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Searched refs:glTexStorage2D (Results 1 - 25 of 89) sorted by relevance

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/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
H A DComputeShaderTest.cpp26 glTexStorage2D(GL_TEXTURE_2D, 1, internalFormat, width, height); in createMockOutputImage()
44 glTexStorage2D(GL_TEXTURE_2D, 1, internalFormat, kWidth, kHeight); in runSharedMemoryTest()
51 glTexStorage2D(GL_TEXTURE_2D, 1, internalFormat, kWidth, kHeight); in runSharedMemoryTest()
570 glTexStorage2D(GL_TEXTURE_2D, 1, GL_R32UI, width, height); in TEST_P()
575 glTexStorage2D(GL_TEXTURE_2D, 1, GL_R32UI, width, height); in TEST_P()
640 glTexStorage2D(GL_TEXTURE_2D, 1, GL_R32UI, width, height); in TEST_P()
645 glTexStorage2D(GL_TEXTURE_2D, 1, GL_R32UI, width, height); in TEST_P()
730 glTexStorage2D(GL_TEXTURE_2D, 1, GL_R32UI, kWidth, kHeight); in TEST_P()
820 glTexStorage2D(GL_TEXTURE_2D, 1, GL_R32UI, kWidth, kHeight); in TEST_P()
878 glTexStorage2D(GL_TEXTURE_2 in TEST_P()
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H A DParallelShaderCompileTest.cpp301 glTexStorage2D(GL_TEXTURE_2D, 1, GL_R32UI, 1, 1);
307 glTexStorage2D(GL_TEXTURE_2D, 1, GL_R32UI, 1, 1);
313 glTexStorage2D(GL_TEXTURE_2D, 1, GL_R32UI, 1, 1);
H A DBuiltinVariableTest.cpp226 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 1, 1);
231 glTexStorage2D(GL_TEXTURE_2D, 1, GL_DEPTH_COMPONENT32F, 1, 1);
H A DBlitFramebufferANGLETest.cpp1279 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 256, 256); in TEST_P()
1468 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 256, 256); in TEST_P()
1512 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, kSize, kSize); in TEST_P()
1725 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 256, 256); in TEST_P()
1788 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 256, 256); in TEST_P()
1856 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 256, 256); in TEST_P()
1957 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, kSize, kSize); in TEST_P()
2371 glTexStorage2D(GL_TEXTURE_2D, 3, GL_RGBA8, 4, 4); in TEST_P()
2373 glTexStorage2D(GL_TEXTURE_2D, 3, GL_RGBA8, 4, 4); in TEST_P()
2427 glTexStorage2D(GL_TEXTURE_2 in TEST_P()
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H A DPackUnpackTest.cpp81 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RG32F, getWindowWidth(), getWindowHeight());
H A DTextureTest.cpp314 glTexStorage2D(GL_TEXTURE_2D, 1, sourceImageFormat, 2, 2); in testFloatCopySubImage()
342 glTexStorage2D(GL_TEXTURE_2D, 1, destImageFormat, 2, 2); in testFloatCopySubImage()
440 glTexStorage2D(GL_TEXTURE_2D, levels, internalFormat, width, height); in createImmutableTexture2D()
560 glTexStorage2D(GL_TEXTURE_2D, kMipCount, GL_RGBA8, kMip0Size, kMip0Size); in initTest()
2174 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGB8, 16, 16); in TEST_P()
2734 // Test that glTexSubImage2D combined with a PBO works properly when glTexStorage2D has
2754 glTexStorage2D(GL_TEXTURE_2D, 1, GL_DEPTH_COMPONENT16, kSize, kSize); in TEST_P()
2800 // Test that glTexSubImage2D combined with a PBO works properly when glTexStorage2D has
2823 glTexStorage2D(GL_TEXTURE_2D, 1, GL_STENCIL_INDEX8, kSize, kSize); in TEST_P()
2872 // Test that glTexSubImage2D combined with a PBO works properly when glTexStorage2D ha
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H A DDXT1CompressedTextureTest.cpp179 glTexStorage2D(GL_TEXTURE_2D, pixel_levels, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_0_width, in TEST_P()
289 glTexStorage2D(GL_TEXTURE_2D, pixel_levels, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_0_width, in TEST_P()
H A DBPTCCompressedTextureTest.cpp183 glTexStorage2D(GL_TEXTURE_2D, 1, GL_COMPRESSED_RGBA_BPTC_UNORM_EXT, 4, 4); in TEST_P()
387 glTexStorage2D(GL_TEXTURE_2D, 1, GL_COMPRESSED_RGBA_BPTC_UNORM_EXT, 4, 4); in TEST_P()
H A DStateChangeTest.cpp1549 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 2, 2);
2919 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 1, 1); in TEST_P()
2983 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 1, 1); in TEST_P()
3067 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 2, 2); in TEST_P()
3099 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 2, 2); in TEST_P()
4172 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, kSize, kSize); in TEST_P()
4185 glTexStorage2D(GL_TEXTURE_2D, 1, GL_R32F, kSize, kSize); in TEST_P()
4264 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, kSize, kSize);
4276 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, kSize, kSize);
4369 glTexStorage2D(GL_TEXTURE_2
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H A DS3TCTextureSizesTest.cpp138 glTexStorage2D(GL_TEXTURE_2D, 4, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, 12, 12); in TEST_P()
H A DFenceSyncTests.cpp275 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, kSize, kSize); in TEST_P()
H A DClearTest.cpp1365 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, getWindowWidth(), getWindowHeight()); in TEST_P()
1384 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, getWindowWidth(), getWindowHeight()); in TEST_P()
1409 glTexStorage2D(GL_TEXTURE_2D, 1, GL_SRGB8_ALPHA8, getWindowWidth(), getWindowHeight()); in TEST_P()
1427 glTexStorage2D(GL_TEXTURE_2D, 1, GL_SRGB8_ALPHA8, getWindowWidth(), getWindowHeight()); in TEST_P()
1431 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, getWindowWidth(), getWindowHeight()); in TEST_P()
1499 glTexStorage2D(GL_TEXTURE_2D, 1, format, fboSize, fboSize); in TEST_P()
1576 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGB8, 1, 1); in TEST_P()
H A DRobustResourceInitTest.cpp459 glTexStorage2D(GL_TEXTURE_2D, 4, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, 8, 8); in TEST_P()
472 glTexStorage2D(GL_TEXTURE_2D, 4, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, 12, 12); in TEST_P()
1223 glTexStorage2D(GL_TEXTURE_2D, 1, GL_R32UI, 1, 1); in TEST_P()
1248 glTexStorage2D(GL_TEXTURE_2D, 1, GL_R32UI, 1, 1); in TEST_P()
1949 glTexStorage2D(GL_TEXTURE_2D, 1, format, width, height); in TEST_P()
2084 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, kWidth, kHeight); in TEST_P()
2121 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, kWidth, kHeight); in TEST_P()
H A DFramebufferTest.cpp85 glTexStorage2D(GL_TEXTURE_2D, 1, internalFormat, 1, 1); in testTextureFormat()
343 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, getWindowWidth(), getWindowHeight()); in TEST_P()
704 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA32F, 1, 1); in TEST_P()
1209 glTexStorage2D(GL_TEXTURE_2D, 1, internalFormat, kTexWidth, kTexHeight); in texImageFollowedByFBORead()
2721 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, width, height); in TEST_P()
3078 glTexStorage2D(GL_TEXTURE_2D, 3, GL_RGBA8, kLevel0Size, kLevel0Size); in TEST_P()
3146 glTexStorage2D(GL_TEXTURE_2D, 3, GL_RGBA8, kLevel0Size, kLevel0Size); in TEST_P()
3210 glTexStorage2D(GL_TEXTURE_2D, 2, GL_RGBA8, kLevel0Size, kLevel0Size); in TEST_P()
3258 glTexStorage2D(GL_TEXTURE_2D, 2, GL_RGBA8, kLevel0Size, kLevel0Size); in TEST_P()
3310 glTexStorage2D(GL_TEXTURE_2 in TEST_P()
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H A DShaderStorageBufferTest.cpp500 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, getWindowWidth(), getWindowHeight()); in TEST_P()
2644 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 1, 1); in TEST_P()
2656 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 1, 1); in TEST_P()
2742 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 1, 1); in TEST_P()
2754 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 1, 1); in TEST_P()
/third_party/vk-gl-cts/external/openglcts/modules/gles31/
H A Des31cShaderImageLoadStoreTests.cpp1024 glTexStorage2D(GL_TEXTURE_2D, 5, GL_RG32F, 16, 16); in Run()
1126 glTexStorage2D(GL_TEXTURE_2D, 1, internalformat, kSize, kSize); in Write()
1254 glTexStorage2D(GL_TEXTURE_2D, 1, internalformat, kSize, kSize); in WriteCS()
1410 glTexStorage2D(GL_TEXTURE_2D, 1, internalformat, kSize, kSize); in Read()
1551 glTexStorage2D(GL_TEXTURE_2D, 1, internalformat, kSize, kSize); in ReadCS()
1653 glTexStorage2D(GL_TEXTURE_2D, 1, internalformat, kSize, kSize); in Read()
1666 glTexStorage2D(GL_TEXTURE_2D, 1, internalformat, kSize, kSize); in Read()
1818 glTexStorage2D(GL_TEXTURE_2D, 1, internalformat, kSize, kSize); in Write()
1830 glTexStorage2D(GL_TEXTURE_CUBE_MAP, 1, internalformat, kSize, kSize); in Write()
2057 glTexStorage2D(GL_TEXTURE_2 in Write()
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H A Des31cShaderImageSizeTests.cpp596 glTexStorage2D(target[i], 10, TexInternalFormat<T>(), 512, 128); in Run()
606 glTexStorage2D(target[i], 4, TexInternalFormat<T>(), 16, 16); in Run()
664 glTexStorage2D(target[i], 2, TexInternalFormat<T>(), 2, 2); in Run()
/third_party/vk-gl-cts/external/openglcts/modules/gl/
H A Dgl4cES31CompatibilityShaderImageLoadStoreTests.cpp1056 glTexStorage2D(GL_TEXTURE_2D, 5, GL_RG32F, 16, 16); in Run()
1160 glTexStorage2D(GL_TEXTURE_2D, 1, internalformat, kSize, kSize); in Write()
1288 glTexStorage2D(GL_TEXTURE_2D, 1, internalformat, kSize, kSize); in WriteCS()
1445 glTexStorage2D(GL_TEXTURE_2D, 1, internalformat, kSize, kSize); in Read()
1586 glTexStorage2D(GL_TEXTURE_2D, 1, internalformat, kSize, kSize); in ReadCS()
1689 glTexStorage2D(GL_TEXTURE_2D, 1, internalformat, kSize, kSize); in Read()
1702 glTexStorage2D(GL_TEXTURE_2D, 1, internalformat, kSize, kSize); in Read()
1854 glTexStorage2D(GL_TEXTURE_2D, 1, internalformat, kSize, kSize); in Write()
1866 glTexStorage2D(GL_TEXTURE_CUBE_MAP, 1, internalformat, kSize, kSize); in Write()
2096 glTexStorage2D(GL_TEXTURE_2 in Write()
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/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fNegativeTextureApiTests.cpp2917 // glTexStorage2D in init()
2919 ES3F_ADD_API_CASE(texstorage2d, "Invalid glTexStorage2D() usage", in init()
2926 glTexStorage2D (GL_TEXTURE_2D, 1, 0, 16, 16); in init()
2928 glTexStorage2D (GL_TEXTURE_2D, 1, GL_RGBA_INTEGER, 16, 16); in init()
2933 glTexStorage2D (0, 1, GL_RGBA8, 16, 16); in init()
2935 glTexStorage2D (GL_TEXTURE_3D, 1, GL_RGBA8, 16, 16); in init()
2937 glTexStorage2D (GL_TEXTURE_2D_ARRAY, 1, GL_RGBA8, 16, 16); in init()
2942 glTexStorage2D (GL_TEXTURE_2D, 1, GL_RGBA8, 0, 16); in init()
2944 glTexStorage2D (GL_TEXTURE_2D, 1, GL_RGBA8, 16, 0); in init()
2946 glTexStorage2D (GL_TEXTURE_2 in init()
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H A Des3fFboStateQueryTests.cpp296 glTexStorage2D(GL_TEXTURE_2D, 7, GL_RGB8, 128, 128); in test()
334 glTexStorage2D(GL_TEXTURE_CUBE_MAP, 1, GL_RGB8, 128, 128); in test()
542 glTexStorage2D(GL_TEXTURE_2D, 1, colorFormat, 128, 128); in test()
749 glTexStorage2D(GL_TEXTURE_2D, 1, internalFormat, 128, 128); in testColorAttachment()
771 glTexStorage2D(GL_TEXTURE_2D, 1, internalFormat, 128, 128); in testDepthAttachment()
/third_party/skia/third_party/externals/angle2/src/tests/perf_tests/
H A DDispatchComputePerf.cpp134 glTexStorage2D(GL_TEXTURE_2D, 1, GL_R32F, params.textureWidth, params.textureHeight); in initTextures()
/third_party/skia/third_party/externals/swiftshader/tests/GLESUnitTests/
H A Dunittests.cpp933 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA32F, 16, 16); in TEST_F()
1534 glTexStorage2D(GL_TEXTURE_RECTANGLE_ARB, 1, GL_RGBA8UI, 16, 16); in TEST_F()
1544 glTexStorage2D(GL_TEXTURE_RECTANGLE_ARB, 5, GL_RGBA8UI, 16, 16); in TEST_F()
1555 glTexStorage2D(GL_TEXTURE_RECTANGLE_ARB, 1, GL_RGBA8UI, maxSize, maxSize); in TEST_F()
1564 glTexStorage2D(GL_TEXTURE_RECTANGLE_ARB, 1, GL_RGBA8UI, maxSize + 1, maxSize); in TEST_F()
1566 glTexStorage2D(GL_TEXTURE_RECTANGLE_ARB, 1, GL_RGBA8UI, maxSize, maxSize + 1); in TEST_F()
1573 glTexStorage2D(GL_TEXTURE_RECTANGLE_ARB, 1, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, 16, 16); in TEST_F()
/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fIndexedStateQueryTests.cpp518 gl.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 32, 32); in iterate()
582 gl.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 32, 32); in iterate()
589 gl.glTexStorage2D(GL_TEXTURE_2D, 3, GL_RGBA8, 32, 32); in iterate()
646 gl.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 32, 32); in iterate()
710 gl.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 32, 32); in iterate()
774 gl.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 32, 32); in iterate()
841 gl.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 32, 32); in iterate()
H A Des31fTextureBufferTests.cpp362 gl.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 32, 32); in iterate()
433 gl.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 32, 32); in iterate()
514 gl.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 32, 32); in iterate()
H A Des31fNegativeTextureApiTests.cpp3659 // glTexStorage2D
3670 ctx.glTexStorage2D(GL_TEXTURE_2D, 1, 0, 16, 16); in texstorage2d()
3672 ctx.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA_INTEGER, 16, 16); in texstorage2d()
3677 ctx.glTexStorage2D(0, 1, GL_RGBA8, 16, 16); in texstorage2d()
3679 ctx.glTexStorage2D(GL_TEXTURE_3D, 1, GL_RGBA8, 16, 16); in texstorage2d()
3681 ctx.glTexStorage2D(GL_TEXTURE_2D_ARRAY, 1, GL_RGBA8, 16, 16); in texstorage2d()
3686 ctx.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 0, 16); in texstorage2d()
3688 ctx.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 16, 0); in texstorage2d()
3690 ctx.glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 0, 0); in texstorage2d()
3697 ctx.glTexStorage2D(GL_TEXTURE_CUBE_MA in texstorage2d()
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