Lines Matching refs:glsl_vs
1277 const char* glsl_vs = "#version 420 core" NL "layout(location = 0) in vec4 i_vertex;" NL "void main() {" NL
1294 prog_ = CreateProgram(glsl_vs, NULL, NULL, NULL, glsl_fs, true);
1889 const char* glsl_vs = "#version 420 core" NL "layout(location = 0) in uint i_zero;" NL "out uint vs_zero;" NL
1898 prog_ = CreateProgram(glsl_vs, NULL, NULL, glsl_gs, NULL, false);
2037 const char* glsl_vs = "#version 420 core" NL "layout(location = 0) in uint i_zero;" NL "out uint vs_zero;" NL
2046 prog_ = CreateProgram(glsl_vs, NULL, glsl_tes, NULL, NULL, false);
3097 const char* glsl_vs = "#version 420 core" NL "layout(location = 0) in vec4 i_vertex;" NL "void main() {" NL
3102 prog_ = CreateProgram(glsl_vs, NULL, NULL, NULL, glsl_fs, true);
3200 const char* glsl_vs = "#version 420 core" NL "layout(location = 0) in vec4 i_vertex;" NL "void main() {" NL
3207 prog_ = CreateProgram(glsl_vs, NULL, NULL, NULL, glsl_fs, false);
3264 const char* glsl_vs = "#version 430 core" NL "layout(location = 0) in vec4 i_vertex;" NL "void main() {" NL
3276 glShaderSource(sh, 1, &glsl_vs, NULL);
3356 const char* glsl_vs = "#version 420 core" NL "layout(location = 0) in vec4 i_vertex;" NL "void main() {" NL
3368 glShaderSource(sh, 1, &glsl_vs, NULL);
3443 const char* glsl_vs = "#version 430 core" NL "layout(location = 0) in vec4 i_vertex;" NL "void main() {" NL
3454 glShaderSource(sh, 1, &glsl_vs, NULL);
3529 const char* glsl_vs = "#version 430 core" NL "layout(location = 0) in vec4 i_vertex;" NL "void main() {" NL
3541 glShaderSource(sh, 1, &glsl_vs, NULL);
4170 const char* glsl_vs = "#version 420 core" NL "layout(location = 0) in vec4 i_vertex;" NL "void main() {" NL
4181 glShaderSource(sh, 1, &glsl_vs, NULL);
4307 const char* const glsl_vs = "#version 420 core" NL "out gl_PerVertex {" NL " vec4 gl_Position;" NL "};" NL
4315 m_vsp = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &glsl_vs);