Searched refs:fbo_draw_id (Results 1 - 4 of 4) sorted by relevance
/third_party/vk-gl-cts/external/openglcts/modules/glesext/geometry_shader/ |
H A D | esextcGeometryShaderBlitting.hpp | 48 virtual void setUpFramebuffersForRendering(glw::GLuint fbo_draw_id, glw::GLuint fbo_read_id, glw::GLint to_draw, 107 void setUpFramebuffersForRendering(glw::GLuint fbo_draw_id, glw::GLuint fbo_read_id, glw::GLint to_draw, 140 void setUpFramebuffersForRendering(glw::GLuint fbo_draw_id, glw::GLuint fbo_read_id, glw::GLint to_draw, 170 void setUpFramebuffersForRendering(glw::GLuint fbo_draw_id, glw::GLuint fbo_read_id, glw::GLint to_draw,
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H A D | esextcGeometryShaderBlitting.cpp | 278 void GeometryShaderBlittingLayeredToNonLayered::setUpFramebuffersForRendering(glw::GLuint fbo_draw_id, in setUpFramebuffersForRendering() argument 286 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_draw_id); in setUpFramebuffersForRendering() 312 void GeometryShaderBlittingNonLayeredToLayered::setUpFramebuffersForRendering(glw::GLuint fbo_draw_id, in setUpFramebuffersForRendering() argument 320 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_draw_id); in setUpFramebuffersForRendering() 346 void GeometryShaderBlittingLayeredToLayered::setUpFramebuffersForRendering(glw::GLuint fbo_draw_id, in setUpFramebuffersForRendering() argument 354 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_draw_id); in setUpFramebuffersForRendering()
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/third_party/vk-gl-cts/external/openglcts/modules/gles31/ |
H A D | es31cTextureStorageMultisampleFunctionalTests.hpp | 101 glw::GLuint fbo_draw_id; member in glcts::MultisampleTextureFunctionalTestsBlittingMultisampledIntegerAttachmentTest 124 glw::GLuint fbo_draw_id; member in glcts::MultisampleTextureFunctionalTestsBlittingToMultisampledFBOIsForbiddenTest
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H A D | es31cTextureStorageMultisampleFunctionalTests.cpp | 704 , fbo_draw_id(0) in MultisampleTextureFunctionalTestsBlittingMultisampledIntegerAttachmentTest() 719 if (fbo_draw_id != 0) in deinit() 721 gl.deleteFramebuffers(1, &fbo_draw_id); in deinit() 723 fbo_draw_id = 0; in deinit() 827 gl.genFramebuffers(1, &fbo_draw_id); in iterate() 829 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_draw_id); in iterate() 1108 , fbo_draw_id(0) in MultisampleTextureFunctionalTestsBlittingToMultisampledFBOIsForbiddenTest() 1120 if (fbo_draw_id != 0) in deinit() 1122 gl.deleteFramebuffers(1, &fbo_draw_id); in deinit() 1124 fbo_draw_id in deinit() [all...] |
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