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Searched refs:farval (Results 1 - 6 of 6) sorted by relevance

/third_party/mesa3d/src/mesa/main/
H A Dviewport.c292 GLclampd nearval, GLclampd farval) in set_depth_range_no_notify()
295 ctx->ViewportArray[idx].Far == farval) in set_depth_range_no_notify()
303 ctx->ViewportArray[idx].Far = SATURATE(farval); in set_depth_range_no_notify()
308 GLclampd nearval, GLclampd farval) in _mesa_set_depth_range()
310 set_depth_range_no_notify(ctx, idx, nearval, farval); in _mesa_set_depth_range()
318 * \param farval specifies the Z buffer value which should correspond to
322 _mesa_DepthRange(GLclampd nearval, GLclampd farval) in _mesa_DepthRange() argument
328 _mesa_debug(ctx, "glDepthRange %f %f\n", nearval, farval); in _mesa_DepthRange()
342 set_depth_range_no_notify(ctx, i, nearval, farval); in _mesa_DepthRange()
346 _mesa_DepthRangef(GLclampf nearval, GLclampf farval) in _mesa_DepthRangef() argument
291 set_depth_range_no_notify(struct gl_context *ctx, unsigned idx, GLclampd nearval, GLclampd farval) set_depth_range_no_notify() argument
307 _mesa_set_depth_range(struct gl_context *ctx, unsigned idx, GLclampd nearval, GLclampd farval) _mesa_set_depth_range() argument
427 _mesa_DepthRangeIndexed_no_error(GLuint index, GLclampd nearval, GLclampd farval) _mesa_DepthRangeIndexed_no_error() argument
436 _mesa_DepthRangeIndexed(GLuint index, GLclampd nearval, GLclampd farval) _mesa_DepthRangeIndexed() argument
455 _mesa_DepthRangeIndexedfOES(GLuint index, GLfloat nearval, GLfloat farval) _mesa_DepthRangeIndexedfOES() argument
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H A Dmatrix.c106 GLdouble nearval, GLdouble farval, in matrix_frustum()
111 farval <= 0.0 || in matrix_frustum()
112 nearval == farval || in matrix_frustum()
124 (GLfloat) nearval, (GLfloat) farval); in matrix_frustum()
137 * \param farval distance to the far clipping plane.
148 GLdouble nearval, GLdouble farval ) in _mesa_Frustum()
154 (GLfloat) nearval, (GLfloat) farval, in _mesa_Frustum()
163 GLdouble nearval, GLdouble farval ) in _mesa_MatrixFrustumEXT()
174 (GLfloat) nearval, (GLfloat) farval, in _mesa_MatrixFrustumEXT()
183 GLdouble nearval, GLdouble farval, in matrix_ortho()
103 matrix_frustum(struct gl_matrix_stack* stack, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval, const char* caller) matrix_frustum() argument
180 matrix_ortho(struct gl_matrix_stack* stack, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval, const char* caller) matrix_ortho() argument
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H A Dviewport.h40 GLclampd nearval, GLclampd farval);
H A Ddlist.c2525 save_DepthRange(GLclampd nearval, GLclampd farval) in save_DepthRange() argument
2533 n[2].f = (GLfloat) farval; in save_DepthRange()
2536 CALL_DepthRange(ctx->Exec, (nearval, farval)); in save_DepthRange()
2779 GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval) in save_Frustum()
2791 n[6].f = (GLfloat) farval; in save_Frustum()
2794 CALL_Frustum(ctx->Exec, (left, right, bottom, top, nearval, farval)); in save_Frustum()
3377 GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval) in save_Ortho()
3389 n[6].f = (GLfloat) farval; in save_Ortho()
3392 CALL_Ortho(ctx->Exec, (left, right, bottom, top, nearval, farval)); in save_Ortho()
9415 GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval) in save_MatrixOrthoEXT()
2778 save_Frustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval) save_Frustum() argument
3376 save_Ortho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval) save_Ortho() argument
9414 save_MatrixOrthoEXT(GLenum matrixMode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval) save_MatrixOrthoEXT() argument
9437 save_MatrixFrustumEXT(GLenum matrixMode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval) save_MatrixFrustumEXT() argument
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/third_party/mesa3d/src/mesa/math/
H A Dm_matrix.h113 float nearval, float farval);
119 GLfloat nearval, GLfloat farval );
125 GLfloat nearval, GLfloat farval );
H A Dm_matrix.c863 * \param farval distance to the far clipping plane.
872 GLfloat nearval, GLfloat farval ) in _math_matrix_frustum()
881 c = -(farval+nearval) / ( farval-nearval); in _math_matrix_frustum()
882 d = -(2.0F*farval*nearval) / (farval-nearval); /* error? */ in _math_matrix_frustum()
903 * \param farval distance to the far clipping plane.
912 float nearval, float farval) in _math_float_ortho()
927 M(2,2) = -2.0F / (farval-nearval); in _math_float_ortho()
928 M(2,3) = -(farval in _math_float_ortho()
909 _math_float_ortho(float *m, float left, float right, float bottom, float top, float nearval, float farval) _math_float_ortho() argument
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