/third_party/skia/src/utils/ |
H A D | SkPatchUtils.cpp | 187 int lodX = static_cast<int>(std::max(topLength, bottomLength) / kPartitionSize); in GetLevelOfDetail() local 190 return SkISize::Make(std::max(8, lodX), std::max(8, lodY)); in GetLevelOfDetail() 238 const SkPoint srcTexCoords[4], int lodX, int lodY, in MakeVertices() 240 if (lodX < 1 || lodY < 1 || nullptr == cubics) { in MakeVertices() 245 const int64_t lodX64 = (lodX + 1), in MakeVertices() 260 if (vertexCount > 10000 || lodX > 200 || lodY > 200) { in MakeVertices() 261 float weightX = static_cast<float>(lodX) / (lodX + lodY); in MakeVertices() 262 float weightY = static_cast<float>(lodY) / (lodX + lodY); in MakeVertices() 265 // 60000 indices ( sqrt(60000 / 6) that comes from data->fIndexCount = lodX * lod in MakeVertices() 237 MakeVertices(const SkPoint cubics[12], const SkColor srcColors[4], const SkPoint srcTexCoords[4], int lodX, int lodY, SkColorSpace* colorSpace) MakeVertices() argument [all...] |
H A D | SkPatchUtils.h | 53 const SkPoint texCoords[4], int lodX, int lodY,
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/texture/ |
H A D | vktTextureShadowTests.cpp | 332 const float lodX; in Texture2DShadowTestInstance() member 350 const float lodX = cases[caseNdx].lodX; in Texture2DShadowTestInstance() local 354 const float sX = deFloatExp2(lodX) * float(m_renderer.getRenderWidth()) / float(m_textures[texNdx]->getTexture().getWidth()); in Texture2DShadowTestInstance() 799 const float lodX; in Texture2DArrayShadowTestInstance() member 820 const float lodX = cases[caseNdx].lodX; in Texture2DArrayShadowTestInstance() local 824 const float sX = deFloatExp2(lodX) * float(m_renderer.getRenderWidth()) / float(m_textures[tex]->getTexture().getWidth()); in Texture2DArrayShadowTestInstance() 1026 const float lodX; in Texture1DShadowTestInstance() member 1043 const float lodX in Texture1DShadowTestInstance() local 1251 const float lodX; Texture1DArrayShadowTestInstance() member 1271 const float lodX = cases[caseNdx].lodX; Texture1DArrayShadowTestInstance() local [all...] |
H A D | vktTextureFilteringTests.cpp | 294 const float lodX; in Texture2DFilteringTestInstance() member 309 const float lodX = cases[caseNdx].lodX; in Texture2DFilteringTestInstance() local 313 const float sX = deFloatExp2(lodX) * float(m_renderer.getRenderWidth()) / float(m_textures[texNdx]->getTexture().getWidth()); in Texture2DFilteringTestInstance() 807 const float lodX = curCase.lod.x(); in iterate() local 811 const float sX = deFloatExp2(lodX) * float(m_renderer.getRenderWidth()) / float(m_textures[0]->getTexture().getWidth()); in iterate() 1016 const float lodX = curCase.lod.x(); in iterate() local 1022 const float sX = deFloatExp2(lodX) * float(m_renderer.getRenderWidth()) / float(m_textures[0]->getTexture().getWidth()); in iterate()
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/texture/ |
H A D | vktTextureShadowTests.cpp | 330 const float lodX; in Texture2DShadowTestInstance() member 348 const float lodX = cases[caseNdx].lodX; in Texture2DShadowTestInstance() local 352 const float sX = deFloatExp2(lodX) * float(m_renderer.getRenderWidth()) / float(m_textures[texNdx]->getTexture().getWidth()); in Texture2DShadowTestInstance() 797 const float lodX; in Texture2DArrayShadowTestInstance() member 818 const float lodX = cases[caseNdx].lodX; in Texture2DArrayShadowTestInstance() local 822 const float sX = deFloatExp2(lodX) * float(m_renderer.getRenderWidth()) / float(m_textures[tex]->getTexture().getWidth()); in Texture2DArrayShadowTestInstance() 1024 const float lodX; in Texture1DShadowTestInstance() member 1041 const float lodX in Texture1DShadowTestInstance() local 1249 const float lodX; Texture1DArrayShadowTestInstance() member 1269 const float lodX = cases[caseNdx].lodX; Texture1DArrayShadowTestInstance() local [all...] |
H A D | vktTextureFilteringTests.cpp | 293 const float lodX; in Texture2DFilteringTestInstance() member 308 const float lodX = cases[caseNdx].lodX; in Texture2DFilteringTestInstance() local 312 const float sX = deFloatExp2(lodX) * float(m_renderer.getRenderWidth()) / float(m_textures[texNdx]->getTexture().getWidth()); in Texture2DFilteringTestInstance() 806 const float lodX = curCase.lod.x(); in iterate() local 810 const float sX = deFloatExp2(lodX) * float(m_renderer.getRenderWidth()) / float(m_textures[0]->getTexture().getWidth()); in iterate() 1015 const float lodX = curCase.lod.x(); in iterate() local 1021 const float sX = deFloatExp2(lodX) * float(m_renderer.getRenderWidth()) / float(m_textures[0]->getTexture().getWidth()); in iterate()
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/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fTextureShadowTests.cpp | 281 float lodX; in init() member 302 const float lodX = cases[caseNdx].lodX; in init() local 306 const float sX = deFloatExp2(lodX)*viewportW / float(m_textures[texNdx]->getRefTexture().getWidth()); in init() 835 float lodX; in init() member 859 const float lodX = cases[caseNdx].lodX; in init() local 863 const float sX = deFloatExp2(lodX)*viewportW / float(tex->getRefTexture().getWidth()); in init()
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H A D | es3fTextureFilteringTests.cpp | 233 float lodX; in init() member 251 const float lodX = cases[caseNdx].lodX; in init() local 255 const float sX = deFloatExp2(lodX)*viewportW / float(m_textures[texNdx]->getRefTexture().getWidth()); in init() 877 const float lodX = curCase.lod.x(); in iterate() local 881 const float sX = deFloatExp2(lodX)*float(viewport.width) / float(m_gradientTex->getRefTexture().getWidth()); in iterate() 1119 const float lodX = curCase.lod.x(); in iterate() local 1125 const float sX = deFloatExp2(lodX)*float(viewport.width) / float(m_gradientTex->getRefTexture().getWidth()); in iterate()
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/third_party/vk-gl-cts/modules/gles2/functional/ |
H A D | es2fTextureFilteringTests.cpp | 212 float lodX; in init() member 230 const float lodX = cases[caseNdx].lodX; in init() local 234 const float sX = deFloatExp2(lodX)*viewportW / float(m_textures[texNdx]->getRefTexture().getWidth()); in init()
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/third_party/vk-gl-cts/external/openglcts/modules/gles2/ |
H A D | es2cTexture3DTests.cpp | 624 const float lodX = curCase.lod.x(); in iterate() local 630 const float sX = deFloatExp2(lodX) * float(VIEWPORT_WIDTH) / float(m_gradientTex->getRefTexture().getWidth()); in iterate()
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