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Searched refs:glGpu (Results 1 - 6 of 6) sorted by relevance

/third_party/skia/src/gpu/gl/
H A DGrGLBuffer.cpp16 #define GL_CALL(X) GR_GL_CALL(this->glGpu()->glInterface(), X)
17 #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->glGpu()->glInterface(), RET, X)
21 if (this->glGpu()->glCaps().skipErrorChecks()) { \
22 GR_GL_CALL(this->glGpu()->glInterface(), call); \
25 this->glGpu()->clearErrorsAndCheckForOOM(); \
26 GR_GL_CALL_NOERRCHECK(this->glGpu()->glInterface(), call); \
27 return this->glGpu()->getErrorAndCheckForOOM(); \
132 inline GrGLGpu* GrGLBuffer::glGpu() const { in glGpu() function in GrGLBuffer
138 return this->glGpu()->glCaps(); in glCaps()
181 GrGLenum target = this->glGpu() in onMap()
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H A DGrGLUniformHandler.cpp16 #define GL_CALL(X) GR_GL_CALL(this->glGpu()->glInterface(), X)
17 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(this->glGpu()->glInterface(), R, X)
143 const GrGLGpu* GrGLUniformHandler::glGpu() const { in glGpu() function in GrGLUniformHandler
H A DGrGLBuffer.h48 GrGLGpu* glGpu() const;
H A DGrGLUniformHandler.h74 const GrGLGpu* glGpu() const;
/third_party/skia/src/gpu/gl/builders/
H A DGrGLProgramBuilder.cpp57 GrGLGpu* glGpu = static_cast<GrGLGpu*>(dContext->priv().getGpu()); in CreateProgram() local
61 GrGLProgramBuilder builder(glGpu, desc, programInfo); in CreateProgram()
560 GrGLGpu* glGpu = static_cast<GrGLGpu*>(dContext->priv().getGpu()); in PrecompileProgram() local
562 const GrGLInterface* gl = glGpu->glInterface(); in PrecompileProgram()
586 auto program = GrSkSLtoGLSL(glGpu, kind, sksl, settings, &glsl, errorHandler); in PrecompileProgram()
591 if (GrGLuint shaderID = GrGLCompileAndAttachShader(glGpu->glContext(), programID, type, in PrecompileProgram()
592 glsl, glGpu->pipelineBuilder()->stats(), in PrecompileProgram()
607 cleanup_program(glGpu, programID, shadersToDelete); in PrecompileProgram()
612 GR_GL_CALL(glGpu->glInterface(), BindAttribLocation(programID, i, in PrecompileProgram()
616 const GrGLCaps& caps = glGpu in PrecompileProgram()
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/third_party/skia/tests/
H A DTextureBindingsResetTest.cpp23 GrGLGpu* glGpu = static_cast<GrGLGpu*>(dContext->priv().getGpu()); in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS() local
32 if ((supportExternal = glGpu->glCaps().shaderCaps()->externalTextureSupport())) { in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS()
36 if ((supportRectangle = glGpu->glCaps().rectangleTextureSupport())) { in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS()

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