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Searched refs:homogenous (Results 1 - 3 of 3) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/d3d12/
H A Dd3d12_resource_state.cpp40 bool homogenous; member
48 state->homogenous = true; in desired_resource_state_init()
63 if (state->homogenous) in get_desired_subresource_state()
83 state_obj->homogenous = true; in set_desired_resource_state()
92 if (state_obj->homogenous && state_obj->num_subresources > 1) { in set_desired_subresource_state()
96 state_obj->homogenous = false; in set_desired_subresource_state()
111 state->homogenous = true; in d3d12_resource_state_init()
127 if (state->homogenous) in get_subresource_state()
135 state_obj->homogenous = true; in set_resource_state()
142 if (state_obj->homogenous in set_subresource_state()
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H A Dd3d12_resource_state.h65 bool homogenous; member
/third_party/skia/third_party/externals/swiftshader/src/Shader/
H A DVertexPipeline.hpp37 Vector4f transformBlend(const Register &src, const Pointer<Byte> &matrix, bool homogenous);
38 Vector4f transform(const Register &src, const Pointer<Byte> &matrix, bool homogenous);
39 Vector4f transform(const Register &src, const Pointer<Byte> &matrix, UInt index[4], bool homogenous);

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