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Help
Searched
refs:homogenous
(Results
1 - 3
of
3
) sorted by relevance
/third_party/mesa3d/src/gallium/drivers/d3d12/
H
A
D
d3d12_resource_state.cpp
40
bool
homogenous
;
member
48
state->
homogenous
= true;
in desired_resource_state_init()
63
if (state->
homogenous
)
in get_desired_subresource_state()
83
state_obj->
homogenous
= true;
in set_desired_resource_state()
92
if (state_obj->
homogenous
&& state_obj->num_subresources > 1) {
in set_desired_subresource_state()
96
state_obj->
homogenous
= false;
in set_desired_subresource_state()
111
state->
homogenous
= true;
in d3d12_resource_state_init()
127
if (state->
homogenous
)
in get_subresource_state()
135
state_obj->
homogenous
= true;
in set_resource_state()
142
if (state_obj->
homogenous
in set_subresource_state()
[all...]
H
A
D
d3d12_resource_state.h
65
bool
homogenous
;
member
/third_party/skia/third_party/externals/swiftshader/src/Shader/
H
A
D
VertexPipeline.hpp
37
Vector4f transformBlend(const Register &src, const Pointer<Byte> &matrix, bool
homogenous
);
38
Vector4f transform(const Register &src, const Pointer<Byte> &matrix, bool
homogenous
);
39
Vector4f transform(const Register &src, const Pointer<Byte> &matrix, UInt index[4], bool
homogenous
);
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