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Searched refs:hShader (Results 1 - 3 of 3) sorted by relevance

/third_party/mesa3d/src/gallium/frontends/d3d10umd/
H A DShader.h58 DestroyShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader);
72 D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader,
75 void APIENTRY VsSetShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader);
88 D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader,
91 void APIENTRY GsSetShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader);
111 D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader,
120 D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader,
122 void APIENTRY PsSetShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader);
H A DShader.cpp294 D3D10DDI_HSHADER hShader) // IN in DestroyShader()
299 Shader *pShader = CastShader(hShader); in DestroyShader()
540 D3D10DDI_HSHADER hShader, // IN in CreateVertexShader()
547 Shader *pShader = CastShader(hShader); in CreateVertexShader()
573 D3D10DDI_HSHADER hShader) // IN in VsSetShader()
579 Shader *pShader = CastShader(hShader); in VsSetShader()
580 void *state = CastPipeShader(hShader); in VsSetShader()
676 D3D10DDI_HSHADER hShader, // IN in CreateGeometryShader()
683 Shader *pShader = CastShader(hShader); in CreateGeometryShader()
708 D3D10DDI_HSHADER hShader) // I in GsSetShader()
293 DestroyShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader) DestroyShader() argument
538 CreateVertexShader(D3D10DDI_HDEVICE hDevice, __in_ecount (pShaderCode[1]) const UINT *pCode, D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader, __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures) CreateVertexShader() argument
572 VsSetShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader) VsSetShader() argument
674 CreateGeometryShader(D3D10DDI_HDEVICE hDevice, __in_ecount (pShaderCode[1]) const UINT *pShaderCode, D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader, __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures) CreateGeometryShader() argument
707 GsSetShader(D3D10DDI_HDEVICE hDevice, D3D10DDI_HSHADER hShader) GsSetShader() argument
834 CreateGeometryShaderWithStreamOutput( D3D10DDI_HDEVICE hDevice, __in const D3D10DDIARG_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT *pData, D3D10DDI_HSHADER hShader, D3D10DDI_HRTSHADER hRTShader, __in const D3D10DDIARG_STAGE_IO_SIGNATURES *pSignatures) CreateGeometryShaderWithStreamOutput() argument
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H A DState.h309 CastShader(D3D10DDI_HSHADER hShader) in CastShader() argument
311 return static_cast<Shader *>(hShader.pDrvPrivate); in CastShader()
316 CastPipeShader(D3D10DDI_HSHADER hShader) in CastPipeShader() argument
318 Shader *pShader = static_cast<Shader *>(hShader.pDrvPrivate); in CastPipeShader()

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