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Searched refs:fsCode (Results 1 - 10 of 10) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/glesext/geometry_shader/
H A DesextcGeometryShaderLayeredRenderingBoundaryCondition.cpp265 const char* fsCode = getFragmentShaderCode(); in initTest() local
276 if (!buildProgram(m_po_id, (fsCode) ? m_fs_id : 0, (fsCode) ? 1 : 0 /* part */, (fsCode) ? &fsCode : 0, in initTest()
H A DesextcGeometryShaderAdjacency.cpp293 const char* fsCode = getFragmentShaderCode(); in initTest() local
321 if (!buildProgram(m_po_id, m_fs_id, 1, /* parts */ &fsCode, (gsCode) ? m_gs_id : 0, (gsCode) ? 1 : 0, in initTest()
/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_cube_map_array/
H A DesextcTextureCubeMapArrayImageOperations.cpp821 const char* fsCode = vs ? getFragmentShaderCodeBoilerPlate() in configureProgram() local
824 if (!buildProgram(m_po_id, m_fs_id, 1 /* part */, &fsCode, m_vs_id, 1 /* part */, &vsCode)) in configureProgram()
841 const char* fsCode = getFragmentShaderCodeBoilerPlate(); in configureProgram() local
843 if (!buildProgram(m_po_id, m_fs_id, 1 /* part */, &fsCode, m_gs_id, 1 /* part */, &gsCode, m_vs_id, in configureProgram()
868 const char* fsCode = getFragmentShaderCodeBoilerPlate(); in configureProgram() local
870 if (!buildProgram(m_po_id, m_fs_id, 1 /* part */, &fsCode, m_tc_id, 1 /* part */, &tcsCode, m_te_id, in configureProgram()
H A DesextcTextureCubeMapArrayImageTextureSize.cpp544 const char* fsCode = getFragmentShaderCode(); in configureProgram() local
551 if (!buildProgram(m_po_id, m_fs_id, 1 /* part */, &fsCode, m_vs_id, 1 /* part */, &vsCode)) in configureProgram()
668 const char* fsCode = getFragmentShaderCode(); in configureProgram() local
677 if (!buildProgram(m_po_id, m_fs_id, 1 /* part */, &fsCode, m_gs_id, 1 /* part */, &gsCode, m_vs_id, 1 /* part */, in configureProgram()
825 const char* fsCode = getFragmentShaderCode(); in configureProgram() local
836 if (!buildProgram(m_po_id, m_fs_id, 1 /* part */, &fsCode, m_tcs_id, 1 /* part */, &tcsCode, m_tes_id, 1 /* part */, in configureProgram()
1331 const char* fsCode = getFragmentShaderCode(); in configureProgram() local
1338 if (!buildProgram(m_po_id, m_fs_id, 1 /* part */, &fsCode, m_vs_id, 1 /* part */, &vsCode)) in configureProgram()
/third_party/vk-gl-cts/external/openglcts/modules/glesext/gpu_shader5/
H A DesextcGPUShader5SamplerArrayIndexing.cpp156 const char* fsCode = getFragmentShaderCode(); in initTest() local
159 if (!buildProgram(m_po_id, m_fs_id, 1 /* part */, &fsCode, m_vs_id, 1 /* part */, &vsCode)) in initTest()
H A DesextcGPUShader5FmaPrecision.cpp183 const char* fsCode = getFragmentShaderCode(); in initTest() local
187 if (!buildProgram(m_po_id, m_fs_id, 1 /* part */, &fsCode, m_vs_id, 1 /* part */, &vsCodeStr)) in initTest()
/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_buffer/
H A DesextcTextureBufferOperations.cpp234 const char* fsCode = fsSource.c_str(); in initSecondPhase() local
237 if (!buildProgram(m_po_vs_fs_id, m_fs_id, 1, &fsCode, m_vs_id, 1, &vsCode)) in initSecondPhase()
909 const char* fsCode = fsSource.c_str(); in initializeBufferObjectData() local
912 if (!buildProgram(m_fb_po_id, m_fb_fs_id, 1, &fsCode, m_fb_vs_id, 1, &vsCode)) in initializeBufferObjectData()
1194 const char* fsCode = fsSource.c_str(); in initializeBufferObjectData() local
1197 if (!buildProgram(m_tf_po_id, m_tf_fs_id, 1, &fsCode, m_tf_vs_id, 1, &vsCode)) in initializeBufferObjectData()
H A DesextcTextureBufferActiveUniformValidation.cpp536 const char* fsCode = getFragmentShaderCode(); in createProgram() local
539 if (!buildProgram(m_po_id, m_fs_id, 1, &fsCode, m_vs_id, 1, &vsCode)) in createProgram()
H A DesextcTextureBufferTextureBufferRange.cpp923 const char* fsCode = fsSource.c_str(); in iterate() local
926 if (!buildProgram(m_vsfs_po_id, m_fs_id, 1, &fsCode, m_vs_id, 1, &vsCode)) in iterate()
/third_party/vk-gl-cts/external/openglcts/modules/common/
H A DglcPackedDepthStencilTests.cpp308 GLuint createProgram(const char* vsCode, const char* fsCode);
576 GLuint BaseTest::createProgram(const char* vsCode, const char* fsCode) in createProgram() argument
593 const char* fSources[] = { version, fsCode }; in createProgram()
594 const int fLengths[] = { int(strlen(version)), int(strlen(fsCode)) }; in createProgram()

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