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Searched refs:glsl_vs (Results 1 - 14 of 14) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/gles31/
H A Des31cShaderImageSizeTests.cpp465 const char* const glsl_vs = vs.c_str(); in Run() local
468 m_program[0] = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl_vs); in Run()
475 m_program[0] = BuildProgram(glsl_vs, glsl_fs, true); in Run()
494 const char* const glsl_vs = in Run() local
501 m_program[0] = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl_vs); in Run()
508 m_program[0] = BuildProgram(glsl_vs, glsl_fs, false); in Run()
H A Des31cShaderStorageBufferObjectTests.cpp502 const char* const glsl_vs = in Run() local
507 m_program = CreateProgram(glsl_vs, glsl_fs); in Run()
905 const char* const glsl_vs[kCount] = { in Run() local
949 if (!RunIteration(glsl_vs[i], glsl_fs)) in Run()
1122 const char* const glsl_vs[kCount] = { in Run() local
1175 if (!RunIteration(glsl_vs[i])) in Run()
1216 const char* glsl_vs = GetInput(in_data); in Run() local
1220 m_program = CreateProgram(glsl_vs, glsl_fs); in Run()
2170 const char* const glsl_vs = NL in Run() local
2226 m_program = CreateProgram(glsl_vs, glsl_f in Run()
2441 const char* const glsl_vs = NL Run() local
2643 const char* const glsl_vs = Run() local
2856 const char* glsl_vs = GetInput(in_data); Run() local
3611 const char* glsl_vs = GetInput(in_data, expected_data); Run() local
3993 const char* glsl_vs = GetInput(in_data); Run() local
4415 const char* glsl_vs = GetInput(in, expected); Run() local
5053 const char* const glsl_vs = NL "struct VertexData {" NL " vec2 position;" NL " vec3 color;" NL "};" NL Run() local
5792 const char* const glsl_vs = Run() local
6124 const char* const glsl_vs = Run() local
6395 const char* const glsl_vs = NL "layout(location = 0) in vec4 g_in_position;" NL "coherent buffer Buffer {" NL Run() local
6599 const char* const glsl_vs = Run() local
6720 const char* const glsl_vs = NL Run() local
7231 const char* const glsl_vs = Run() local
7476 std::string glsl_vs = BuildShader(); Run() local
7482 std::string glsl_vs = BuildShaderPT(vertex); Run() local
7664 std::string glsl_vs = BuildShader(); Run() local
7670 std::string glsl_vs = BuildShaderPT(vertex); Run() local
8150 const char* const glsl_vs = Run() local
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H A Des31cVertexAttribBindingTests.cpp339 const char* const glsl_vs = in Run() local
348 m_vsp = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl_vs); in Run()
360 glShaderSource(sh, 1, &glsl_vs, NULL); in Run()
451 const char* const glsl_vs = in Run() local
473 glShaderSource(sh, 1, &glsl_vs, NULL); in Run()
1510 const char* const glsl_vs = in Run() local
1535 glShaderSource(sh, 1, &glsl_vs, NULL); in Run()
2438 const char* const glsl_vs = in Run() local
2454 m_vsp = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl_vs); in Run()
2466 glShaderSource(sh, 1, &glsl_vs, NUL in Run()
2705 const char* const glsl_vs = "#version 310 es" NL "in ivec4 vs_in_data;" NL "flat out ivec4 data;" NL Run() local
2905 const char* const glsl_vs = Run() local
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H A Des31cShaderImageLoadStoreTests.cpp3619 const char* glsl_vs = in Run() local
3631 m_program[0] = BuildProgram(glsl_vs, glsl_early_frag_tests_fs); in Run()
3632 m_program[1] = BuildProgram(glsl_vs, glsl_fs); in Run()
4083 const char* const glsl_vs = in Run() local
4093 m_store_program = BuildProgram(glsl_vs, glsl_store_fs); in Run()
4094 m_draw_program = BuildProgram(glsl_vs, glsl_draw_fs); in Run()
4196 const char* const glsl_vs = in Run() local
4203 m_program = BuildProgram(glsl_vs, glsl_fs, true, true); in Run()
4285 const char* const glsl_vs = NL in Run() local
4302 m_program = BuildProgram(glsl_vs, glsl_f in Run()
4374 const char* const glsl_vs = Setup() local
4513 const char* const glsl_vs = Setup() local
4684 const char* const glsl_vs = Setup() local
4873 const char* const glsl_vs = Run() local
5043 const char* glsl_vs = Run() local
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H A Des31cComputeShaderTests.cpp1602 const char* const glsl_vs = in Run() local
1614 m_draw_program = CreateProgram(glsl_vs, glsl_fs); in Run()
3100 const char* const glsl_vs = in Run() local
3102 m_vsp = BuildShaderProgram(GL_VERTEX_SHADER, glsl_vs); in Run()
3980 const char* const glsl_vs = in Run() local
3987 m_program[1] = CreateProgram(glsl_vs, glsl_fs); in Run()
4113 const char* const glsl_vs = in Run() local
4122 m_program[1] = CreateProgram(glsl_vs, glsl_fs); in Run()
4586 const char* const glsl_vs = in Run() local
4591 m_program[0] = CreateProgram(glsl_vs, glsl_f in Run()
4765 const char* const glsl_vs = Run() local
5420 const char* const glsl_vs = NL "layout(location = 0) in mediump vec4 g_position;" NL "void main() {" NL Run() local
5705 const char* const glsl_vs = NL "layout(location = 0) in mediump vec4 g_position;" NL "void main() {" NL Run() local
5904 const char* const glsl_vs = NL "layout(location = 0) in mediump vec4 g_position;" NL "void main() {" NL Run() local
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H A Des31cShaderAtomicCountersTests.cpp3433 const char* glsl_vs = "#version 310 es" NL "layout(location = 0) in vec4 i_vertex;" NL "void main() {" NL in Run() local
3444 glShaderSource(sh, 1, &glsl_vs, NULL); in Run()
3728 const char* const glsl_vs = "#version 310 es" NL "void main() {" NL "#ifdef GL_ES" NL in Run() local
3735 m_vsp = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl_vs); in Run()
/third_party/vk-gl-cts/external/openglcts/modules/gl/
H A Dgl4cShaderStorageBufferObjectTests.cpp655 const char* const glsl_vs = in Run() local
662 m_program = CreateProgram(glsl_vs, glsl_fs); in Run()
1079 const char* const glsl_vs[kCount] = { in Run() local
1124 if (!RunIteration(glsl_vs[i], glsl_fs)) in Run()
1180 const char* const glsl_vs[kCount] = { in Run() local
1238 if (!RunIteration(glsl_vs[i])) in Run()
1280 const char* glsl_vs = GetInput(in_data); in Run() local
1282 m_program = CreateProgram(glsl_vs, ""); in Run()
2224 const char* const glsl_vs = in Run() local
2301 m_program = CreateProgram(glsl_vs, "", "", glsl_g in Run()
2511 const char* const glsl_vs = NL "layout(location = 0) in vec4 g_in_position;" NL "void main() {" NL Run() local
2681 const char* const glsl_vs = Run() local
2881 const char* const glsl_vs = Run() local
3088 const char* glsl_vs = GetInput(in_data); Run() local
3808 const char* glsl_vs = GetInput(in_data, expected_data); Run() local
4179 const char* glsl_vs = GetInput(in_data); Run() local
4599 const char* glsl_vs = GetInput(in, expected); Run() local
5098 const char* const glsl_vs = "#version 430 core" NL "layout(std430) buffer Output0 { int data; } g_output0;" NL Run() local
5308 const char* const glsl_vs = Run() local
5957 const char* const glsl_vs = NL "layout(location = 0) in vec4 g_in_position;" NL "void main() {" NL Run() local
6069 const char* const glsl_vs = NL "layout(location = 0) in vec4 g_in_position;" NL "void main() {" NL Run() local
6188 const char* const glsl_vs = Run() local
6519 const char* const glsl_vs = Run() local
6789 const char* const glsl_vs = NL "layout(location = 0) in vec4 g_in_position;" NL "coherent buffer Buffer {" NL Run() local
7002 const char* const glsl_vs = Run() local
7131 const char* const glsl_vs = Run() local
7611 const char* const glsl_vs = Run() local
7795 const char* const glsl_vs = Run() local
8026 std::string glsl_vs = BuildShader(); Run() local
8032 std::string glsl_vs = BuildShaderPT(vertex); Run() local
8513 const char* const glsl_vs = Run() local
8749 const char* const glsl_vs = Run() local
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H A Dgl4cES31CompatibilityShaderStorageBufferObjectTests.cpp505 const char* const glsl_vs = in Run() local
510 m_program = CreateProgram(glsl_vs, glsl_fs); in Run()
904 const char* const glsl_vs[kCount] = { in Run() local
948 if (!RunIteration(glsl_vs[i], glsl_fs)) in Run()
1122 const char* const glsl_vs[kCount] = { in Run() local
1174 if (!RunIteration(glsl_vs[i])) in Run()
1216 const char* glsl_vs = GetInput(in_data); in Run() local
1220 m_program = CreateProgram(glsl_vs, glsl_fs); in Run()
2170 const char* const glsl_vs = NL in Run() local
2226 m_program = CreateProgram(glsl_vs, glsl_f in Run()
2440 const char* const glsl_vs = NL Run() local
2635 const char* const glsl_vs = Run() local
2843 const char* glsl_vs = GetInput(in_data); Run() local
3601 const char* glsl_vs = GetInput(in_data, expected_data); Run() local
3984 const char* glsl_vs = GetInput(in_data); Run() local
4412 const char* glsl_vs = GetInput(in, expected); Run() local
4910 const char* const glsl_vs = NL "struct VertexData {" NL " vec2 position;" NL " vec3 color;" NL "};" NL Run() local
5647 const char* const glsl_vs = Run() local
5976 const char* const glsl_vs = Run() local
6250 const char* const glsl_vs = NL "layout(location = 0) in vec4 g_in_position;" NL "coherent buffer Buffer {" NL Run() local
6455 const char* const glsl_vs = Run() local
6578 const char* const glsl_vs = NL Run() local
7067 const char* const glsl_vs = Run() local
7313 std::string glsl_vs = BuildShader(); Run() local
7319 std::string glsl_vs = BuildShaderPT(vertex); Run() local
7501 std::string glsl_vs = BuildShader(); Run() local
7507 std::string glsl_vs = BuildShaderPT(vertex); Run() local
7987 const char* const glsl_vs = Run() local
[all...]
H A Dgl4cShaderImageSizeTests.cpp628 const char* const glsl_vs = vs.c_str(); in Run() local
629 m_program[0] = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl_vs); in Run()
634 const char* const glsl_vs = "#version 430 core" NL "out gl_PerVertex { vec4 gl_Position; };" NL in Run() local
639 m_program[0] = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl_vs); in Run()
648 const char* const glsl_vs = "#version 430 core" NL "out gl_PerVertex { vec4 gl_Position; };" NL in Run() local
652 m_program[0] = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl_vs); in Run()
659 const char* const glsl_vs = "#version 430 core" NL "out gl_PerVertex { vec4 gl_Position; };" NL in Run() local
663 m_program[0] = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl_vs); in Run()
677 const char* const glsl_vs = "#version 430 core" NL "out gl_PerVertex { vec4 gl_Position; };" NL in Run() local
681 m_program[0] = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl_vs); in Run()
921 const char* const glsl_vs = "#version 430 core" NL "out gl_PerVertex { vec4 gl_Position; };" NL Run() local
[all...]
H A Dgl4cShaderImageLoadStoreTests.cpp3903 const char* const glsl_vs = "#version 420 core" NL "void main() {}"; in Write() local
3905 program_store = BuildProgram(glsl_vs, GenStoreShader(m_stage, internalformat, write_value).c_str(), in Write()
3907 program_load = BuildProgram(glsl_vs, GenLoadShader(m_stage, internalformat, expected_value).c_str(), in Write()
3912 const char* const glsl_vs = "#version 420 core" NL "void main() {}"; in Write() local
3914 BuildProgram(glsl_vs, NULL, GenStoreShader(m_stage, internalformat, write_value).c_str(), NULL, NULL); in Write()
3916 BuildProgram(glsl_vs, NULL, GenLoadShader(m_stage, internalformat, expected_value).c_str(), NULL, NULL); in Write()
3920 const char* const glsl_vs = "#version 420 core" NL "void main() {}"; in Write() local
3922 BuildProgram(glsl_vs, NULL, NULL, GenStoreShader(m_stage, internalformat, write_value).c_str(), NULL); in Write()
3924 BuildProgram(glsl_vs, NULL, NULL, GenLoadShader(m_stage, internalformat, expected_value).c_str(), NULL); in Write()
4400 const char* const glsl_vs in Atomic() local
4406 const char* const glsl_vs = "#version 420 core" NL "void main() {}"; Atomic() local
4411 const char* const glsl_vs = "#version 420 core" NL "void main() {}"; Atomic() local
4902 const char* glsl_vs = "#version 420 core" NL "layout(location = 0) in vec4 i_position;" NL "void main() {" NL Run() local
5433 const char* const glsl_vs = Run() local
5518 const char* const glsl_vs = Run() local
5681 const char* const glsl_vs = Run() local
5811 const char* const glsl_vs = Run() local
5901 const char* const glsl_vs = Run() local
5987 const char* const glsl_vs = Setup() local
6124 const char* const glsl_vs = Run() local
6214 const char* const glsl_vs = "#version 420 core" NL "const int kSize = 3;" NL Setup() local
6379 const char* const glsl_vs = Run() local
6454 const char* const glsl_vs = "#version 420 core" NL "layout(location = 0) in vec4 i_position;" NL Setup() local
6538 const char* const glsl_vs = "#version 420 core" NL "layout(location = 0) in vec4 i_position;" NL Setup() local
6638 const char* const glsl_vs = "#version 420 core" NL "layout(location = 0) in vec4 i_position;" NL Setup() local
[all...]
H A Dgl4cShaderAtomicCountersTests.cpp1277 const char* glsl_vs = "#version 420 core" NL "layout(location = 0) in vec4 i_vertex;" NL "void main() {" NL in Run() local
1294 prog_ = CreateProgram(glsl_vs, NULL, NULL, NULL, glsl_fs, true); in Run()
1889 const char* glsl_vs = "#version 420 core" NL "layout(location = 0) in uint i_zero;" NL "out uint vs_zero;" NL in Run() local
1898 prog_ = CreateProgram(glsl_vs, NULL, NULL, glsl_gs, NULL, false); in Run()
2037 const char* glsl_vs = "#version 420 core" NL "layout(location = 0) in uint i_zero;" NL "out uint vs_zero;" NL in Run() local
2046 prog_ = CreateProgram(glsl_vs, NULL, glsl_tes, NULL, NULL, false); in Run()
3097 const char* glsl_vs = "#version 420 core" NL "layout(location = 0) in vec4 i_vertex;" NL "void main() {" NL in Run() local
3102 prog_ = CreateProgram(glsl_vs, NULL, NULL, NULL, glsl_fs, true); in Run()
3200 const char* glsl_vs = "#version 420 core" NL "layout(location = 0) in vec4 i_vertex;" NL "void main() {" NL in Run() local
3207 prog_ = CreateProgram(glsl_vs, NUL in Run()
3264 const char* glsl_vs = "#version 430 core" NL "layout(location = 0) in vec4 i_vertex;" NL "void main() {" NL Run() local
3356 const char* glsl_vs = "#version 420 core" NL "layout(location = 0) in vec4 i_vertex;" NL "void main() {" NL Run() local
3443 const char* glsl_vs = "#version 430 core" NL "layout(location = 0) in vec4 i_vertex;" NL "void main() {" NL Run() local
3529 const char* glsl_vs = "#version 430 core" NL "layout(location = 0) in vec4 i_vertex;" NL "void main() {" NL Run() local
4170 const char* glsl_vs = "#version 420 core" NL "layout(location = 0) in vec4 i_vertex;" NL "void main() {" NL Run() local
4307 const char* const glsl_vs = "#version 420 core" NL "out gl_PerVertex {" NL " vec4 gl_Position;" NL "};" NL Run() local
[all...]
H A Dgl4cES31CompatibilityShaderImageLoadStoreTests.cpp3668 const char* glsl_vs = in Run() local
3680 m_program[0] = BuildProgram(glsl_vs, glsl_early_frag_tests_fs); in Run()
3681 m_program[1] = BuildProgram(glsl_vs, glsl_fs); in Run()
4133 const char* const glsl_vs = in Run() local
4143 m_store_program = BuildProgram(glsl_vs, glsl_store_fs); in Run()
4144 m_draw_program = BuildProgram(glsl_vs, glsl_draw_fs); in Run()
4228 const char* const glsl_vs = in Run() local
4235 m_program = BuildProgram(glsl_vs, glsl_fs, true, true); in Run()
4317 const char* const glsl_vs = NL in Run() local
4334 m_program = BuildProgram(glsl_vs, glsl_f in Run()
4406 const char* const glsl_vs = Setup() local
4543 const char* const glsl_vs = Setup() local
4716 const char* const glsl_vs = Setup() local
4906 const char* const glsl_vs = Run() local
5077 const char* glsl_vs = Run() local
[all...]
H A Dgl4cVertexAttribBindingTests.cpp309 const char* const glsl_vs = in Run() local
317 m_vsp = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl_vs); in Run()
403 const char* const glsl_vs = "#version 430 core" NL "layout(location = 0) in vec4 vs_in_attrib[16];" NL in Run() local
410 glShaderSource(sh, 1, &glsl_vs, NULL); in Run()
1533 const char* const glsl_vs = in Run() local
1543 glShaderSource(sh, 1, &glsl_vs, NULL); in Run()
1923 const char* const glsl_vs = in Run() local
1933 glShaderSource(sh, 1, &glsl_vs, NULL); in Run()
2980 const char* const glsl_vs = in Run() local
2995 m_vsp = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl_vs); in Run()
3449 const char* const glsl_vs = Run() local
3628 const char* const glsl_vs = Run() local
[all...]
H A Dgl4cComputeShaderTests.cpp1285 const char* const glsl_vs = in Run() local
1297 m_draw_program = CreateProgram(glsl_vs, glsl_fs); in Run()
3110 const char* const glsl_vs = in Run() local
3113 m_vsp = BuildShaderProgram(GL_VERTEX_SHADER, glsl_vs); in Run()
3967 const char* const glsl_vs = in Run() local
3975 m_program[1] = CreateProgram(glsl_vs, glsl_fs); in Run()
4101 const char* const glsl_vs = in Run() local
4111 m_program[1] = CreateProgram(glsl_vs, glsl_fs); in Run()
4542 const char* const glsl_vs = in Run() local
4549 m_program[0] = CreateProgram(glsl_vs, glsl_f in Run()
4710 const char* const glsl_vs = Run() local
5826 const char* const glsl_vs = NL Run() local
6009 const char* const glsl_vs = Run() local
6287 const char* const glsl_vs = Run() local
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