Lines Matching refs:levels
152 std::vector<TextureLevelSpec> levels;
427 texGen.levels.push_back(level);
448 texGen.levels.push_back(level);
469 texGen.levels.push_back(level);
496 texGen.levels.push_back(level);
520 texGen.levels.push_back(level);
543 texGen.levels.push_back(level);
563 texGen.levels.push_back(level);
583 texGen.levels.push_back(level);
650 texGen.levels.push_back(level);
672 texGen.levels.push_back(level);
710 texGen.levels.push_back(level);
738 DE_ASSERT(!(spec.immutable && spec.levels.size() > 1)); // !< immutable textures have only one level
740 for (int levelNdx = 0; levelNdx < (int)spec.levels.size(); ++levelNdx)
742 const glu::TransferFormat transferFormat = (spec.levels[levelNdx].compressed) ? (glu::TransferFormat()) : (glu::getTransferFormat(glu::mapGLInternalFormat(spec.levels[levelNdx].internalFormat)));
744 if (spec.immutable && !spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_2D)
745 gl.glTexStorage2D(spec.bindTarget, 1, spec.levels[levelNdx].internalFormat, spec.levels[levelNdx].width, spec.levels[levelNdx].height);
746 else if (spec.immutable && !spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_3D)
747 gl.glTexStorage3D(spec.bindTarget, 1, spec.levels[levelNdx].internalFormat, spec.levels[levelNdx].width, spec.levels[levelNdx].height, spec.levels[levelNdx].depth);
748 else if (spec.immutable && !spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_2D_ARRAY)
749 gl.glTexStorage3D(spec.bindTarget, 1, spec.levels[levelNdx].internalFormat, spec.levels[levelNdx].width, spec.levels[levelNdx].height, spec.levels[levelNdx].depth);
750 else if (spec.immutable && !spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_CUBE_MAP)
751 gl.glTexStorage2D(spec.bindTarget, 1, spec.levels[levelNdx].internalFormat, spec.levels[levelNdx].width, spec.levels[levelNdx].height);
752 else if (spec.immutable && !spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_2D_MULTISAMPLE)
753 gl.glTexStorage2DMultisample(spec.bindTarget, spec.sampleCount, spec.levels[levelNdx].internalFormat, spec.levels[levelNdx].width, spec.levels[levelNdx].height, (spec.fixedSamplePos) ? (GL_TRUE) : (GL_FALSE));
754 else if (spec.immutable && !spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_2D_MULTISAMPLE_ARRAY)
755 gl.glTexStorage3DMultisample(spec.bindTarget, spec.sampleCount, spec.levels[levelNdx].internalFormat, spec.levels[levelNdx].width, spec.levels[levelNdx].height, spec.levels[levelNdx].depth, (spec.fixedSamplePos) ? (GL_TRUE) : (GL_FALSE));
756 else if (spec.immutable && !spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_CUBE_MAP_ARRAY)
757 gl.glTexStorage3D(spec.bindTarget, 1, spec.levels[levelNdx].internalFormat, spec.levels[levelNdx].width, spec.levels[levelNdx].height, spec.levels[levelNdx].depth);
758 else if (!spec.immutable && !spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_2D)
759 gl.glTexImage2D(spec.bindTarget, spec.levels[levelNdx].level, spec.levels[levelNdx].internalFormat, spec.levels[levelNdx].width, spec.levels[levelNdx].height, 0, transferFormat.format, transferFormat.dataType, DE_NULL);
760 else if (!spec.immutable && !spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_3D)
761 gl.glTexImage3D(spec.bindTarget, spec.levels[levelNdx].level, spec.levels[levelNdx].internalFormat, spec.levels[levelNdx].width, spec.levels[levelNdx].height, spec.levels[levelNdx].depth, 0, transferFormat.format, transferFormat.dataType, DE_NULL);
762 else if (!spec.immutable && !spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_2D_ARRAY)
763 gl.glTexImage3D(spec.bindTarget, spec.levels[levelNdx].level, spec.levels[levelNdx].internalFormat, spec.levels[levelNdx].width, spec.levels[levelNdx].height, spec.levels[levelNdx].depth, 0, transferFormat.format, transferFormat.dataType, DE_NULL);
764 else if (!spec.immutable && !spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_CUBE_MAP)
765 gl.glTexImage2D(spec.queryTarget, spec.levels[levelNdx].level, spec.levels[levelNdx].internalFormat, spec.levels[levelNdx].width, spec.levels[levelNdx].height, 0, transferFormat.format, transferFormat.dataType, DE_NULL);
766 else if (!spec.immutable && !spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_CUBE_MAP_ARRAY)
767 gl.glTexImage3D(spec.bindTarget, spec.levels[levelNdx].level, spec.levels[levelNdx].internalFormat, spec.levels[levelNdx].width, spec.levels[levelNdx].height, spec.levels[levelNdx].depth, 0, transferFormat.format, transferFormat.dataType, DE_NULL);
768 else if (!spec.immutable && spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_2D)
770 DE_ASSERT(spec.levels[levelNdx].width == 32);
771 DE_ASSERT(spec.levels[levelNdx].height == 32);
772 DE_ASSERT(spec.levels[levelNdx].internalFormat == GL_COMPRESSED_RGB8_ETC2);
775 gl.glCompressedTexImage2D(spec.bindTarget, spec.levels[levelNdx].level, spec.levels[levelNdx].internalFormat, spec.levels[levelNdx].width, spec.levels[levelNdx].height, 0, sizeof(buffer), buffer);
777 else if (!spec.immutable && spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_2D_ARRAY)
779 DE_ASSERT(spec.levels[levelNdx].width == 32);
780 DE_ASSERT(spec.levels[levelNdx].height == 32);
781 DE_ASSERT(spec.levels[levelNdx].depth == 2);
782 DE_ASSERT(spec.levels[levelNdx].internalFormat == GL_COMPRESSED_RGB8_ETC2);
785 gl.glCompressedTexImage3D(spec.bindTarget, spec.levels[levelNdx].level, spec.levels[levelNdx].internalFormat, spec.levels[levelNdx].width, spec.levels[levelNdx].height, spec.levels[levelNdx].depth, 0, sizeof(buffer), buffer);
787 else if (spec.immutable && !spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_BUFFER)
795 gl.glTexBuffer(GL_TEXTURE_BUFFER, spec.levels[levelNdx].internalFormat, texBuffer);
800 gl.glTexBufferRange(GL_TEXTURE_BUFFER, spec.levels[levelNdx].internalFormat, texBuffer, spec.texBufferDataOffset, spec.texBufferDataSize);
1023 const int queryLevel = (spec.levels.empty()) ? (0) : (spec.levels[0].level);
1024 const int refValue = (spec.levels.empty()) ? (0) : (spec.sampleCount);
1041 const int queryLevel = (spec.levels.empty()) ? (0) : (spec.levels[0].level);
1042 const int refValue = (spec.levels.empty()) ? (1) : ((spec.fixedSamplePos) ? (1) : (0));
1062 if (spec.levels.empty())
1071 for (int levelNdx = 0; levelNdx < (int)spec.levels.size(); ++levelNdx)
1073 const int queryLevel = spec.levels[levelNdx].level;
1074 const int refValue = spec.levels[levelNdx].width;
1098 if (spec.levels.empty())
1107 for (int levelNdx = 0; levelNdx < (int)spec.levels.size(); ++levelNdx)
1109 const int queryLevel = spec.levels[levelNdx].level;
1110 const int refValue = spec.levels[levelNdx].height;
1135 if (spec.levels.empty())
1144 for (int levelNdx = 0; levelNdx < (int)spec.levels.size(); ++levelNdx)
1146 const int queryLevel = spec.levels[levelNdx].level;
1147 const int refValue = spec.levels[levelNdx].depth;
1175 if (spec.levels.empty())
1184 for (int levelNdx = 0; levelNdx < (int)spec.levels.size(); ++levelNdx)
1186 const int queryLevel = spec.levels[levelNdx].level;
1187 const int refValue = spec.levels[levelNdx].internalFormat;
1225 if (spec.levels.empty())
1231 for (int levelNdx = 0; levelNdx < (int)spec.levels.size(); ++levelNdx)
1233 const int queryLevel = spec.levels[levelNdx].level;
1234 const int refValue = getMinimumComponentResolution(spec.levels[levelNdx].internalFormat);
1347 if (spec.levels.empty())
1353 for (int levelNdx = 0; levelNdx < (int)spec.levels.size(); ++levelNdx)
1355 const int queryLevel = spec.levels[levelNdx].level;
1356 const int refValue = getComponentType(spec.levels[levelNdx].internalFormat);
1478 if (spec.levels.empty())
1484 for (int levelNdx = 0; levelNdx < (int)spec.levels.size(); ++levelNdx)
1486 const int queryLevel = spec.levels[levelNdx].level;
1487 const int refValue = (spec.levels[levelNdx].compressed) ? (1) : (0);
1530 if (spec.levels.empty())
1568 if (spec.levels.empty())
1608 if (spec.levels.empty())