/third_party/mesa3d/src/mesa/main/ |
H A D | viewport.c | 292 GLclampd nearval, GLclampd farval) in set_depth_range_no_notify() 295 ctx->ViewportArray[idx].Far == farval) in set_depth_range_no_notify() 303 ctx->ViewportArray[idx].Far = SATURATE(farval); in set_depth_range_no_notify() 308 GLclampd nearval, GLclampd farval) in _mesa_set_depth_range() 310 set_depth_range_no_notify(ctx, idx, nearval, farval); in _mesa_set_depth_range() 318 * \param farval specifies the Z buffer value which should correspond to 322 _mesa_DepthRange(GLclampd nearval, GLclampd farval) in _mesa_DepthRange() argument 328 _mesa_debug(ctx, "glDepthRange %f %f\n", nearval, farval); in _mesa_DepthRange() 342 set_depth_range_no_notify(ctx, i, nearval, farval); in _mesa_DepthRange() 346 _mesa_DepthRangef(GLclampf nearval, GLclampf farval) in _mesa_DepthRangef() argument 291 set_depth_range_no_notify(struct gl_context *ctx, unsigned idx, GLclampd nearval, GLclampd farval) set_depth_range_no_notify() argument 307 _mesa_set_depth_range(struct gl_context *ctx, unsigned idx, GLclampd nearval, GLclampd farval) _mesa_set_depth_range() argument 427 _mesa_DepthRangeIndexed_no_error(GLuint index, GLclampd nearval, GLclampd farval) _mesa_DepthRangeIndexed_no_error() argument 436 _mesa_DepthRangeIndexed(GLuint index, GLclampd nearval, GLclampd farval) _mesa_DepthRangeIndexed() argument 455 _mesa_DepthRangeIndexedfOES(GLuint index, GLfloat nearval, GLfloat farval) _mesa_DepthRangeIndexedfOES() argument [all...] |
H A D | matrix.c | 106 GLdouble nearval, GLdouble farval, in matrix_frustum() 111 farval <= 0.0 || in matrix_frustum() 112 nearval == farval || in matrix_frustum() 124 (GLfloat) nearval, (GLfloat) farval); in matrix_frustum() 137 * \param farval distance to the far clipping plane. 148 GLdouble nearval, GLdouble farval ) in _mesa_Frustum() 154 (GLfloat) nearval, (GLfloat) farval, in _mesa_Frustum() 163 GLdouble nearval, GLdouble farval ) in _mesa_MatrixFrustumEXT() 174 (GLfloat) nearval, (GLfloat) farval, in _mesa_MatrixFrustumEXT() 183 GLdouble nearval, GLdouble farval, in matrix_ortho() 103 matrix_frustum(struct gl_matrix_stack* stack, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval, const char* caller) matrix_frustum() argument 180 matrix_ortho(struct gl_matrix_stack* stack, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval, const char* caller) matrix_ortho() argument [all...] |
H A D | viewport.h | 40 GLclampd nearval, GLclampd farval);
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H A D | dlist.c | 2525 save_DepthRange(GLclampd nearval, GLclampd farval) in save_DepthRange() argument 2533 n[2].f = (GLfloat) farval; in save_DepthRange() 2536 CALL_DepthRange(ctx->Exec, (nearval, farval)); in save_DepthRange() 2779 GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval) in save_Frustum() 2791 n[6].f = (GLfloat) farval; in save_Frustum() 2794 CALL_Frustum(ctx->Exec, (left, right, bottom, top, nearval, farval)); in save_Frustum() 3377 GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval) in save_Ortho() 3389 n[6].f = (GLfloat) farval; in save_Ortho() 3392 CALL_Ortho(ctx->Exec, (left, right, bottom, top, nearval, farval)); in save_Ortho() 9415 GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval) in save_MatrixOrthoEXT() 2778 save_Frustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval) save_Frustum() argument 3376 save_Ortho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval) save_Ortho() argument 9414 save_MatrixOrthoEXT(GLenum matrixMode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval) save_MatrixOrthoEXT() argument 9437 save_MatrixFrustumEXT(GLenum matrixMode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval) save_MatrixFrustumEXT() argument [all...] |
/third_party/mesa3d/src/mesa/math/ |
H A D | m_matrix.h | 113 float nearval, float farval); 119 GLfloat nearval, GLfloat farval ); 125 GLfloat nearval, GLfloat farval );
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H A D | m_matrix.c | 863 * \param farval distance to the far clipping plane. 872 GLfloat nearval, GLfloat farval ) in _math_matrix_frustum() 881 c = -(farval+nearval) / ( farval-nearval); in _math_matrix_frustum() 882 d = -(2.0F*farval*nearval) / (farval-nearval); /* error? */ in _math_matrix_frustum() 903 * \param farval distance to the far clipping plane. 912 float nearval, float farval) in _math_float_ortho() 927 M(2,2) = -2.0F / (farval-nearval); in _math_float_ortho() 928 M(2,3) = -(farval in _math_float_ortho() 909 _math_float_ortho(float *m, float left, float right, float bottom, float top, float nearval, float farval) _math_float_ortho() argument [all...] |