/third_party/skia/src/gpu/vk/ |
H A D | GrVkPipelineStateBuilder.cpp | 56 , fUniformHandler(this) {} in GrVkPipelineStateBuilder() 179 fUniformHandler, &samplerDSHandle); in finalize() 187 bool usePushConstants = fUniformHandler.usePushConstants(); in finalize() 194 settings.fRTFlipOffset = fUniformHandler.getRTFlipOffset(); in finalize() 299 SkASSERT(!SkToBool(fUniformHandler.currentOffset() & 0x3)); in finalize() 300 pushConstantRange.size = fUniformHandler.currentOffset(); in finalize() 348 fUniformHandler.fUniforms, in finalize() 349 fUniformHandler.currentOffset(), in finalize() 350 fUniformHandler.usePushConstants(), in finalize() 351 fUniformHandler in finalize() [all...] |
H A D | GrVkPipelineStateBuilder.h | 75 GrGLSLUniformHandler* uniformHandler() override { return &fUniformHandler; } 76 const GrGLSLUniformHandler* uniformHandler() const override { return &fUniformHandler; } 81 GrVkUniformHandler fUniformHandler; member in GrVkPipelineStateBuilder
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/third_party/skia/src/gpu/tessellate/shaders/ |
H A D | GrStrokeTessellationShader_InstancedImpl.cpp | 37 fTessControlArgsUniform = args.fUniformHandler->addUniform( in onEmitCode() 47 fTessControlArgsUniform = args.fUniformHandler->addUniform( in onEmitCode() 72 fEdgeCountUniform = args.fUniformHandler->addUniform( in onEmitCode() 80 fAffineMatrixUniform = args.fUniformHandler->addUniform(nullptr, kVertex_GrShaderFlag, in onEmitCode() 83 fTranslateUniform = args.fUniformHandler->addUniform(nullptr, kVertex_GrShaderFlag, in onEmitCode()
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H A D | GrPathTessellationShader.cpp | 124 fAffineMatrixUniform = args.fUniformHandler->addUniform(nullptr, kVertex_GrShaderFlag, in onEmitCode() 127 fTranslateUniform = args.fUniformHandler->addUniform(nullptr, kVertex_GrShaderFlag, in onEmitCode() 140 fColorUniform = args.fUniformHandler->addUniform(nullptr, kFragment_GrShaderFlag, in onEmitCode()
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/third_party/skia/src/gpu/d3d/ |
H A D | GrD3DPipelineStateBuilder.h | 61 GrGLSLUniformHandler* uniformHandler() override { return &fUniformHandler; } 62 const GrGLSLUniformHandler* uniformHandler() const override { return &fUniformHandler; } 67 GrSPIRVUniformHandler fUniformHandler; member in GrD3DPipelineStateBuilder
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H A D | GrD3DPipelineStateBuilder.cpp | 57 , fUniformHandler(this) in GrD3DPipelineStateBuilder() 569 settings.fRTFlipOffset = fUniformHandler.getRTFlipOffset(); in finalize() 643 fGpu->resourceProvider().findOrCreateRootSignature(fUniformHandler.fTextures.count()); in finalize() 659 fUniformHandler.fUniforms, in finalize() 660 fUniformHandler.fCurrentUBOOffset, in finalize() 661 fUniformHandler.fSamplers.count(), in finalize()
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/third_party/skia/src/gpu/dawn/ |
H A D | GrDawnProgramBuilder.h | 66 GrGLSLUniformHandler* uniformHandler() override { return &fUniformHandler; } 67 const GrGLSLUniformHandler* uniformHandler() const override { return &fUniformHandler; } 82 GrSPIRVUniformHandler fUniformHandler; member in GrDawnProgramBuilder
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H A D | GrDawnProgramBuilder.cpp | 274 GrSPIRVUniformHandler::UniformInfoArray& uniforms = builder.fUniformHandler.fUniforms; in Build() 275 uint32_t uniformBufferSize = builder.fUniformHandler.fCurrentUBOOffset; in Build() 295 int textureCount = builder.fUniformHandler.fSamplers.count(); in Build() 422 , fUniformHandler(this) { in GrDawnProgramBuilder() 439 fUniformHandler.getRTFlipOffset(), in createShaderModule()
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/third_party/skia/src/gpu/mtl/ |
H A D | GrMtlPipelineStateBuilder.h | 70 GrGLSLUniformHandler* uniformHandler() override { return &fUniformHandler; } 71 const GrGLSLUniformHandler* uniformHandler() const override { return &fUniformHandler; } 75 GrMtlUniformHandler fUniformHandler; member in GrMtlPipelineStateBuilder
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/third_party/skia/src/gpu/gl/builders/ |
H A D | GrGLProgramBuilder.h | 85 GrGLSLUniformHandler* uniformHandler() override { return &fUniformHandler; } 86 const GrGLSLUniformHandler* uniformHandler() const override { return &fUniformHandler; } 91 GrGLUniformHandler fUniformHandler; member in GrGLProgramBuilder
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H A D | GrGLProgramBuilder.cpp | 85 , fUniformHandler(this) in GrGLProgramBuilder() 425 fUniformHandler, in finalize() 437 fUniformHandler, in finalize() 486 fUniformHandler.bindUniformLocations(programID, fGpu->glCaps()); in bindProgramResourceLocations() 531 fUniformHandler.getUniformLocations(programID, fGpu->glCaps(), force); in resolveProgramResourceLocations() 538 fUniformHandler.fUniforms, in createProgram() 539 fUniformHandler.fSamplers, in createProgram()
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/third_party/skia/src/gpu/ |
H A D | GrXferProcessor.h | 301 , fUniformHandler(uniformHandler) in EmitArgs() 312 GrGLSLUniformHandler* fUniformHandler; member
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H A D | GrGeometryProcessor.h | 304 , fUniformHandler(uniformHandler) in EmitArgs() 313 GrGLSLUniformHandler* fUniformHandler; member
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H A D | GrFragmentProcessor.h | 519 , fUniformHandler(uniformHandler) in EmitArgs() 526 GrGLSLUniformHandler* fUniformHandler; member
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H A D | GrColorSpaceXform.cpp | 103 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in onMakeProgramImpl()
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/third_party/skia/tests/ |
H A D | SkSLCross.cpp | 63 fAUniform = args.fUniformHandler->addUniform(&fp, kFragment_GrShaderFlag, 65 fBUniform = args.fUniformHandler->addUniform(&fp, kFragment_GrShaderFlag,
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/third_party/skia/src/gpu/effects/ |
H A D | GrYUVtoRGBEffect.cpp | 290 fColorSpaceMatrixVar = args.fUniformHandler->addUniform(&yuvEffect, in onMakeProgramImpl() 292 fColorSpaceTranslateVar = args.fUniformHandler->addUniform(&yuvEffect, in onMakeProgramImpl() 296 args.fUniformHandler->getUniformCStr(fColorSpaceMatrixVar), in onMakeProgramImpl() 297 args.fUniformHandler->getUniformCStr(fColorSpaceTranslateVar)); in onMakeProgramImpl()
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H A D | GrMatrixEffect.cpp | 34 fMatrixVar = args.fUniformHandler->addUniform(&args.fFp, in onMakeProgramImpl()
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H A D | GrTextureEffect.cpp | 346 fBorderUni = args.fUniformHandler->addUniform( in emitCode() 384 fSubsetUni = args.fUniformHandler->addUniform( in emitCode() 390 fClampUni = args.fUniformHandler->addUniform( in emitCode() 406 fIDimsUni = args.fUniformHandler->addUniform(&te, kFragment_GrShaderFlag, in emitCode()
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H A D | GrModulateAtlasCoverageEffect.cpp | 41 auto uniHandler = args.fUniformHandler; in onMakeProgramImpl()
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H A D | GrMatrixConvolutionEffect.cpp | 162 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in emitKernelBlock() 206 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in emitCode()
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H A D | GrBezierEffect.cpp | 55 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in onEmitCode() 252 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in onEmitCode()
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H A D | GrDistanceFieldGeoProc.cpp | 58 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; 354 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; 628 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
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/third_party/skia/gm/ |
H A D | tessellation.cpp | 79 fViewMatrixUniform = args.fUniformHandler->addUniform( 197 fViewMatrixUniform = args.fUniformHandler->addUniform(
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/third_party/skia/src/gpu/ops/ |
H A D | AtlasInstancedHelper.cpp | 49 *atlasAdjustUniformHandle = args.fUniformHandler->addUniform( in injectShaderCode()
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