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Help
Searched
refs:fFanVertexCount
(Results
1 - 4
of
4
) sorted by relevance
/third_party/skia/src/gpu/ops/
H
A
D
PathStencilCoverOp.cpp
259
fFanVertexCount
= fanTriangleCount * 3;
in onPrepare()
260
vertexAlloc.unlock(
fFanVertexCount
);
in onPrepare()
329
if (
fFanVertexCount
> 0) {
in onExecute()
334
flushState->draw(
fFanVertexCount
, fFanBaseVertex);
in onExecute()
H
A
D
PathInnerTriangulateOp.h
100
int
fFanVertexCount
= 0;
member in skgpu::v1::final
H
A
D
PathStencilCoverOp.h
107
int
fFanVertexCount
= 0;
member in skgpu::v1::final
H
A
D
PathInnerTriangulateOp.cpp
418
fFanVertexCount
= fFanTriangulator->polysToTriangles(fFanPolys, &alloc, &fFanBreadcrumbs);
in onPrepare()
494
flushState->draw(
fFanVertexCount
, fBaseFanVertex);
in onExecute()
Completed in 4 milliseconds