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Searched refs:is_points (Results 1 - 10 of 10) sorted by relevance

/third_party/mesa3d/src/compiler/nir/
H A Dnir_lower_gs_intrinsics.c66 bool is_points; member
93 else if (state->is_points) in rewrite_emit_vertex()
214 else if (state->is_points) in rewrite_end_primitive()
298 prim_cnt = state->count_prims || state->is_points in append_set_vertex_and_primitive_count()
309 else if (state->is_points) in append_set_vertex_and_primitive_count()
376 bool is_points = shader->info.gs.output_primitive == SHADER_PRIM_POINTS; in nir_lower_gs_intrinsics() local
380 if (is_points) { in nir_lower_gs_intrinsics()
392 state.is_points = is_points; in nir_lower_gs_intrinsics()
/third_party/mesa3d/src/gallium/drivers/asahi/
H A Dagx_state.c1407 demo_rasterizer(struct agx_context *ctx, struct agx_pool *pool, bool is_points) in demo_rasterizer() argument
1422 cfg.unk_fill_lines = is_points; /* XXX: what is this? */ in demo_rasterizer()
1503 bool is_lines, bool is_points) in agx_encode_state()
1523 agx_push_record(&out, 7, demo_rasterizer(ctx, pool, is_points)); in agx_encode_state()
1524 agx_push_record(&out, 5, demo_unk11(pool, is_lines, is_points, reads_tib, sample_mask_from_shader)); in agx_encode_state()
1501 agx_encode_state(struct agx_context *ctx, uint8_t *out, uint32_t pipeline_vertex, uint32_t pipeline_fragment, uint32_t varyings, bool is_lines, bool is_points) agx_encode_state() argument
/third_party/mesa3d/src/gallium/drivers/vc4/
H A Dvc4_nir_lower_io.c254 if (!c->fs_key->is_points) in vc4_nir_lower_fs_input()
H A Dvc4_qir.h330 bool is_points; member
H A Dvc4_program.c2222 if (c->fs_key->is_points) { in vc4_shader_ntq()
2698 key->is_points = (prim_mode == PIPE_PRIM_POINTS); in vc4_update_compiled_fs()
2723 if (key->is_points) { in vc4_update_compiled_fs()
/third_party/mesa3d/src/gallium/drivers/v3d/
H A Dv3d_program.c559 key->is_points = (prim_mode == PIPE_PRIM_POINTS); in v3d_update_compiled_fs()
619 if (key->is_points) { in v3d_update_compiled_fs()
/third_party/mesa3d/src/broadcom/compiler/
H A Dv3d_nir_lower_io.c363 if (!c->fs_key->is_points) in v3d_nir_lower_fragment_input()
H A Dv3d_compiler.h414 bool is_points;
H A Dnir_to_vir.c4351 if (c->fs_key->is_points && in nir_to_vir()
/third_party/mesa3d/src/broadcom/vulkan/
H A Dv3dv_pipeline.c1157 key->is_points = (topology == PIPE_PRIM_POINTS); in pipeline_populate_v3d_fs_key()
1234 if (key->is_points) { in pipeline_populate_v3d_fs_key()

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