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Searched refs:insetPolygon (Results 1 - 3 of 3) sorted by relevance

/third_party/skia/src/utils/
H A DSkPolyUtils.cpp321 SkScalar inset, SkTDArray<SkPoint>* insetPolygon) { in SkInsetConvexPolygon()
340 *insetPolygon->push() = inputPolygonVerts[i]; in SkInsetConvexPolygon()
438 insetPolygon->reset(); in SkInsetConvexPolygon()
445 insetPolygon->setReserve(insetVertexCount); in SkInsetConvexPolygon()
448 *insetPolygon->push() = head->fIntersection; in SkInsetConvexPolygon()
452 (*insetPolygon)[currIndex], in SkInsetConvexPolygon()
454 *insetPolygon->push() = currEdge->fIntersection; in SkInsetConvexPolygon()
461 SkPointPriv::EqualsWithinTolerance((*insetPolygon)[0], (*insetPolygon)[currIndex], in SkInsetConvexPolygon()
463 insetPolygon in SkInsetConvexPolygon()
320 SkInsetConvexPolygon(const SkPoint* inputPolygonVerts, int inputPolygonSize, SkScalar inset, SkTDArray<SkPoint>* insetPolygon) SkInsetConvexPolygon() argument
[all...]
H A DSkPolyUtils.h25 * @param insetPolygon The resulting inset polygon, if any.
29 SkScalar inset, SkTDArray<SkPoint>* insetPolygon);
H A DSkShadowTessellator.cpp272 SkTDArray<SkPoint> insetPolygon; in computeConvexShadow() local
287 &insetPolygon)) { in computeConvexShadow()
292 const SkTDArray<SkPoint>& umbraPolygon = (inset > SK_ScalarNearlyZero) ? insetPolygon in computeConvexShadow()

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