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Help
Searched
refs:fBisectors
(Results
1 - 2
of
2
) sorted by relevance
/third_party/skia/src/gpu/geometry/
H
A
D
GrAAConvexTessellator.cpp
182
fBisectors
.setCount(fNorms.count());
in computeBisectors()
184
int prev =
fBisectors
.count() - 1;
in computeBisectors()
185
for (int cur = 0; cur <
fBisectors
.count(); prev = cur, ++cur) {
in computeBisectors()
186
fBisectors
[cur] = fNorms[cur] + fNorms[prev];
in computeBisectors()
187
if (!
fBisectors
[cur].normalize()) {
in computeBisectors()
188
fBisectors
[cur] = SkPointPriv::MakeOrthog(fNorms[cur], (SkPointPriv::Side)-fSide) +
in computeBisectors()
190
SkAssertResult(
fBisectors
[cur].normalize());
in computeBisectors()
192
fBisectors
[cur].negate(); // make the bisector face in
in computeBisectors()
208
SkASSERT(SkScalarNearlyEqual(1.0f,
fBisectors
[cur].length()));
in computeBisectors()
289
fBisectors
in tessellate()
[all...]
H
A
D
GrAAConvexTessellator.h
264
SkTDArray<SkVector>
fBisectors
;
member in GrAAConvexTessellator
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