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Searched refs:fNorm (Results 1 - 2 of 2) sorted by relevance

/third_party/skia/src/gpu/geometry/
H A DGrAAConvexTessellator.cpp858 fPts[i].fNorm = norms[i];
868 fPts[cur].fNorm = tess.point(fPts[next].fIndex) - tess.point(fPts[cur].fIndex);
869 SkPoint::Normalize(&fPts[cur].fNorm);
870 fPts[cur].fNorm = SkPointPriv::MakeOrthog(fPts[cur].fNorm, tess.side());
877 fPts[cur].fBisector = fPts[cur].fNorm + fPts[prev].fNorm;
880 SkPointPriv::MakeOrthog(fPts[cur].fNorm, (SkPointPriv::Side)-tess.side()) +
881 SkPointPriv::MakeOrthog(fPts[prev].fNorm, tess.side());
1069 draw_arrow(canvas, mid, fPts[cur].fNorm, kArrowLengt
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H A DGrAAConvexTessellator.h153 const SkPoint& norm(int index) const { return fPts[index].fNorm; } in norm()
170 SkPoint fNorm; member

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