/third_party/skia/src/gpu/mtl/ |
H A D | GrMtlUniformHandler.h | 38 return fUniforms.item(u.toIndex()).fVariable; 46 return fUniforms.count(); 50 return fUniforms.item(idx); 53 return fUniforms.item(idx); 59 , fUniforms(kUniformsPerBlock) in GrMtlUniformHandler() 93 return fUniforms.item(u.toIndex()); in getUniformInfo() 96 UniformInfoArray fUniforms; member in GrMtlUniformHandler
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/third_party/skia/src/gpu/gl/ |
H A D | GrGLProgramDataManager.cpp | 19 fUniforms.push_back_n(uniforms.count()); in GrGLProgramDataManager() 22 Uniform& uniform = fUniforms[i++]; in GrGLProgramDataManager() 46 const Uniform& uni = fUniforms[u.toIndex()]; in set1i() 57 const Uniform& uni = fUniforms[u.toIndex()]; in set1iv() 67 const Uniform& uni = fUniforms[u.toIndex()]; in set1f() 78 const Uniform& uni = fUniforms[u.toIndex()]; in set1fv() 92 const Uniform& uni = fUniforms[u.toIndex()]; in set2i() 103 const Uniform& uni = fUniforms[u.toIndex()]; in set2iv() 113 const Uniform& uni = fUniforms[u.toIndex()]; in set2f() 124 const Uniform& uni = fUniforms[ in set2fv() [all...] |
H A D | GrGLUniformHandler.h | 23 return fUniforms.item(u.toIndex()).fVariable; 31 return fUniforms.count(); 35 return fUniforms.item(idx); 38 return fUniforms.item(idx); 44 , fUniforms(kUniformsPerBlock) in GrGLUniformHandler() 79 UniformInfoArray fUniforms; member in GrGLUniformHandler
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H A D | GrGLUniformHandler.cpp | 62 fUniforms.push_back(tempInfo); in internalAddUniformArray() 65 *outName = fUniforms.back().fVariable.c_str(); in internalAddUniformArray() 67 return GrGLSLUniformHandler::UniformHandle(fUniforms.count() - 1); in internalAddUniformArray() 98 for (const UniformInfo& uniform : fUniforms.items()) { in appendUniformDecls() 115 for (GLUniformInfo& uniform : fUniforms.items()) { in bindUniformLocations() 130 for (GLUniformInfo& uniform : fUniforms.items()) { in getUniformLocations()
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/third_party/skia/src/gpu/vk/ |
H A D | GrVkUniformHandler.h | 68 return fUniforms.item(u.toIndex()).fVariable; 81 return fUniforms.count(); 85 return fUniforms.item(idx); 88 return fUniforms.item(idx); 99 , fUniforms(kUniformsPerBlock) in GrVkUniformHandler() 151 return fUniforms.item(u.toIndex()); in getUniformInfo() 156 UniformInfoArray fUniforms; member in GrVkUniformHandler
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H A D | GrVkPipelineStateDataManager.cpp | 28 Uniform& uniform = fUniforms[i]; in GrVkPipelineStateDataManager() 70 const Uniform& uni = fUniforms[u.toIndex()]; in set1iv() 88 const Uniform& uni = fUniforms[u.toIndex()]; in set1fv() 106 const Uniform& uni = fUniforms[u.toIndex()]; in set2iv() 124 const Uniform& uni = fUniforms[u.toIndex()]; in set2fv() 143 const Uniform& uni = fUniforms[u.toIndex()]; in setMatrix2fv()
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H A D | GrVkUniformHandler.cpp | 239 fUniforms.push_back(tempInfo); in internalAddUniformArray() 242 *outName = fUniforms.back().fVariable.c_str(); in internalAddUniformArray() 245 return GrGLSLUniformHandler::UniformHandle(fUniforms.count() - 1); in internalAddUniformArray() 332 for (const VkUniformInfo& localUniform : fUniforms.items()) { in appendUniformDecls() 348 for (const VkUniformInfo& localUniform : fUniforms.items()) { in appendUniformDecls()
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/third_party/skia/src/gpu/ |
H A D | GrSPIRVUniformHandler.h | 39 return fUniforms.count(); 43 return fUniforms.item(idx); 46 return fUniforms.item(idx); 65 UniformInfoArray fUniforms; member in GrSPIRVUniformHandler
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H A D | GrSPIRVUniformHandler.cpp | 14 , fUniforms(kUniformsPerBlock) in GrSPIRVUniformHandler() 21 return fUniforms.item(u.toIndex()).fVariable; in getUniformVariable() 25 return fUniforms.item(u.toIndex()).fVariable.getName().c_str(); in getUniformCStr() 219 fUniforms.push_back(tempInfo); in internalAddUniformArray() 222 *outName = fUniforms.back().fVariable.c_str(); in internalAddUniformArray() 224 return GrGLSLUniformHandler::UniformHandle(fUniforms.count() - 1); in internalAddUniformArray() 295 for (const UniformInfo& uniform : fUniforms.items()) { in appendUniformDecls()
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H A D | GrUniformDataManager.cpp | 23 fUniforms.push_back_n(uniformCount); in GrUniformDataManager() 81 const Uniform& uni = fUniforms[u.toIndex()]; in set() 90 const Uniform& uni = fUniforms[u.toIndex()]; in setv() 233 const Uniform& uni = fUniforms[u.toIndex()]; in setMatrices()
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/third_party/skia/src/core/ |
H A D | SkVMBlitter.cpp | 538 , fUniforms(skvm::UPtr{0}, kBlitterUniformsCount) 540 , fKey(CacheKey(fParams, &fUniforms, &fAlloc, ok)) {} 599 // We don't really _need_ to rebuild fUniforms here. in buildProgram() 601 // and more natural to rebuild fUniforms than to emit them into a temporary buffer. in buildProgram() 602 // fUniforms should reuse the exact same memory, so this is very cheap. in buildProgram() 603 SkDEBUGCODE(size_t prev = fUniforms.buf.size();) in buildProgram() 604 fUniforms.buf.resize(kBlitterUniformsCount); in buildProgram() 606 BuildProgram(&builder, fParams.withCoverage(coverage), &fUniforms, &fAlloc); in buildProgram() 607 SkASSERTF(fUniforms.buf.size() == prev, in buildProgram() 608 "%zu, prev was %zu", fUniforms in buildProgram() [all...] |
H A D | SkRuntimeEffect.cpp | 518 , fUniforms(std::move(uniforms)) in SkRuntimeEffect() 550 return fUniforms.empty() ? 0 in uniformSize() 551 : SkAlign4(fUniforms.back().offset + fUniforms.back().sizeInBytes()); in uniformSize() 557 auto iter = std::find_if(fUniforms.begin(), fUniforms.end(), [name, len](const Uniform& u) { in findUniform() 560 return iter == fUniforms.end() ? nullptr : &(*iter); in findUniform() 839 , fUniforms(std::move(uniforms)) in SkRuntimeColorFilter() 847 get_xformed_uniforms(fEffect.get(), fUniforms, colorInfo.colorSpace()); 869 get_xformed_uniforms(fEffect.get(), fUniforms, colorInf 947 sk_sp<SkData> fUniforms; global() member in SkRuntimeColorFilter 1096 sk_sp<SkData> fUniforms; global() member in SkRTShader 1209 sk_sp<SkData> fUniforms; global() member in SkRuntimeBlender [all...] |
/third_party/skia/include/effects/ |
H A D | SkRuntimeEffect.h | 221 SkSpan<const Uniform> uniforms() const { return SkMakeSpan(fUniforms); } in uniforms() 288 std::vector<Uniform> fUniforms; member in SkSL::SkRuntimeEffect 390 , fUniforms(SkData::MakeUninitialized(fEffect->uniformSize())) in SkRuntimeEffectBuilder() 399 sk_sp<SkData> uniforms() { return fUniforms; } in uniforms() 405 if (!fUniforms->unique()) { in writableUniformData() 406 fUniforms = SkData::MakeWithCopy(fUniforms->data(), fUniforms->size()); in writableUniformData() 408 return fUniforms->writable_data(); in writableUniformData() 412 sk_sp<SkData> fUniforms; member in SkSL::SkRuntimeEffectBuilder [all...] |
/third_party/skia/modules/particles/src/ |
H A D | SkParticleEffect.cpp | 238 if (newCount > fUniforms.count()) { in updateStorage() 239 fUniforms.push_back_n(newCount - fUniforms.count(), 0.0f); in updateStorage() 241 fUniforms.resize(newCount); in updateStorage() 252 auto it = std::find_if(info->fUniforms.begin(), info->fUniforms.end(), in setUniform() 254 if (it == info->fUniforms.end()) { in setUniform() 317 args[1] = fUniforms.data(); in runEffectScript() 322 memcpy(&fUniforms[1], &fState.fAge, sizeof(EffectState)); in runEffectScript() 341 args[1] = fUniforms in runParticleScript() [all...] |
H A D | SkParticleBinding.cpp | 71 skvm::Uniform ptr = fUniforms->pushPtr(fPath.data()); 192 matrixProvider, /*localM=*/nullptr, colorInfo, fUniforms,
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/third_party/skia/experimental/graphite/src/ |
H A D | ContextUtils.h | 59 const Uniform* uniforms() const { return fUniforms; } in uniforms() 75 , fUniforms(uniforms) in UniformData() 83 const Uniform* fUniforms; member in skgpu::UniformData
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/third_party/skia/src/effects/imagefilters/ |
H A D | SkRuntimeImageFilter.cpp | 31 , fUniforms(std::move(uniforms)) {} in SkRuntimeImageFilter() 45 sk_sp<SkData> fUniforms; member in __anon18773::final 92 buffer.writeDataAsByteArray(fUniforms.get()); in flatten() 122 auto shader = fEffect->makeShader(fUniforms, &inputShader, 1, nullptr, false); in onFilterImage()
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/third_party/skia/modules/skottie/src/effects/ |
H A D | SkSLEffect.cpp | 95 fUniforms.push_back(std::move(uniformTuple)); in SkSLEffectAdapter() 96 this->bind(abuilder, (*jprop)["v"], std::get<1>(fUniforms.back()).get()); in SkSLEffectAdapter() 111 for (const auto& uniform : fUniforms) { in buildEffectShader() 126 std::vector<std::tuple<SkString, std::unique_ptr<VectorValue>>> fUniforms; member in skottie::internal::__anon18564::final
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/third_party/skia/gm/ |
H A D | particles.cpp | 37 , fUniforms(std::move(uniforms)) {} 55 for (const auto& val : fUniforms) { 87 std::vector<UniformValue> fUniforms; member in ParticlesGM
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/third_party/skia/modules/particles/include/ |
H A D | SkParticleBinding.h | 42 , fUniforms(uniforms) in SkParticleExternalFunction() 47 skvm::Uniforms* fUniforms; member in SkParticleExternalFunction
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H A D | SkParticleEffect.h | 176 float* uniformData() { return fUniforms.data(); } in uniformData() 233 SkTArray<float, true> fUniforms; member in SkParticleEffect
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/third_party/skia/modules/canvaskit/ |
H A D | particles_bindings.cpp | 106 return info->fUniforms.size(); in EMSCRIPTEN_BINDINGS() 120 return emscripten::val(info->fUniforms[i].fName.c_str()); in EMSCRIPTEN_BINDINGS() 128 su = fromUniform(info->fUniforms[i]); in EMSCRIPTEN_BINDINGS()
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/third_party/skia/src/gpu/d3d/ |
H A D | GrD3DPipelineStateDataManager.cpp | 20 Uniform& uniform = fUniforms[i]; in GrD3DPipelineStateDataManager()
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/third_party/skia/src/gpu/dawn/ |
H A D | GrDawnProgramDataManager.cpp | 20 Uniform& uniform = fUniforms[i]; in GrDawnProgramDataManager()
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/third_party/skia/src/sksl/codegen/ |
H A D | SkSLVMCodeGenerator.h | 98 std::vector<Uniform> fUniforms; member
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