/third_party/vk-gl-cts/external/openglcts/modules/gles31/ |
H A D | es31cShaderImageSizeTests.cpp | 465 const char* const glsl_vs = vs.c_str(); in Run() local 468 m_program[0] = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl_vs); in Run() 475 m_program[0] = BuildProgram(glsl_vs, glsl_fs, true); in Run() 494 const char* const glsl_vs = in Run() local 501 m_program[0] = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl_vs); in Run() 508 m_program[0] = BuildProgram(glsl_vs, glsl_fs, false); in Run()
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H A D | es31cShaderStorageBufferObjectTests.cpp | 502 const char* const glsl_vs = in Run() local 507 m_program = CreateProgram(glsl_vs, glsl_fs); in Run() 905 const char* const glsl_vs[kCount] = { in Run() local 949 if (!RunIteration(glsl_vs[i], glsl_fs)) in Run() 1122 const char* const glsl_vs[kCount] = { in Run() local 1175 if (!RunIteration(glsl_vs[i])) in Run() 1216 const char* glsl_vs = GetInput(in_data); in Run() local 1220 m_program = CreateProgram(glsl_vs, glsl_fs); in Run() 2170 const char* const glsl_vs = NL in Run() local 2226 m_program = CreateProgram(glsl_vs, glsl_f in Run() 2441 const char* const glsl_vs = NL Run() local 2643 const char* const glsl_vs = Run() local 2856 const char* glsl_vs = GetInput(in_data); Run() local 3611 const char* glsl_vs = GetInput(in_data, expected_data); Run() local 3993 const char* glsl_vs = GetInput(in_data); Run() local 4415 const char* glsl_vs = GetInput(in, expected); Run() local 5053 const char* const glsl_vs = NL "struct VertexData {" NL " vec2 position;" NL " vec3 color;" NL "};" NL Run() local 5792 const char* const glsl_vs = Run() local 6124 const char* const glsl_vs = Run() local 6395 const char* const glsl_vs = NL "layout(location = 0) in vec4 g_in_position;" NL "coherent buffer Buffer {" NL Run() local 6599 const char* const glsl_vs = Run() local 6720 const char* const glsl_vs = NL Run() local 7231 const char* const glsl_vs = Run() local 7476 std::string glsl_vs = BuildShader(); Run() local 7482 std::string glsl_vs = BuildShaderPT(vertex); Run() local 7664 std::string glsl_vs = BuildShader(); Run() local 7670 std::string glsl_vs = BuildShaderPT(vertex); Run() local 8150 const char* const glsl_vs = Run() local [all...] |
H A D | es31cVertexAttribBindingTests.cpp | 339 const char* const glsl_vs = in Run() local 348 m_vsp = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl_vs); in Run() 360 glShaderSource(sh, 1, &glsl_vs, NULL); in Run() 451 const char* const glsl_vs = in Run() local 473 glShaderSource(sh, 1, &glsl_vs, NULL); in Run() 1510 const char* const glsl_vs = in Run() local 1535 glShaderSource(sh, 1, &glsl_vs, NULL); in Run() 2438 const char* const glsl_vs = in Run() local 2454 m_vsp = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl_vs); in Run() 2466 glShaderSource(sh, 1, &glsl_vs, NUL in Run() 2705 const char* const glsl_vs = "#version 310 es" NL "in ivec4 vs_in_data;" NL "flat out ivec4 data;" NL Run() local 2905 const char* const glsl_vs = Run() local [all...] |
H A D | es31cShaderImageLoadStoreTests.cpp | 3619 const char* glsl_vs = in Run() local 3631 m_program[0] = BuildProgram(glsl_vs, glsl_early_frag_tests_fs); in Run() 3632 m_program[1] = BuildProgram(glsl_vs, glsl_fs); in Run() 4083 const char* const glsl_vs = in Run() local 4093 m_store_program = BuildProgram(glsl_vs, glsl_store_fs); in Run() 4094 m_draw_program = BuildProgram(glsl_vs, glsl_draw_fs); in Run() 4196 const char* const glsl_vs = in Run() local 4203 m_program = BuildProgram(glsl_vs, glsl_fs, true, true); in Run() 4285 const char* const glsl_vs = NL in Run() local 4302 m_program = BuildProgram(glsl_vs, glsl_f in Run() 4374 const char* const glsl_vs = Setup() local 4513 const char* const glsl_vs = Setup() local 4684 const char* const glsl_vs = Setup() local 4873 const char* const glsl_vs = Run() local 5043 const char* glsl_vs = Run() local [all...] |
H A D | es31cComputeShaderTests.cpp | 1602 const char* const glsl_vs = in Run() local 1614 m_draw_program = CreateProgram(glsl_vs, glsl_fs); in Run() 3100 const char* const glsl_vs = in Run() local 3102 m_vsp = BuildShaderProgram(GL_VERTEX_SHADER, glsl_vs); in Run() 3980 const char* const glsl_vs = in Run() local 3987 m_program[1] = CreateProgram(glsl_vs, glsl_fs); in Run() 4113 const char* const glsl_vs = in Run() local 4122 m_program[1] = CreateProgram(glsl_vs, glsl_fs); in Run() 4586 const char* const glsl_vs = in Run() local 4591 m_program[0] = CreateProgram(glsl_vs, glsl_f in Run() 4765 const char* const glsl_vs = Run() local 5420 const char* const glsl_vs = NL "layout(location = 0) in mediump vec4 g_position;" NL "void main() {" NL Run() local 5705 const char* const glsl_vs = NL "layout(location = 0) in mediump vec4 g_position;" NL "void main() {" NL Run() local 5904 const char* const glsl_vs = NL "layout(location = 0) in mediump vec4 g_position;" NL "void main() {" NL Run() local [all...] |
H A D | es31cShaderAtomicCountersTests.cpp | 3433 const char* glsl_vs = "#version 310 es" NL "layout(location = 0) in vec4 i_vertex;" NL "void main() {" NL in Run() local 3444 glShaderSource(sh, 1, &glsl_vs, NULL); in Run() 3728 const char* const glsl_vs = "#version 310 es" NL "void main() {" NL "#ifdef GL_ES" NL in Run() local 3735 m_vsp = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl_vs); in Run()
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/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
H A D | gl4cShaderStorageBufferObjectTests.cpp | 655 const char* const glsl_vs = in Run() local 662 m_program = CreateProgram(glsl_vs, glsl_fs); in Run() 1079 const char* const glsl_vs[kCount] = { in Run() local 1124 if (!RunIteration(glsl_vs[i], glsl_fs)) in Run() 1180 const char* const glsl_vs[kCount] = { in Run() local 1238 if (!RunIteration(glsl_vs[i])) in Run() 1280 const char* glsl_vs = GetInput(in_data); in Run() local 1282 m_program = CreateProgram(glsl_vs, ""); in Run() 2224 const char* const glsl_vs = in Run() local 2301 m_program = CreateProgram(glsl_vs, "", "", glsl_g in Run() 2511 const char* const glsl_vs = NL "layout(location = 0) in vec4 g_in_position;" NL "void main() {" NL Run() local 2681 const char* const glsl_vs = Run() local 2881 const char* const glsl_vs = Run() local 3088 const char* glsl_vs = GetInput(in_data); Run() local 3808 const char* glsl_vs = GetInput(in_data, expected_data); Run() local 4179 const char* glsl_vs = GetInput(in_data); Run() local 4599 const char* glsl_vs = GetInput(in, expected); Run() local 5098 const char* const glsl_vs = "#version 430 core" NL "layout(std430) buffer Output0 { int data; } g_output0;" NL Run() local 5308 const char* const glsl_vs = Run() local 5957 const char* const glsl_vs = NL "layout(location = 0) in vec4 g_in_position;" NL "void main() {" NL Run() local 6069 const char* const glsl_vs = NL "layout(location = 0) in vec4 g_in_position;" NL "void main() {" NL Run() local 6188 const char* const glsl_vs = Run() local 6519 const char* const glsl_vs = Run() local 6789 const char* const glsl_vs = NL "layout(location = 0) in vec4 g_in_position;" NL "coherent buffer Buffer {" NL Run() local 7002 const char* const glsl_vs = Run() local 7131 const char* const glsl_vs = Run() local 7611 const char* const glsl_vs = Run() local 7795 const char* const glsl_vs = Run() local 8026 std::string glsl_vs = BuildShader(); Run() local 8032 std::string glsl_vs = BuildShaderPT(vertex); Run() local 8513 const char* const glsl_vs = Run() local 8749 const char* const glsl_vs = Run() local [all...] |
H A D | gl4cES31CompatibilityShaderStorageBufferObjectTests.cpp | 505 const char* const glsl_vs = in Run() local 510 m_program = CreateProgram(glsl_vs, glsl_fs); in Run() 904 const char* const glsl_vs[kCount] = { in Run() local 948 if (!RunIteration(glsl_vs[i], glsl_fs)) in Run() 1122 const char* const glsl_vs[kCount] = { in Run() local 1174 if (!RunIteration(glsl_vs[i])) in Run() 1216 const char* glsl_vs = GetInput(in_data); in Run() local 1220 m_program = CreateProgram(glsl_vs, glsl_fs); in Run() 2170 const char* const glsl_vs = NL in Run() local 2226 m_program = CreateProgram(glsl_vs, glsl_f in Run() 2440 const char* const glsl_vs = NL Run() local 2635 const char* const glsl_vs = Run() local 2843 const char* glsl_vs = GetInput(in_data); Run() local 3601 const char* glsl_vs = GetInput(in_data, expected_data); Run() local 3984 const char* glsl_vs = GetInput(in_data); Run() local 4412 const char* glsl_vs = GetInput(in, expected); Run() local 4910 const char* const glsl_vs = NL "struct VertexData {" NL " vec2 position;" NL " vec3 color;" NL "};" NL Run() local 5647 const char* const glsl_vs = Run() local 5976 const char* const glsl_vs = Run() local 6250 const char* const glsl_vs = NL "layout(location = 0) in vec4 g_in_position;" NL "coherent buffer Buffer {" NL Run() local 6455 const char* const glsl_vs = Run() local 6578 const char* const glsl_vs = NL Run() local 7067 const char* const glsl_vs = Run() local 7313 std::string glsl_vs = BuildShader(); Run() local 7319 std::string glsl_vs = BuildShaderPT(vertex); Run() local 7501 std::string glsl_vs = BuildShader(); Run() local 7507 std::string glsl_vs = BuildShaderPT(vertex); Run() local 7987 const char* const glsl_vs = Run() local [all...] |
H A D | gl4cShaderImageSizeTests.cpp | 628 const char* const glsl_vs = vs.c_str(); in Run() local 629 m_program[0] = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl_vs); in Run() 634 const char* const glsl_vs = "#version 430 core" NL "out gl_PerVertex { vec4 gl_Position; };" NL in Run() local 639 m_program[0] = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl_vs); in Run() 648 const char* const glsl_vs = "#version 430 core" NL "out gl_PerVertex { vec4 gl_Position; };" NL in Run() local 652 m_program[0] = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl_vs); in Run() 659 const char* const glsl_vs = "#version 430 core" NL "out gl_PerVertex { vec4 gl_Position; };" NL in Run() local 663 m_program[0] = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl_vs); in Run() 677 const char* const glsl_vs = "#version 430 core" NL "out gl_PerVertex { vec4 gl_Position; };" NL in Run() local 681 m_program[0] = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl_vs); in Run() 921 const char* const glsl_vs = "#version 430 core" NL "out gl_PerVertex { vec4 gl_Position; };" NL Run() local [all...] |
H A D | gl4cShaderImageLoadStoreTests.cpp | 3903 const char* const glsl_vs = "#version 420 core" NL "void main() {}"; in Write() local 3905 program_store = BuildProgram(glsl_vs, GenStoreShader(m_stage, internalformat, write_value).c_str(), in Write() 3907 program_load = BuildProgram(glsl_vs, GenLoadShader(m_stage, internalformat, expected_value).c_str(), in Write() 3912 const char* const glsl_vs = "#version 420 core" NL "void main() {}"; in Write() local 3914 BuildProgram(glsl_vs, NULL, GenStoreShader(m_stage, internalformat, write_value).c_str(), NULL, NULL); in Write() 3916 BuildProgram(glsl_vs, NULL, GenLoadShader(m_stage, internalformat, expected_value).c_str(), NULL, NULL); in Write() 3920 const char* const glsl_vs = "#version 420 core" NL "void main() {}"; in Write() local 3922 BuildProgram(glsl_vs, NULL, NULL, GenStoreShader(m_stage, internalformat, write_value).c_str(), NULL); in Write() 3924 BuildProgram(glsl_vs, NULL, NULL, GenLoadShader(m_stage, internalformat, expected_value).c_str(), NULL); in Write() 4400 const char* const glsl_vs in Atomic() local 4406 const char* const glsl_vs = "#version 420 core" NL "void main() {}"; Atomic() local 4411 const char* const glsl_vs = "#version 420 core" NL "void main() {}"; Atomic() local 4902 const char* glsl_vs = "#version 420 core" NL "layout(location = 0) in vec4 i_position;" NL "void main() {" NL Run() local 5433 const char* const glsl_vs = Run() local 5518 const char* const glsl_vs = Run() local 5681 const char* const glsl_vs = Run() local 5811 const char* const glsl_vs = Run() local 5901 const char* const glsl_vs = Run() local 5987 const char* const glsl_vs = Setup() local 6124 const char* const glsl_vs = Run() local 6214 const char* const glsl_vs = "#version 420 core" NL "const int kSize = 3;" NL Setup() local 6379 const char* const glsl_vs = Run() local 6454 const char* const glsl_vs = "#version 420 core" NL "layout(location = 0) in vec4 i_position;" NL Setup() local 6538 const char* const glsl_vs = "#version 420 core" NL "layout(location = 0) in vec4 i_position;" NL Setup() local 6638 const char* const glsl_vs = "#version 420 core" NL "layout(location = 0) in vec4 i_position;" NL Setup() local [all...] |
H A D | gl4cShaderAtomicCountersTests.cpp | 1277 const char* glsl_vs = "#version 420 core" NL "layout(location = 0) in vec4 i_vertex;" NL "void main() {" NL in Run() local 1294 prog_ = CreateProgram(glsl_vs, NULL, NULL, NULL, glsl_fs, true); in Run() 1889 const char* glsl_vs = "#version 420 core" NL "layout(location = 0) in uint i_zero;" NL "out uint vs_zero;" NL in Run() local 1898 prog_ = CreateProgram(glsl_vs, NULL, NULL, glsl_gs, NULL, false); in Run() 2037 const char* glsl_vs = "#version 420 core" NL "layout(location = 0) in uint i_zero;" NL "out uint vs_zero;" NL in Run() local 2046 prog_ = CreateProgram(glsl_vs, NULL, glsl_tes, NULL, NULL, false); in Run() 3097 const char* glsl_vs = "#version 420 core" NL "layout(location = 0) in vec4 i_vertex;" NL "void main() {" NL in Run() local 3102 prog_ = CreateProgram(glsl_vs, NULL, NULL, NULL, glsl_fs, true); in Run() 3200 const char* glsl_vs = "#version 420 core" NL "layout(location = 0) in vec4 i_vertex;" NL "void main() {" NL in Run() local 3207 prog_ = CreateProgram(glsl_vs, NUL in Run() 3264 const char* glsl_vs = "#version 430 core" NL "layout(location = 0) in vec4 i_vertex;" NL "void main() {" NL Run() local 3356 const char* glsl_vs = "#version 420 core" NL "layout(location = 0) in vec4 i_vertex;" NL "void main() {" NL Run() local 3443 const char* glsl_vs = "#version 430 core" NL "layout(location = 0) in vec4 i_vertex;" NL "void main() {" NL Run() local 3529 const char* glsl_vs = "#version 430 core" NL "layout(location = 0) in vec4 i_vertex;" NL "void main() {" NL Run() local 4170 const char* glsl_vs = "#version 420 core" NL "layout(location = 0) in vec4 i_vertex;" NL "void main() {" NL Run() local 4307 const char* const glsl_vs = "#version 420 core" NL "out gl_PerVertex {" NL " vec4 gl_Position;" NL "};" NL Run() local [all...] |
H A D | gl4cES31CompatibilityShaderImageLoadStoreTests.cpp | 3668 const char* glsl_vs = in Run() local 3680 m_program[0] = BuildProgram(glsl_vs, glsl_early_frag_tests_fs); in Run() 3681 m_program[1] = BuildProgram(glsl_vs, glsl_fs); in Run() 4133 const char* const glsl_vs = in Run() local 4143 m_store_program = BuildProgram(glsl_vs, glsl_store_fs); in Run() 4144 m_draw_program = BuildProgram(glsl_vs, glsl_draw_fs); in Run() 4228 const char* const glsl_vs = in Run() local 4235 m_program = BuildProgram(glsl_vs, glsl_fs, true, true); in Run() 4317 const char* const glsl_vs = NL in Run() local 4334 m_program = BuildProgram(glsl_vs, glsl_f in Run() 4406 const char* const glsl_vs = Setup() local 4543 const char* const glsl_vs = Setup() local 4716 const char* const glsl_vs = Setup() local 4906 const char* const glsl_vs = Run() local 5077 const char* glsl_vs = Run() local [all...] |
H A D | gl4cVertexAttribBindingTests.cpp | 309 const char* const glsl_vs = in Run() local 317 m_vsp = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl_vs); in Run() 403 const char* const glsl_vs = "#version 430 core" NL "layout(location = 0) in vec4 vs_in_attrib[16];" NL in Run() local 410 glShaderSource(sh, 1, &glsl_vs, NULL); in Run() 1533 const char* const glsl_vs = in Run() local 1543 glShaderSource(sh, 1, &glsl_vs, NULL); in Run() 1923 const char* const glsl_vs = in Run() local 1933 glShaderSource(sh, 1, &glsl_vs, NULL); in Run() 2980 const char* const glsl_vs = in Run() local 2995 m_vsp = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl_vs); in Run() 3449 const char* const glsl_vs = Run() local 3628 const char* const glsl_vs = Run() local [all...] |
H A D | gl4cComputeShaderTests.cpp | 1285 const char* const glsl_vs = in Run() local 1297 m_draw_program = CreateProgram(glsl_vs, glsl_fs); in Run() 3110 const char* const glsl_vs = in Run() local 3113 m_vsp = BuildShaderProgram(GL_VERTEX_SHADER, glsl_vs); in Run() 3967 const char* const glsl_vs = in Run() local 3975 m_program[1] = CreateProgram(glsl_vs, glsl_fs); in Run() 4101 const char* const glsl_vs = in Run() local 4111 m_program[1] = CreateProgram(glsl_vs, glsl_fs); in Run() 4542 const char* const glsl_vs = in Run() local 4549 m_program[0] = CreateProgram(glsl_vs, glsl_f in Run() 4710 const char* const glsl_vs = Run() local 5826 const char* const glsl_vs = NL Run() local 6009 const char* const glsl_vs = Run() local 6287 const char* const glsl_vs = Run() local [all...] |