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Searched refs:genFragmentSource (Results 1 - 16 of 16) sorted by relevance

/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fShaderMultisampleInterpolationTests.cpp208 std::string genFragmentSource (int numTargetSamples) const;
301 std::string SampleQualifierRenderCase::genFragmentSource (int numTargetSamples) const in genFragmentSource() function in deqp::gles31::Functional::__anon30912::SampleQualifierRenderCase
391 std::string genFragmentSource (int numTargetSamples) const;
509 std::string InterpolateAtSampleRenderCase::genFragmentSource (int numTargetSamples) const
654 std::string genFragmentSource (int numTargetSamples) const;
709 std::string SingleSampleInterpolateAtSampleCase::genFragmentSource (int numTargetSamples) const
846 std::string genFragmentSource (int numTargetSamples) const;
896 std::string CentroidQualifierAtSampleCase::genFragmentSource (int numTargetSamples) const
949 std::string genFragmentSource (int numTargetSamples) const;
1000 std::string InterpolateAtSampleIDCase::genFragmentSource (in
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H A Des31fSampleVariableTests.cpp294 std::string genFragmentSource (int numTargetSamples) const;
313 std::string NumSamplesCase::genFragmentSource (int numTargetSamples) const
349 std::string genFragmentSource (int numTargetSamples) const;
393 std::string MaxSamplesCase::genFragmentSource (int numTargetSamples) const
433 std::string genFragmentSource (int numTargetSamples) const;
482 std::string SampleIDCase::genFragmentSource (int numTargetSamples) const
611 std::string genFragmentSource (int numTargetSamples) const;
655 std::string SamplePosDistributionCase::genFragmentSource (int numTargetSamples) const
915 std::string genFragmentSource (int numTargetSamples) const;
1008 std::string SamplePosCorrectnessCase::genFragmentSource (in
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H A Des31fShaderTextureSizeTests.cpp88 std::string genFragmentSource (void);
189 m_shader = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(specializeShader(m_context, s_positionVertexShaderSource)) << glu::FragmentSource(genFragmentSource()));
329 std::string TextureSizeCase::genFragmentSource (void)
H A Des31fMultisampleShaderRenderCase.hpp92 virtual std::string genFragmentSource (int numTargetSamples) const = 0;
H A Des31fSampleShadingTests.cpp260 std::string genFragmentSource (int numSamples) const;
412 std::string SampleShadingRenderingCase::genFragmentSource (int numSamples) const
H A Des31fPrimitiveBoundingBoxTests.cpp617 virtual std::string genFragmentSource (void) const = 0;
743 sources << glu::FragmentSource(specializeShader(m_context, genFragmentSource().c_str()));
1038 std::string genFragmentSource (void) const;
1120 std::string GridRenderCase::genFragmentSource (void) const
1526 std::string genFragmentSource (void) const;
1629 std::string LineRenderCase::genFragmentSource (void) const
2473 std::string genFragmentSource (void) const;
2609 std::string PointRenderCase::genFragmentSource (void) const
3798 std::string genFragmentSource (void) const;
3886 sources << glu::FragmentSource(specializeShader(m_context, genFragmentSource()
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H A Des31fMultisampleShaderRenderCase.cpp293 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(genVertexSource(m_numTargetSamples)) << glu::FragmentSource(genFragmentSource(m_numTargetSamples)));
461 << glu::FragmentSource(genFragmentSource(m_numTargetSamples)));
H A Des31fGeometryShaderTests.cpp938 std::string genFragmentSource (const glu::ContextType& contextType, VariableTest test) const;
951 << sglr::pdec::FragmentSource(genFragmentSource(contextType, test)) in BuiltinVariableShader()
1170 std::string BuiltinVariableShader::genFragmentSource (const glu::ContextType& contextType, VariableTest test) const in genFragmentSource() function in deqp::gles31::Functional::__anon30824::BuiltinVariableShader
1691 static std::string genFragmentSource (const glu::ContextType& contextType);
1703 << sglr::pdec::FragmentSource(genFragmentSource(contextType)) in InstancedExpansionShader()
1764 std::string InstancedExpansionShader::genFragmentSource (const glu::ContextType& contextType) in genFragmentSource() function in deqp::gles31::Functional::__anon30824::InstancedExpansionShader
2719 std::string genFragmentSource (const glu::ContextType& contextType) const;
3067 << glu::FragmentSource(genFragmentSource(m_context.getRenderContext().getType())) in initRenderShader()
3104 std::string LayeredRenderCase::genFragmentSource (const glu::ContextType& contextType) const in genFragmentSource() function in deqp::gles31::Functional::__anon30824::LayeredRenderCase
H A Des31fTessellationGeometryInteractionTests.cpp1663 std::string genFragmentSource (void) const;
1757 << glu::FragmentSource(genFragmentSource());
2026 std::string PointSizeCase::genFragmentSource (void) const
/third_party/vk-gl-cts/modules/gles2/stress/
H A Des2sSpecialFloatTests.cpp117 virtual std::string genFragmentSource (void) const = 0;
161 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(genVertexSource()) << glu::FragmentSource(genFragmentSource())); in init()
533 std::string genFragmentSource (void) const;
744 std::string VertexAttributeCase::genFragmentSource (void) const
795 std::string genFragmentSource (void) const;
938 std::string UniformCase::genFragmentSource (void) const
998 std::string genFragmentSource (void) const;
1251 std::string TextureSamplerCase::genFragmentSource (void) const
1302 std::string genFragmentSource (void) const;
1446 std::string OutputCase::genFragmentSource (voi
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/third_party/vk-gl-cts/modules/gles3/stress/
H A Des3sSpecialFloatTests.cpp120 virtual std::string genFragmentSource (void) const = 0;
164 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(genVertexSource()) << glu::FragmentSource(genFragmentSource())); in init()
545 std::string genFragmentSource (void) const;
757 std::string VertexAttributeCase::genFragmentSource (void) const
810 std::string genFragmentSource (void) const;
956 std::string UniformCase::genFragmentSource (void) const
1029 std::string genFragmentSource (void) const;
1288 std::string TextureCase::genFragmentSource (void) const
1362 std::string genFragmentSource (void) const;
1609 std::string TextureSamplerCase::genFragmentSource (voi
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/third_party/vk-gl-cts/modules/glshared/
H A DglsVertexArrayTests.cpp693 static std::string genFragmentSource (const glu::RenderContext& ctx);
957 std::string ContextShaderProgram::genFragmentSource (const glu::RenderContext& ctx) in genFragmentSource() function in deqp::gls::ContextShaderProgram
1071 decl << sglr::pdec::FragmentSource(genFragmentSource(ctx)); in createProgramDeclaration()
H A DglsDrawTest.cpp1148 static std::string genFragmentSource (const glu::RenderContext& ctx);
1390 std::string DrawTestShaderProgram::genFragmentSource (const glu::RenderContext& ctx) in genFragmentSource() function in deqp::gls::__anon30985::DrawTestShaderProgram
1522 decl << sglr::pdec::FragmentSource(genFragmentSource(ctx)); in createProgramDeclaration()
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fDrawBuffersIndexedTests.cpp900 glu::FragmentSource genFragmentSource (const BlendState& preCommonBlendState, const BlendState& postCommonBlendState, const vector<DrawBufferInfo>& drawBuffers, glu::RenderContext& renderContext) in genFragmentSource() function
1003 return glu::ProgramSources() << genVertexSource(renderContext) << genFragmentSource(preCommonBlendState, postCommonBlendState, drawBuffers, renderContext); in genShaderSources()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/binding_model/
H A DvktBindingShaderAccessTests.cpp3028 std::string genFragmentSource (void) const;
3313 std::string QuadrantRendederCase::genFragmentSource (void) const
3419 programCollection.glslSources.add("fragment") << glu::FragmentSource(genFragmentSource());
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/binding_model/
H A DvktBindingShaderAccessTests.cpp3029 std::string genFragmentSource (void) const;
3315 std::string QuadrantRendederCase::genFragmentSource (void) const
3421 programCollection.glslSources.add("fragment") << glu::FragmentSource(genFragmentSource());

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