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/third_party/mesa3d/src/mesa/main/
H A Dtexstorage.c143 GLint levels, in initialize_texture_fields()
153 for (level = 0; level < levels; level++) { in initialize_texture_fields()
275 GLsizei levels, GLenum internalformat, in tex_storage_error_check()
303 /* levels check */ in tex_storage_error_check()
304 if (levels < 1) { in tex_storage_error_check()
305 _mesa_error(ctx, GL_INVALID_VALUE, "glTex%sStorage%uD(levels < 1)", in tex_storage_error_check()
310 /* check levels against maximum (note different error than above) */ in tex_storage_error_check()
311 if (levels > (GLint) _mesa_max_texture_levels(ctx, target)) { in tex_storage_error_check()
313 "glTex%sStorage%uD(levels too large)", in tex_storage_error_check()
318 /* check levels agains in tex_storage_error_check()
141 initialize_texture_fields(struct gl_context *ctx, struct gl_texture_object *texObj, GLint levels, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, mesa_format texFormat) initialize_texture_fields() argument
271 tex_storage_error_check(struct gl_context *ctx, struct gl_texture_object *texObj, struct gl_memory_object *memObj, GLuint dims, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, bool dsa) tex_storage_error_check() argument
353 _mesa_sparse_texture_error_check(struct gl_context *ctx, GLuint dims, struct gl_texture_object *texObj, mesa_format format, GLenum target, GLsizei levels, GLsizei width, GLsizei height, GLsizei depth, const char *func) _mesa_sparse_texture_error_check() argument
436 texture_storage(struct gl_context *ctx, GLuint dims, struct gl_texture_object *texObj, struct gl_memory_object *memObj, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLuint64 offset, bool dsa, bool no_error) texture_storage() argument
548 texture_storage_error(struct gl_context *ctx, GLuint dims, struct gl_texture_object *texObj, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, bool dsa) texture_storage_error() argument
560 texture_storage_no_error(struct gl_context *ctx, GLuint dims, struct gl_texture_object *texObj, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, bool dsa) texture_storage_no_error() argument
575 texstorage_error(GLuint dims, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, const char *caller) texstorage_error() argument
616 texstorage_no_error(GLuint dims, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) texstorage_no_error() argument
632 texturestorage_error(GLuint dims, GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, const char *caller) texturestorage_error() argument
673 texturestorage_no_error(GLuint dims, GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) texturestorage_no_error() argument
686 _mesa_TexStorage1D_no_error(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) _mesa_TexStorage1D_no_error() argument
694 _mesa_TexStorage1D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) _mesa_TexStorage1D() argument
703 _mesa_TexStorage2D_no_error(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) _mesa_TexStorage2D_no_error() argument
712 _mesa_TexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) _mesa_TexStorage2D() argument
721 _mesa_TexStorage3D_no_error(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) _mesa_TexStorage3D_no_error() argument
730 _mesa_TexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) _mesa_TexStorage3D() argument
739 _mesa_TextureStorage1D_no_error(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width) _mesa_TextureStorage1D_no_error() argument
747 _mesa_TextureStorage1D(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width) _mesa_TextureStorage1D() argument
756 _mesa_TextureStorage2D_no_error(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) _mesa_TextureStorage2D_no_error() argument
765 _mesa_TextureStorage2D(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) _mesa_TextureStorage2D() argument
775 _mesa_TextureStorage3D_no_error(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) _mesa_TextureStorage3D_no_error() argument
785 _mesa_TextureStorage3D(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) _mesa_TextureStorage3D() argument
794 _mesa_TextureStorage1DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) _mesa_TextureStorage1DEXT() argument
811 _mesa_TextureStorage2DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) _mesa_TextureStorage2DEXT() argument
828 _mesa_TextureStorage3DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) _mesa_TextureStorage3DEXT() argument
845 _mesa_texture_storage_memory(struct gl_context *ctx, GLuint dims, struct gl_texture_object *texObj, struct gl_memory_object *memObj, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLuint64 offset, bool dsa) _mesa_texture_storage_memory() argument
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/third_party/ffmpeg/libavfilter/
H A Daf_afwtdn.c418 int levels; member
446 { "levels", "set number of wavelet levels", OFFSET(levels), AV_OPT_TYPE_INT, {.i64=10}, 1, MAX_LEVELS-1, AF },
509 static int left_ext(int wavelet_length, int levels, uint64_t sn) in left_ext() argument
513 return (pow2(levels) - 1) * (wavelet_length - 2) + mod_pow2(sn, pow2(levels)); in left_ext()
524 int in_length, int levels, int ch, uint64_t sn) in reallocate_inputs()
526 const int temp_length = nb_coefs(in_length, levels, sn); in reallocate_inputs()
528 for (int level = 0; level < levels; leve in reallocate_inputs()
523 reallocate_inputs(double **out, int *out_length, int in_length, int levels, int ch, uint64_t sn) reallocate_inputs() argument
563 max_left_zeros_inverse(int levels, int level, int wavelet_length) max_left_zeros_inverse() argument
568 reallocate_outputs(AudioFWTDNContext *s, double **out, int *out_length, int in_length, int levels, int ch, uint64_t sn) reallocate_outputs() argument
614 discard_left_ext(int wavelet_length, int levels, int level, uint64_t sn) discard_left_ext() argument
626 int levels = s->levels; forward() local
754 append_left_ext(int wavelet_length, int levels, int level, uint64_t sn) append_left_ext() argument
768 const int levels = s->levels; inverse() local
1086 max_left_ext(int wavelet_length, int levels) max_left_ext() argument
1091 min_left_ext(int wavelet_length, int levels) min_left_ext() argument
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/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fTextureLevelStateQueryTests.cpp152 std::vector<TextureLevelSpec> levels; member
427 texGen.levels.push_back(level); in generateColorTextureGenerationGroup()
448 texGen.levels.push_back(level); in generateColorTextureGenerationGroup()
469 texGen.levels.push_back(level); in generateColorTextureGenerationGroup()
496 texGen.levels.push_back(level); in generateColorTextureGenerationGroup()
520 texGen.levels.push_back(level); in generateColorTextureGenerationGroup()
543 texGen.levels.push_back(level); in generateColorTextureGenerationGroup()
563 texGen.levels.push_back(level); in generateColorTextureGenerationGroup()
583 texGen.levels.push_back(level); in generateColorTextureGenerationGroup()
650 texGen.levels in generateInternalFormatTextureGenerationGroup()
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/third_party/icu/icu4j/main/classes/core/src/com/ibm/icu/text/
H A DBidiLine.java30 * This means that there is a Bidi object with a levels
33 * Only if the length of the text is zero, then levels==dirProps==NULL.
46 * Here, the levels array is scanned as soon as necessary, and a vector of
55 * In a further attempt to save memory, the levels array is never changed
60 * which is not reflected in the levels array.
61 * This allows a line Bidi object to use the same levels array as
65 * paragraph's levels and dirProps arrays are reused by way of setting
67 * change the now shared levels for (L1).
75 * the paragraph's levels array that we just point into.
88 byte[] levels in setTrailingWSStart()
630 prepareReorder(byte[] levels, byte[] pMinLevel, byte[] pMaxLevel) prepareReorder() argument
670 reorderLogical(byte[] levels) reorderLogical() argument
739 reorderVisual(byte[] levels) reorderVisual() argument
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H A DBidiTransform.java128 * <li>resolving embedding levels of each character in the input text by
130 * <li>reordering the characters based on the computed embedding levels,
231 byte[] levels = {inParaLevel, outParaLevel}; in transform()
232 resolveBaseDirection(levels); in transform()
234 ReorderingScheme currentScheme = findMatchingScheme(levels[0], inOrder, in transform()
235 levels[1], outOrder); in transform()
256 * @param levels Byte array, where levels[0] is an input level levels[1] is
257 * an output level. Resolved levels overrid
259 resolveBaseDirection(byte[] levels) resolveBaseDirection() argument
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/third_party/icu/ohos_icu4j/src/main/java/ohos/global/icu/text/
H A DBidiLine.java31 * This means that there is a Bidi object with a levels
34 * Only if the length of the text is zero, then levels==dirProps==NULL.
47 * Here, the levels array is scanned as soon as necessary, and a vector of
56 * In a further attempt to save memory, the levels array is never changed
61 * which is not reflected in the levels array.
62 * This allows a line Bidi object to use the same levels array as
66 * paragraph's levels and dirProps arrays are reused by way of setting
68 * change the now shared levels for (L1).
76 * the paragraph's levels array that we just point into.
89 byte[] levels in setTrailingWSStart()
631 prepareReorder(byte[] levels, byte[] pMinLevel, byte[] pMaxLevel) prepareReorder() argument
671 reorderLogical(byte[] levels) reorderLogical() argument
740 reorderVisual(byte[] levels) reorderVisual() argument
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H A DBidiTransform.java119 * <li>resolving embedding levels of each character in the input text by
121 * <li>reordering the characters based on the computed embedding levels,
221 byte[] levels = {inParaLevel, outParaLevel}; in transform()
222 resolveBaseDirection(levels); in transform()
224 ReorderingScheme currentScheme = findMatchingScheme(levels[0], inOrder, in transform()
225 levels[1], outOrder); in transform()
246 * @param levels Byte array, where levels[0] is an input level levels[1] is
247 * an output level. Resolved levels overrid
249 resolveBaseDirection(byte[] levels) resolveBaseDirection() argument
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/third_party/ffmpeg/libavcodec/alpha/
H A Dmpegvideo_alpha.c36 uint64_t levels, negmask, zeros, add, sub; in dct_unquantize_h263_axp() local
38 levels = ldq(block); in dct_unquantize_h263_axp()
39 if (levels == 0) in dct_unquantize_h263_axp()
45 negmask = maxsw4(levels, -1); /* negative -> ffff (-1) */ in dct_unquantize_h263_axp()
48 negmask = cmpbge(WORD_VEC(0x7fff), levels); in dct_unquantize_h263_axp()
53 zeros = cmpbge(0, levels); in dct_unquantize_h263_axp()
58 levels *= qmul; in dct_unquantize_h263_axp()
59 levels -= correction & (negmask << 16); in dct_unquantize_h263_axp()
63 /* Set qadd to 0 for levels == 0. */ in dct_unquantize_h263_axp()
65 levels in dct_unquantize_h263_axp()
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/third_party/node/deps/cares/src/lib/
H A Dares__slist.c41 size_t levels; member
53 size_t levels; member
77 list->levels = ARES__SLIST_START_LEVELS; in ares__slist_create()
78 list->head = ares_malloc_zero(sizeof(*list->head) * list->levels); in ares__slist_create()
128 if (list->levels > max_level) { in ares__slist_max_level()
129 max_level = list->levels; in ares__slist_max_level()
152 * of levels for this entry as this is what makes it O(log n) */ in ares__slist_node_push()
153 for (i = list->levels; i-- > 0;) { in ares__slist_node_push()
169 /* search only as we didn't randomly select this number of levels */ in ares__slist_node_push()
170 if (i >= node->levels) { in ares__slist_node_push()
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/third_party/python/Tools/c-analyzer/cpython/
H A D_files.py48 def iter_header_files(filenames=None, *, levels=None):
50 if levels:
51 levels = set(levels)
52 if 'private' in levels:
53 levels.add('stable')
54 levels.add('cpython')
56 if level in levels:
/third_party/ltp/tools/sparse/sparse-src/
H A Ddominate.c26 static struct piggy *bank_init(unsigned levels) in bank_init() argument
29 bank = calloc(1, sizeof(*bank) + levels * sizeof(bank->lists[0])); in bank_init()
30 bank->max = levels - 1; in bank_init()
34 static void bank_free(struct piggy *bank, unsigned int levels) in bank_free() argument
36 for (; levels-- ;) in bank_free()
37 free_ptr_list(&bank->lists[levels]); in bank_free()
101 int levels = ep->dom_levels; in idf_compute() local
102 struct piggy *bank = bank_init(levels); in idf_compute()
126 bank_free(bank, levels); in idf_compute()
/third_party/vk-gl-cts/framework/opengl/
H A DgluTexture.cpp129 Texture2D::Texture2D (const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams) in Texture2D() argument
132 , m_format (getGLFormat(levels[0].getFormat())) in Texture2D()
133 , m_refTexture (getUncompressedFormat(levels[0].getFormat()), levels[0].getWidth(), levels[0].getHeight(), isES2Context(context.getType())) in Texture2D()
146 loadCompressed(numLevels, levels, decompressionParams); in Texture2D()
187 void Texture2D::loadCompressed (int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams) in loadCompressed() argument
190 deUint32 compressedFormat = getGLFormat(levels[0].getFormat()); in loadCompressed()
197 const tcu::CompressedTexture& level = levels[levelNdx]; in loadCompressed()
241 // Fill remaining levels in create()
322 TextureCube(const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams) TextureCube() argument
409 loadCompressed(int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams) loadCompressed() argument
555 Texture2DArray(const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams) Texture2DArray() argument
615 loadCompressed(int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams) loadCompressed() argument
671 Texture3D(const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams) Texture3D() argument
737 loadCompressed(int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams) loadCompressed() argument
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/third_party/icu/icu4c/source/common/
H A Dubidiln.cpp37 * This means that there is a UBiDi object with a levels
40 * Only if the length of the text is zero, then levels==dirProps==NULL.
53 * Here, the levels array is scanned as soon as necessary, and a vector of
62 * In a further attempt to save memory, the levels array is never changed
67 * which is not reflected in the levels array.
68 * This allows a line UBiDi object to use the same levels array as
72 * paragraph's levels and dirProps arrays are reused by way of setting
74 * change the now shared levels for (L1).
82 * the paragraph's levels array that we just point into.
96 UBiDiLevel *levels in setTrailingWSStart() local
191 const UBiDiLevel *levels=pLineBiDi->levels; ubidi_setLine() local
285 UBiDiLevel *levels=pBiDi->levelsMemory; ubidi_getLevels() local
439 UBiDiLevel *levels; reorderLine() local
564 UBiDiLevel *levels=pBiDi->levels; ubidi_getRuns() local
710 prepareReorder(const UBiDiLevel *levels, int32_t length, int32_t *indexMap, UBiDiLevel *pMinLevel, UBiDiLevel *pMaxLevel) prepareReorder() argument
750 ubidi_reorderLogical(const UBiDiLevel *levels, int32_t length, int32_t *indexMap) ubidi_reorderLogical() argument
813 ubidi_reorderVisual(const UBiDiLevel *levels, int32_t length, int32_t *indexMap) ubidi_reorderVisual() argument
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H A Dubidi.cpp62 * For the purpose of conformance, the levels of all these codes
93 * and all levels are set to the paragraph level.
98 * If embedding levels are supplied as a parameter, then all
901 level=bd->pBiDi->levels[position]; in bracketProcessChar()
911 bd->pBiDi->levels[position]&=~UBIDI_LEVEL_OVERRIDE; in bracketProcessChar()
914 bd->pBiDi->levels[bd->openings[idx].position]&=~UBIDI_LEVEL_OVERRIDE; in bracketProcessChar()
940 level=bd->pBiDi->levels[position]; in bracketProcessChar()
1021 * Resolve the explicit levels as specified by explicit embedding codes.
1026 * levels are externally specified (from "styled text", supposedly the preferred
1056 * Handling the stack of explicit levels (X
1074 UBiDiLevel *levels=pBiDi->levels; resolveExplicitLevels() local
1348 UBiDiLevel *levels=pBiDi->levels; checkExplicitLevels() local
1831 UBiDiLevel *levels=pBiDi->levels; setLevelsOutsideIsolates() local
1865 UBiDiLevel * levels=pBiDi->levels; processPropertySeq() local
2291 UBiDiLevel *levels=pBiDi->levels; adjustWSLevels() local
2371 const UBiDiLevel *levels; setParaRunsOnly() local
2747 UBiDiLevel *levels=pBiDi->levels; ubidi_setPara() local
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/third_party/node/deps/icu-small/source/common/
H A Dubidiln.cpp37 * This means that there is a UBiDi object with a levels
40 * Only if the length of the text is zero, then levels==dirProps==nullptr.
53 * Here, the levels array is scanned as soon as necessary, and a vector of
62 * In a further attempt to save memory, the levels array is never changed
67 * which is not reflected in the levels array.
68 * This allows a line UBiDi object to use the same levels array as
72 * paragraph's levels and dirProps arrays are reused by way of setting
74 * change the now shared levels for (L1).
82 * the paragraph's levels array that we just point into.
96 UBiDiLevel *levels in setTrailingWSStart() local
191 const UBiDiLevel *levels=pLineBiDi->levels; ubidi_setLine() local
285 UBiDiLevel *levels=pBiDi->levelsMemory; ubidi_getLevels() local
439 UBiDiLevel *levels; reorderLine() local
564 UBiDiLevel *levels=pBiDi->levels; ubidi_getRuns() local
710 prepareReorder(const UBiDiLevel *levels, int32_t length, int32_t *indexMap, UBiDiLevel *pMinLevel, UBiDiLevel *pMaxLevel) prepareReorder() argument
750 ubidi_reorderLogical(const UBiDiLevel *levels, int32_t length, int32_t *indexMap) ubidi_reorderLogical() argument
813 ubidi_reorderVisual(const UBiDiLevel *levels, int32_t length, int32_t *indexMap) ubidi_reorderVisual() argument
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/third_party/skia/third_party/externals/icu/source/common/
H A Dubidiln.cpp37 * This means that there is a UBiDi object with a levels
40 * Only if the length of the text is zero, then levels==dirProps==NULL.
53 * Here, the levels array is scanned as soon as necessary, and a vector of
62 * In a further attempt to save memory, the levels array is never changed
67 * which is not reflected in the levels array.
68 * This allows a line UBiDi object to use the same levels array as
72 * paragraph's levels and dirProps arrays are reused by way of setting
74 * change the now shared levels for (L1).
82 * the paragraph's levels array that we just point into.
96 UBiDiLevel *levels in setTrailingWSStart() local
191 const UBiDiLevel *levels=pLineBiDi->levels; ubidi_setLine() local
285 UBiDiLevel *levels=pBiDi->levelsMemory; ubidi_getLevels() local
439 UBiDiLevel *levels; reorderLine() local
564 UBiDiLevel *levels=pBiDi->levels; ubidi_getRuns() local
710 prepareReorder(const UBiDiLevel *levels, int32_t length, int32_t *indexMap, UBiDiLevel *pMinLevel, UBiDiLevel *pMaxLevel) prepareReorder() argument
750 ubidi_reorderLogical(const UBiDiLevel *levels, int32_t length, int32_t *indexMap) ubidi_reorderLogical() argument
813 ubidi_reorderVisual(const UBiDiLevel *levels, int32_t length, int32_t *indexMap) ubidi_reorderVisual() argument
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/third_party/icu/icu4j/main/classes/collate/src/com/ibm/icu/impl/coll/
H A DCollationKeys.java257 private static SortKeyLevel getSortKeyLevel(int levels, int level) { in getSortKeyLevel() argument
258 return (levels & level) != 0 ? new SortKeyLevel() : null; in getSortKeyLevel()
327 * the case level. Stops writing levels when callback.needToWrite(level) returns false.
328 * Separates levels with the LEVEL_SEPARATOR_BYTE but does not write a TERMINATOR_BYTE.
335 // Set of levels to process and write. in writeSortKeyUpToQuaternary()
336 int levels = levelMasks[CollationSettings.getStrength(options)]; in writeSortKeyUpToQuaternary()
338 levels |= Collation.CASE_LEVEL_FLAG; in writeSortKeyUpToQuaternary()
340 // Minus the levels below minLevel. in writeSortKeyUpToQuaternary()
341 levels &= ~((1 << minLevel) - 1); in writeSortKeyUpToQuaternary()
342 if (levels in writeSortKeyUpToQuaternary()
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/third_party/icu/ohos_icu4j/src/main/java/ohos/global/icu/impl/coll/
H A DCollationKeys.java267 private static SortKeyLevel getSortKeyLevel(int levels, int level) { in getSortKeyLevel() argument
268 return (levels & level) != 0 ? new SortKeyLevel() : null; in getSortKeyLevel()
337 * the case level. Stops writing levels when callback.needToWrite(level) returns false.
338 * Separates levels with the LEVEL_SEPARATOR_BYTE but does not write a TERMINATOR_BYTE.
345 // Set of levels to process and write. in writeSortKeyUpToQuaternary()
346 int levels = levelMasks[CollationSettings.getStrength(options)]; in writeSortKeyUpToQuaternary()
348 levels |= Collation.CASE_LEVEL_FLAG; in writeSortKeyUpToQuaternary()
350 // Minus the levels below minLevel. in writeSortKeyUpToQuaternary()
351 levels &= ~((1 << minLevel) - 1); in writeSortKeyUpToQuaternary()
352 if (levels in writeSortKeyUpToQuaternary()
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/third_party/skia/third_party/externals/abseil-cpp/absl/base/internal/
H A Dlow_level_alloc.cc96 int levels; member
98 // Actually has levels elements. The AllocList node may not have room
132 // Return a number of skiplist levels for a node of size bytes, where
136 // Bigger nodes tend to have more skiplist levels due to the log2(size / base)
141 // max_fit is the maximum number of levels that will fit in a node for the in LLA_SkiplistLevels()
153 // For 0 <= i < head->levels, set prev[i] to "no_greater", where no_greater
159 for (int level = head->levels - 1; level >= 0; level--) { in LLA_SkiplistSearch()
164 return (head->levels == 0) ? nullptr : prev[0]->next[0]; in LLA_SkiplistSearch()
168 // Requires that e->levels be previously set by the caller (using
173 for (; head->levels < in LLA_SkiplistInsert()
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/third_party/skia/third_party/externals/libwebp/src/dsp/
H A Dquant.h30 static WEBP_INLINE int IsFlat(const int16_t* levels, int num_blocks, in IsFlat() argument
37 const int16x8_t a_0 = vsetq_lane_s16(0, vld1q_s16(levels), 0); in IsFlat()
38 const int16x8_t a_1 = vld1q_s16(levels + 8); in IsFlat()
46 levels += 16; in IsFlat()
55 static WEBP_INLINE int IsFlat(const int16_t* levels, int num_blocks, in IsFlat() argument
61 score += (levels[i] != 0); in IsFlat()
64 levels += 16; in IsFlat()
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
H A DS3TCTextureSizesTest.cpp148 std::array<levelInfo, 4> levels{{ in TEST_P()
155 for (size_t i = 0; i < levels.size(); i++) in TEST_P()
157 const levelInfo &level = levels[i]; in TEST_P()
164 for (size_t i = 0; i < levels.size(); i++) in TEST_P()
166 const levelInfo &level = levels[i]; in TEST_P()
197 std::array<levelInfo, 4> levels{{ in TEST_P()
204 for (size_t i = 0; i < levels.size(); i++) in TEST_P()
206 const levelInfo &level = levels[i]; in TEST_P()
212 for (size_t i = 0; i < levels.size(); i++) in TEST_P()
214 const levelInfo &level = levels[ in TEST_P()
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/third_party/mesa3d/src/freedreno/decode/
H A Dcffdec.c136 static const char *levels[] = { variable
231 printf("%016" PRIx64 ":%s", addr, levels[level]); in dump_hex()
233 printf("%08x:%s", (uint32_t)addr, levels[level]); in dump_hex()
256 printf("%016" PRIx64 ":%s", gpuaddr(dwords), levels[level]); in dump_float()
258 printf("%08x:%s", (uint32_t)gpuaddr(dwords), levels[level]); in dump_float()
360 printf("%s:%u,%u,%u,%u\n", levels[level], reg_val(r + 4), reg_val(r + 5), in reg_dump_scratch()
826 printf("%s%s: %s", levels[level], info->name, decoded); in dump_register_val()
857 printf("%s%s: %08x\n", levels[level], info->name, dword); in dump_register_val()
859 printf("%s<%04x>: %08x\n", levels[level], regbase, dword); in dump_register_val()
952 printf("%s%s\n", levels[leve in dump_domain()
[all...]
/third_party/mesa3d/src/gallium/drivers/lima/
H A Dlima_resource.c122 res->levels[level].width = aligned_width; in setup_miptree()
123 res->levels[level].stride = stride; in setup_miptree()
124 res->levels[level].offset = size; in setup_miptree()
125 res->levels[level].layer_stride = util_format_get_stride(pres->format, align(width, 16)) * align(height, 16); in setup_miptree()
128 res->levels[level].layer_stride /= 4; in setup_miptree()
316 res->levels[0].offset = handle->offset; in lima_resource_from_handle()
317 res->levels[0].stride = handle->stride; in lima_resource_from_handle()
357 if (res->tiled && res->levels[0].stride != stride) { in lima_resource_from_handle()
359 res->levels[0].stride, stride); in lima_resource_from_handle()
363 if (!res->tiled && (res->levels[ in lima_resource_from_handle()
[all...]
/third_party/ntfs-3g/libntfs-3g/
H A Dlogging.c67 * @levels: Bitfield of logging levels
72 u32 levels; member
99 * ntfs_log_get_levels - Get a list of the current logging levels
101 * Find out which logging levels are enabled.
103 * Returns: Log levels in a 32-bit field
107 return ntfs_log.levels; in ntfs_log_get_levels()
111 * ntfs_log_set_levels - Enable extra logging levels
112 * @levels: 32-bit field of log levels t
119 ntfs_log_set_levels(u32 levels) ntfs_log_set_levels() argument
136 ntfs_log_clear_levels(u32 levels) ntfs_log_clear_levels() argument
[all...]
/third_party/ffmpeg/libavcodec/arm/
H A Ddca.h32 static inline int decode_blockcodes(int code1, int code2, int levels, in decode_blockcodes() argument
72 : "r"(levels - 1), "r"(-levels), in decode_blockcodes()
73 "r"(ff_inverse[levels]), "r"(values) in decode_blockcodes()

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