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Searched refs:fBisectors (Results 1 - 2 of 2) sorted by relevance

/third_party/skia/src/gpu/geometry/
H A DGrAAConvexTessellator.cpp182 fBisectors.setCount(fNorms.count()); in computeBisectors()
184 int prev = fBisectors.count() - 1; in computeBisectors()
185 for (int cur = 0; cur < fBisectors.count(); prev = cur, ++cur) { in computeBisectors()
186 fBisectors[cur] = fNorms[cur] + fNorms[prev]; in computeBisectors()
187 if (!fBisectors[cur].normalize()) { in computeBisectors()
188 fBisectors[cur] = SkPointPriv::MakeOrthog(fNorms[cur], (SkPointPriv::Side)-fSide) + in computeBisectors()
190 SkAssertResult(fBisectors[cur].normalize()); in computeBisectors()
192 fBisectors[cur].negate(); // make the bisector face in in computeBisectors()
208 SkASSERT(SkScalarNearlyEqual(1.0f, fBisectors[cur].length())); in computeBisectors()
289 fBisectors in tessellate()
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H A DGrAAConvexTessellator.h264 SkTDArray<SkVector> fBisectors; member in GrAAConvexTessellator

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