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Searched refs:finishedCallback (Results 1 - 15 of 15) sorted by relevance

/third_party/skia/src/gpu/
H A DGrDirectContext.cpp709 sk_sp<GrRefCntedCallback> finishedCallback, in create_and_clear_backend_texture()
719 std::move(finishedCallback), in create_and_clear_backend_texture()
732 sk_sp<GrRefCntedCallback> finishedCallback) { in update_texture_with_pixmaps()
744 std::move(finishedCallback)); in update_texture_with_pixmaps()
777 auto finishedCallback = GrRefCntedCallback::Make(finishedProc, finishedContext); in createBackendTexture() local
790 std::move(finishedCallback), in createBackendTexture()
802 auto finishedCallback = GrRefCntedCallback::Make(finishedProc, finishedContext); in createBackendTexture() local
822 std::move(finishedCallback), in createBackendTexture()
835 auto finishedCallback = GrRefCntedCallback::Make(finishedProc, finishedContext); in createBackendTexture() local
867 std::move(finishedCallback))) { in createBackendTexture()
703 create_and_clear_backend_texture(GrDirectContext* dContext, SkISize dimensions, const GrBackendFormat& backendFormat, GrMipmapped mipMapped, GrRenderable renderable, GrProtected isProtected, sk_sp<GrRefCntedCallback> finishedCallback, std::array<float, 4> color) create_and_clear_backend_texture() argument
727 update_texture_with_pixmaps(GrDirectContext* context, const SkPixmap src[], int numLevels, const GrBackendTexture& backendTexture, GrSurfaceOrigin textureOrigin, sk_sp<GrRefCntedCallback> finishedCallback) update_texture_with_pixmaps() argument
878 auto finishedCallback = GrRefCntedCallback::Make(finishedProc, finishedContext); updateBackendTexture() local
892 auto finishedCallback = GrRefCntedCallback::Make(finishedProc, finishedContext); updateBackendTexture() local
919 auto finishedCallback = GrRefCntedCallback::Make(finishedProc, finishedContext); updateBackendTexture() local
948 create_and_update_compressed_backend_texture( GrDirectContext* dContext, SkISize dimensions, const GrBackendFormat& backendFormat, GrMipmapped mipMapped, GrProtected isProtected, sk_sp<GrRefCntedCallback> finishedCallback, const void* data, size_t size) create_and_update_compressed_backend_texture() argument
982 auto finishedCallback = GrRefCntedCallback::Make(finishedProc, finishedContext); createCompressedBackendTexture() local
1034 auto finishedCallback = GrRefCntedCallback::Make(finishedProc, finishedContext); createCompressedBackendTexture() local
1068 auto finishedCallback = GrRefCntedCallback::Make(finishedProc, finishedContext); updateCompressedBackendTexture() local
1100 auto finishedCallback = GrRefCntedCallback::Make(finishedProc, finishedContext); updateCompressedBackendTexture() local
[all...]
H A DGrGpu.h564 sk_sp<GrRefCntedCallback> finishedCallback,
577 sk_sp<GrRefCntedCallback> finishedCallback,
584 sk_sp<GrRefCntedCallback> finishedCallback) { in setBackendTextureState()
591 sk_sp<GrRefCntedCallback> finishedCallback) { in setBackendRenderTargetState()
715 sk_sp<GrRefCntedCallback> finishedCallback,
719 sk_sp<GrRefCntedCallback> finishedCallback,
581 setBackendTextureState(const GrBackendTexture&, const GrBackendSurfaceMutableState&, GrBackendSurfaceMutableState* previousState, sk_sp<GrRefCntedCallback> finishedCallback) setBackendTextureState() argument
588 setBackendRenderTargetState(const GrBackendRenderTarget&, const GrBackendSurfaceMutableState&, GrBackendSurfaceMutableState* previousState, sk_sp<GrRefCntedCallback> finishedCallback) setBackendRenderTargetState() argument
H A DGrGpu.cpp901 sk_sp<GrRefCntedCallback> finishedCallback, in clearBackendTexture()
911 return this->onClearBackendTexture(backendTexture, std::move(finishedCallback), color); in clearBackendTexture()
944 sk_sp<GrRefCntedCallback> finishedCallback, in updateCompressedBackendTexture()
976 std::move(finishedCallback), in updateCompressedBackendTexture()
900 clearBackendTexture(const GrBackendTexture& backendTexture, sk_sp<GrRefCntedCallback> finishedCallback, std::array<float, 4> color) clearBackendTexture() argument
943 updateCompressedBackendTexture(const GrBackendTexture& backendTexture, sk_sp<GrRefCntedCallback> finishedCallback, const void* data, size_t length) updateCompressedBackendTexture() argument
/third_party/skia/src/gpu/vk/
H A DGrVkGpu.h88 sk_sp<GrRefCntedCallback> finishedCallback) override;
93 sk_sp<GrRefCntedCallback> finishedCallback) override;
246 sk_sp<GrRefCntedCallback> finishedCallback,
250 sk_sp<GrRefCntedCallback> finishedCallback,
259 sk_sp<GrRefCntedCallback> finishedCallback);
338 void addFinishedCallback(sk_sp<GrRefCntedCallback> finishedCallback);
H A DGrVkGpu.cpp1749 sk_sp<GrRefCntedCallback> finishedCallback, in onClearBackendTexture()
1800 if (finishedCallback) { in onClearBackendTexture()
1801 this->addFinishedCallback(std::move(finishedCallback)); in onClearBackendTexture()
1848 sk_sp<GrRefCntedCallback> finishedCallback, in onUpdateCompressedBackendTexture()
1921 if (finishedCallback) { in onUpdateCompressedBackendTexture()
1922 this->addFinishedCallback(std::move(finishedCallback)); in onUpdateCompressedBackendTexture()
1960 sk_sp<GrRefCntedCallback> finishedCallback) { in setBackendSurfaceState()
1978 if (finishedCallback) { in setBackendSurfaceState()
1979 this->addFinishedCallback(std::move(finishedCallback)); in setBackendSurfaceState()
1987 sk_sp<GrRefCntedCallback> finishedCallback) { in setBackendTextureState()
1748 onClearBackendTexture(const GrBackendTexture& backendTexture, sk_sp<GrRefCntedCallback> finishedCallback, std::array<float, 4> color) onClearBackendTexture() argument
1847 onUpdateCompressedBackendTexture(const GrBackendTexture& backendTexture, sk_sp<GrRefCntedCallback> finishedCallback, const void* data, size_t size) onUpdateCompressedBackendTexture() argument
1955 setBackendSurfaceState(GrVkImageInfo info, sk_sp<GrBackendSurfaceMutableStateImpl> currentState, SkISize dimensions, const GrVkSharedImageInfo& newInfo, GrBackendSurfaceMutableState* previousState, sk_sp<GrRefCntedCallback> finishedCallback) setBackendSurfaceState() argument
1984 setBackendTextureState(const GrBackendTexture& backendTeture, const GrBackendSurfaceMutableState& newState, GrBackendSurfaceMutableState* previousState, sk_sp<GrRefCntedCallback> finishedCallback) setBackendTextureState() argument
1998 setBackendRenderTargetState(const GrBackendRenderTarget& backendRenderTarget, const GrBackendSurfaceMutableState& newState, GrBackendSurfaceMutableState* previousState, sk_sp<GrRefCntedCallback> finishedCallback) setBackendRenderTargetState() argument
2246 addFinishedCallback(sk_sp<GrRefCntedCallback> finishedCallback) addFinishedCallback() argument
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H A DGrVkResourceProvider.h119 void addFinishedProcToActiveCommandBuffers(sk_sp<GrRefCntedCallback> finishedCallback);
H A DGrVkResourceProvider.cpp464 sk_sp<GrRefCntedCallback> finishedCallback) { in addFinishedProcToActiveCommandBuffers()
468 buffer->addFinishedProc(finishedCallback); in addFinishedProcToActiveCommandBuffers()
463 addFinishedProcToActiveCommandBuffers( sk_sp<GrRefCntedCallback> finishedCallback) addFinishedProcToActiveCommandBuffers() argument
/third_party/skia/src/gpu/mtl/
H A DGrMtlGpu.h145 sk_sp<GrRefCntedCallback> finishedCallback,
154 sk_sp<GrRefCntedCallback> finishedCallback,
230 void addFinishedCallback(sk_sp<GrRefCntedCallback> finishedCallback);
/third_party/skia/src/gpu/d3d/
H A DGrD3DGpu.h215 void addFinishedCallback(sk_sp<GrRefCntedCallback> finishedCallback);
241 sk_sp<GrRefCntedCallback> finishedCallback,
250 sk_sp<GrRefCntedCallback> finishedCallback,
H A DGrD3DGpu.cpp239 void GrD3DGpu::addFinishedCallback(sk_sp<GrRefCntedCallback> finishedCallback) { in addFinishedCallback() argument
240 SkASSERT(finishedCallback); in addFinishedCallback()
241 // Besides the current command list, we also add the finishedCallback to the newest outstanding in addFinishedCallback()
249 back->fCommandList->addFinishedCallback(finishedCallback); in addFinishedCallback()
251 fCurrentDirectCommandList->addFinishedCallback(std::move(finishedCallback)); in addFinishedCallback()
1401 sk_sp<GrRefCntedCallback> finishedCallback, in onClearBackendTexture()
1487 if (finishedCallback) { in onClearBackendTexture()
1488 this->addFinishedCallback(std::move(finishedCallback)); in onClearBackendTexture()
1502 sk_sp<GrRefCntedCallback> finishedCallback, in onUpdateCompressedBackendTexture()
1580 if (finishedCallback) { in onUpdateCompressedBackendTexture()
1400 onClearBackendTexture(const GrBackendTexture& backendTexture, sk_sp<GrRefCntedCallback> finishedCallback, std::array<float, 4> color) onClearBackendTexture() argument
1501 onUpdateCompressedBackendTexture(const GrBackendTexture& backendTexture, sk_sp<GrRefCntedCallback> finishedCallback, const void* data, size_t size) onUpdateCompressedBackendTexture() argument
[all...]
/third_party/skia/src/gpu/mock/
H A DGrMockGpu.h190 sk_sp<GrRefCntedCallback> finishedCallback,
201 sk_sp<GrRefCntedCallback> finishedCallback,
/third_party/skia/src/gpu/dawn/
H A DGrDawnGpu.h157 sk_sp<GrRefCntedCallback> finishedCallback,
166 sk_sp<GrRefCntedCallback> finishedCallback,
H A DGrDawnGpu.cpp396 sk_sp<GrRefCntedCallback> finishedCallback, in onClearBackendTexture()
455 sk_sp<GrRefCntedCallback> finishedCallback, in onUpdateCompressedBackendTexture()
395 onClearBackendTexture(const GrBackendTexture& backendTexture, sk_sp<GrRefCntedCallback> finishedCallback, std::array<float, 4> color) onClearBackendTexture() argument
454 onUpdateCompressedBackendTexture(const GrBackendTexture&, sk_sp<GrRefCntedCallback> finishedCallback, const void* data, size_t size) onUpdateCompressedBackendTexture() argument
/third_party/skia/src/gpu/gl/
H A DGrGLGpu.h231 sk_sp<GrRefCntedCallback> finishedCallback,
235 sk_sp<GrRefCntedCallback> finishedCallback,
H A DGrGLGpu.cpp1553 sk_sp<GrRefCntedCallback> finishedCallback, in onUpdateCompressedBackendTexture()
3683 sk_sp<GrRefCntedCallback> finishedCallback, in onClearBackendTexture()
1552 onUpdateCompressedBackendTexture(const GrBackendTexture& backendTexture, sk_sp<GrRefCntedCallback> finishedCallback, const void* data, size_t length) onUpdateCompressedBackendTexture() argument
3682 onClearBackendTexture(const GrBackendTexture& backendTexture, sk_sp<GrRefCntedCallback> finishedCallback, std::array<float, 4> color) onClearBackendTexture() argument

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