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Searched refs:lodX (Results 1 - 10 of 10) sorted by relevance

/third_party/skia/src/utils/
H A DSkPatchUtils.cpp187 int lodX = static_cast<int>(std::max(topLength, bottomLength) / kPartitionSize); in GetLevelOfDetail() local
190 return SkISize::Make(std::max(8, lodX), std::max(8, lodY)); in GetLevelOfDetail()
238 const SkPoint srcTexCoords[4], int lodX, int lodY, in MakeVertices()
240 if (lodX < 1 || lodY < 1 || nullptr == cubics) { in MakeVertices()
245 const int64_t lodX64 = (lodX + 1), in MakeVertices()
260 if (vertexCount > 10000 || lodX > 200 || lodY > 200) { in MakeVertices()
261 float weightX = static_cast<float>(lodX) / (lodX + lodY); in MakeVertices()
262 float weightY = static_cast<float>(lodY) / (lodX + lodY); in MakeVertices()
265 // 60000 indices ( sqrt(60000 / 6) that comes from data->fIndexCount = lodX * lod in MakeVertices()
237 MakeVertices(const SkPoint cubics[12], const SkColor srcColors[4], const SkPoint srcTexCoords[4], int lodX, int lodY, SkColorSpace* colorSpace) MakeVertices() argument
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H A DSkPatchUtils.h53 const SkPoint texCoords[4], int lodX, int lodY,
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/texture/
H A DvktTextureShadowTests.cpp332 const float lodX; in Texture2DShadowTestInstance() member
350 const float lodX = cases[caseNdx].lodX; in Texture2DShadowTestInstance() local
354 const float sX = deFloatExp2(lodX) * float(m_renderer.getRenderWidth()) / float(m_textures[texNdx]->getTexture().getWidth()); in Texture2DShadowTestInstance()
799 const float lodX; in Texture2DArrayShadowTestInstance() member
820 const float lodX = cases[caseNdx].lodX; in Texture2DArrayShadowTestInstance() local
824 const float sX = deFloatExp2(lodX) * float(m_renderer.getRenderWidth()) / float(m_textures[tex]->getTexture().getWidth()); in Texture2DArrayShadowTestInstance()
1026 const float lodX; in Texture1DShadowTestInstance() member
1043 const float lodX in Texture1DShadowTestInstance() local
1251 const float lodX; Texture1DArrayShadowTestInstance() member
1271 const float lodX = cases[caseNdx].lodX; Texture1DArrayShadowTestInstance() local
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H A DvktTextureFilteringTests.cpp294 const float lodX; in Texture2DFilteringTestInstance() member
309 const float lodX = cases[caseNdx].lodX; in Texture2DFilteringTestInstance() local
313 const float sX = deFloatExp2(lodX) * float(m_renderer.getRenderWidth()) / float(m_textures[texNdx]->getTexture().getWidth()); in Texture2DFilteringTestInstance()
807 const float lodX = curCase.lod.x(); in iterate() local
811 const float sX = deFloatExp2(lodX) * float(m_renderer.getRenderWidth()) / float(m_textures[0]->getTexture().getWidth()); in iterate()
1016 const float lodX = curCase.lod.x(); in iterate() local
1022 const float sX = deFloatExp2(lodX) * float(m_renderer.getRenderWidth()) / float(m_textures[0]->getTexture().getWidth()); in iterate()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/texture/
H A DvktTextureShadowTests.cpp330 const float lodX; in Texture2DShadowTestInstance() member
348 const float lodX = cases[caseNdx].lodX; in Texture2DShadowTestInstance() local
352 const float sX = deFloatExp2(lodX) * float(m_renderer.getRenderWidth()) / float(m_textures[texNdx]->getTexture().getWidth()); in Texture2DShadowTestInstance()
797 const float lodX; in Texture2DArrayShadowTestInstance() member
818 const float lodX = cases[caseNdx].lodX; in Texture2DArrayShadowTestInstance() local
822 const float sX = deFloatExp2(lodX) * float(m_renderer.getRenderWidth()) / float(m_textures[tex]->getTexture().getWidth()); in Texture2DArrayShadowTestInstance()
1024 const float lodX; in Texture1DShadowTestInstance() member
1041 const float lodX in Texture1DShadowTestInstance() local
1249 const float lodX; Texture1DArrayShadowTestInstance() member
1269 const float lodX = cases[caseNdx].lodX; Texture1DArrayShadowTestInstance() local
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H A DvktTextureFilteringTests.cpp293 const float lodX; in Texture2DFilteringTestInstance() member
308 const float lodX = cases[caseNdx].lodX; in Texture2DFilteringTestInstance() local
312 const float sX = deFloatExp2(lodX) * float(m_renderer.getRenderWidth()) / float(m_textures[texNdx]->getTexture().getWidth()); in Texture2DFilteringTestInstance()
806 const float lodX = curCase.lod.x(); in iterate() local
810 const float sX = deFloatExp2(lodX) * float(m_renderer.getRenderWidth()) / float(m_textures[0]->getTexture().getWidth()); in iterate()
1015 const float lodX = curCase.lod.x(); in iterate() local
1021 const float sX = deFloatExp2(lodX) * float(m_renderer.getRenderWidth()) / float(m_textures[0]->getTexture().getWidth()); in iterate()
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fTextureShadowTests.cpp281 float lodX; in init() member
302 const float lodX = cases[caseNdx].lodX; in init() local
306 const float sX = deFloatExp2(lodX)*viewportW / float(m_textures[texNdx]->getRefTexture().getWidth()); in init()
835 float lodX; in init() member
859 const float lodX = cases[caseNdx].lodX; in init() local
863 const float sX = deFloatExp2(lodX)*viewportW / float(tex->getRefTexture().getWidth()); in init()
H A Des3fTextureFilteringTests.cpp233 float lodX; in init() member
251 const float lodX = cases[caseNdx].lodX; in init() local
255 const float sX = deFloatExp2(lodX)*viewportW / float(m_textures[texNdx]->getRefTexture().getWidth()); in init()
877 const float lodX = curCase.lod.x(); in iterate() local
881 const float sX = deFloatExp2(lodX)*float(viewport.width) / float(m_gradientTex->getRefTexture().getWidth()); in iterate()
1119 const float lodX = curCase.lod.x(); in iterate() local
1125 const float sX = deFloatExp2(lodX)*float(viewport.width) / float(m_gradientTex->getRefTexture().getWidth()); in iterate()
/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fTextureFilteringTests.cpp212 float lodX; in init() member
230 const float lodX = cases[caseNdx].lodX; in init() local
234 const float sX = deFloatExp2(lodX)*viewportW / float(m_textures[texNdx]->getRefTexture().getWidth()); in init()
/third_party/vk-gl-cts/external/openglcts/modules/gles2/
H A Des2cTexture3DTests.cpp624 const float lodX = curCase.lod.x(); in iterate() local
630 const float sX = deFloatExp2(lodX) * float(VIEWPORT_WIDTH) / float(m_gradientTex->getRefTexture().getWidth()); in iterate()

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