2081 SparseTextureUtils::getTextureLevelSize(target, mState, level, width, height, depth);
2107 SparseTextureUtils::getTextureLevelSize(target, mState, level, width, height, depth);
2113 if (widthCommitted >= mState.pageSizeX && height >= mState.pageSizeY &&
2114 (mState.minDepth == 0 || depth >= mState.pageSizeZ))
2134 SparseTextureUtils::getTextureLevelSize(target, mState, level, width, height, depth);
2140 if ((widthCommitted % mState.pageSizeX) == 0 && (height % mState.pageSizeY) == 0 && (depth % mState.pageSizeZ) == 0)
2178 texPageCommitment(gl, target, format, texture, 0, 0, 0, 0, mState.pageSizeX, mState.pageSizeY, mState.pageSizeZ,
2191 texPageCommitment(gl, target, format, texture, 0, 0, 0, 0, mState.pageSizeX, mState.pageSizeY, mState.pageSizeZ,
2203 texPageCommitment(gl, target, format, texture, 0, 0, 0, 0, mState.width + mState.pageSizeX, mState.height,
2204 mState.depth, GL_TRUE);
2210 texPageCommitment(gl, target, format, texture, 0, 0, 0, 0, mState.width, mState.height + mState.pageSizeY,
2211 mState.depth, GL_TRUE);
2219 texPageCommitment(gl, target, format, texture, 0, 0, 0, 0, mState.width, mState.height,
2220 mState.depth + mState.pageSizeZ, GL_TRUE);
2228 if (mState.pageSizeX > 1)
2230 texPageCommitment(gl, target, format, texture, 0, 0, 0, 0, 1, mState.pageSizeY, mState.pageSizeZ, GL_TRUE);
2238 if (mState.pageSizeY > 1)
2240 texPageCommitment(gl, target, format, texture, 0, 0, 0, 0, mState.pageSizeX, 1, mState.pageSizeZ, GL_TRUE);
2248 if (mState.pageSizeZ > 1)
2252 texPageCommitment(gl, target, format, texture, 0, 0, 0, 0, mState.pageSizeX, mState.pageSizeY,
2253 mState.minDepth, GL_TRUE);
2288 if (mState.pageSizeX > 1)
2290 texPageCommitment(gl, target, format, texture, 0, 1, 0, 0, mState.pageSizeX, mState.pageSizeY, mState.pageSizeZ,
2298 if (mState.pageSizeY > 1)
2300 texPageCommitment(gl, target, format, texture, 0, 0, 1, 0, mState.pageSizeX, mState.pageSizeY, mState.pageSizeZ,
2309 (mState.minDepth % mState.pageSizeZ))
2311 texPageCommitment(gl, target, format, texture, 0, 0, 0, mState.minDepth, mState.pageSizeX, mState.pageSizeY,
2312 mState.pageSizeZ, GL_TRUE);
2377 for (int l = 0; l < mState.levels; ++l)