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Searched refs:deFloatSin (Results 1 - 25 of 32) sorted by relevance

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/third_party/vk-gl-cts/framework/common/
H A DtcuMatrixUtil.hpp74 float s = deFloatSin(radians); in rotationMatrix()
98 float s = deFloatSin(radiansX); in rotationMatrixX()
112 float s = deFloatSin(radiansY); in rotationMatrixY()
126 float s = deFloatSin(radiansZ); in rotationMatrixZ()
H A DtcuVectorUtil.hpp454 TCU_DECLARE_VECTOR_UNARY_FUNC(sin, deFloatSin)
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fMultisampleTests.cpp686 Vec2(deFloatCos(angle0)*0.95f, deFloatSin(angle0)*0.95f), in renderPattern()
687 Vec2(deFloatCos(angle1)*0.95f, deFloatSin(angle1)*0.95f), in renderPattern()
720 renderLine(Vec2(0.0f, 0.0f), Vec2(deFloatCos(angle)*0.95f, deFloatSin(angle)*0.95f), Vec4(1.0f)); in renderPattern()
837 angleSin = deFloatSin(angle); in iterate()
911 angleSin = deFloatSin(angle); in iterate()
1091 Vec3 pt0 (3.0f*deFloatCos(angle + 2.0f*DE_PI*0.0f/3.0f), 3.0f*deFloatSin(angle + 2.0f*DE_PI*0.0f/3.0f), 1.0f); in renderPattern()
1092 Vec3 pt1 (3.0f*deFloatCos(angle + 2.0f*DE_PI*1.0f/3.0f), 3.0f*deFloatSin(angle + 2.0f*DE_PI*1.0f/3.0f), 0.0f); in renderPattern()
1093 Vec3 pt2 (3.0f*deFloatCos(angle + 2.0f*DE_PI*2.0f/3.0f), 3.0f*deFloatSin(angle + 2.0f*DE_PI*2.0f/3.0f), 0.0f); in renderPattern()
1156 Vec2(deFloatCos(angle0)*0.95f, deFloatSin(angle0)*0.95f), in iterate()
1157 Vec2(deFloatCos(angle1)*0.95f, deFloatSin(angle in iterate()
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H A Des3fPrimitiveRestartTests.cpp329 float fy = centerY + 0.9f * deFloatSin((float)i*2.0f*DE_PI / (float)numVertices) / (float)numRows; in init()
401 float fy = centerY + 0.9f * deFloatSin((float)i*2.0f*DE_PI / (float)numArcVertices) / (float)numRows; in init()
H A Des3fShaderConstExprTests.cpp77 {"sin", "sin(${T} (3.0))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_FLOAT, deFloatSin(3.0f) }, in init()
H A Des3fFlushFinishTests.cpp95 v = deFloatSin(v);
H A Des3fTextureUnitTests.cpp431 deFloatCos(rotAngle), -deFloatSin(rotAngle), 0.0f, in MultiTexShader()
432 deFloatSin(rotAngle), deFloatCos(rotAngle), 0.0f, in MultiTexShader()
/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fMultisampleTests.cpp518 Vec2(deFloatCos(angle0)*0.95f, deFloatSin(angle0)*0.95f), in renderPattern()
519 Vec2(deFloatCos(angle1)*0.95f, deFloatSin(angle1)*0.95f), in renderPattern()
552 renderLine(Vec2(0.0f, 0.0f), Vec2(deFloatCos(angle)*0.95f, deFloatSin(angle)*0.95f), Vec4(1.0f)); in renderPattern()
675 angleSin = deFloatSin(angle); in iterate()
749 angleSin = deFloatSin(angle); in iterate()
929 Vec3 pt0 (3.0f*deFloatCos(angle + 2.0f*DE_PI*0.0f/3.0f), 3.0f*deFloatSin(angle + 2.0f*DE_PI*0.0f/3.0f), 1.0f); in renderPattern()
930 Vec3 pt1 (3.0f*deFloatCos(angle + 2.0f*DE_PI*1.0f/3.0f), 3.0f*deFloatSin(angle + 2.0f*DE_PI*1.0f/3.0f), 0.0f); in renderPattern()
931 Vec3 pt2 (3.0f*deFloatCos(angle + 2.0f*DE_PI*2.0f/3.0f), 3.0f*deFloatSin(angle + 2.0f*DE_PI*2.0f/3.0f), 0.0f); in renderPattern()
997 Vec2(deFloatCos(angle0)*0.95f, deFloatSin(angle0)*0.95f), in iterate()
998 Vec2(deFloatCos(angle1)*0.95f, deFloatSin(angle in iterate()
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H A Des2fShaderConstExprTests.cpp76 {"sin", "sin(${T} (3.0))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_FLOAT, deFloatSin(3.0f) }, in init()
H A Des2fFlushFinishTests.cpp88 v = deFloatSin(v); in busyWait()
H A Des2fTextureUnitTests.cpp323 deFloatCos(rotAngle), -deFloatSin(rotAngle), 0.0f, in MultiTexShader()
324 deFloatSin(rotAngle), deFloatCos(rotAngle), 0.0f, in MultiTexShader()
/third_party/vk-gl-cts/framework/randomshaders/
H A DrsgBuiltinFunctions.hpp243 return deFloatSin(inVal); in evaluateComp()
317 inMin = deFloatSin(deFloatMax(outMin, rangeMin)); in transformValueRange()
318 inMax = deFloatSin(deFloatMin(outMax, rangeMax)); in transformValueRange()
/third_party/vk-gl-cts/external/openglcts/modules/gl/
H A Dgl4cTextureBarrierTests.cpp272 grid[x][y].x = normx * 2.f - 1.f + deFloatSin(normx * DE_PI * 13.f) * 0.3f / GRID_SIZE; in generateVertexData()
273 grid[x][y].y = normy * 2.f - 1.f + deFloatSin(normy * DE_PI * 13.f) * 0.3f / GRID_SIZE; in generateVertexData()
/third_party/vk-gl-cts/external/openglcts/modules/common/
H A DglcShaderConstExprTests.cpp347 { "sin", "sin(${T} (3.0))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_FLOAT, { deFloatSin(3.0f) } }, in init()
385 { "sin", "${T} (1.0) + sin(${T} (0.7))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_INT, { 1.0f + deFloatSin(0.7f) } }, in init()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/pipeline/
H A DvktPipelineInputAssemblyTests.cpp590 vertex.position = tcu::Vec4(primitiveSizeX * deFloatCos(stepAngle), primitiveSizeY * deFloatSin(stepAngle), 0.0f, 1.0f); in createBufferData()
598 tcu::Vec4(primitiveSizeX * deFloatCos(stepAngle * float(primitiveNdx + 1)), primitiveSizeY * deFloatSin(stepAngle * float(primitiveNdx + 1)), 0.0f, 1.0f), in createBufferData()
967 vertex.position = tcu::Vec4(primitiveSizeX * deFloatCos(stepAngle * float(primitiveNdx)), primitiveSizeY * deFloatSin(stepAngle * float(primitiveNdx)), 0.0f, 1.0f); in createBufferData()
976 tcu::Vec4(primitiveSizeX * deFloatCos(stepAngle * float(primitiveNdx + 1)), primitiveSizeY * deFloatSin(stepAngle * float(primitiveNdx + 1)), 0.0f, 1.0f), in createBufferData()
H A DvktPipelineMultisampleSampleLocationsExtTests.cpp517 vertices.push_back(PositionColor(Vec4(1.0f * deFloatCos(a), 1.0f * deFloatSin(a), z, 1.0f), color)); in genVerticesShapes()
518 vertices.push_back(PositionColor(Vec4(0.1f * deFloatCos(a - angleStep), 0.1f * deFloatSin(a - angleStep), z, 1.0f), color)); in genVerticesShapes()
519 vertices.push_back(PositionColor(Vec4(0.1f * deFloatCos(a + angleStep), 0.1f * deFloatSin(a + angleStep), z, 1.0f), color)); in genVerticesShapes()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/pipeline/
H A DvktPipelineInputAssemblyTests.cpp593 vertex.position = tcu::Vec4(primitiveSizeX * deFloatCos(stepAngle), primitiveSizeY * deFloatSin(stepAngle), 0.0f, 1.0f); in createBufferData()
601 tcu::Vec4(primitiveSizeX * deFloatCos(stepAngle * float(primitiveNdx + 1)), primitiveSizeY * deFloatSin(stepAngle * float(primitiveNdx + 1)), 0.0f, 1.0f), in createBufferData()
971 vertex.position = tcu::Vec4(primitiveSizeX * deFloatCos(stepAngle * float(primitiveNdx)), primitiveSizeY * deFloatSin(stepAngle * float(primitiveNdx)), 0.0f, 1.0f); in createBufferData()
980 tcu::Vec4(primitiveSizeX * deFloatCos(stepAngle * float(primitiveNdx + 1)), primitiveSizeY * deFloatSin(stepAngle * float(primitiveNdx + 1)), 0.0f, 1.0f), in createBufferData()
H A DvktPipelineMultisampleSampleLocationsExtTests.cpp516 vertices.push_back(PositionColor(Vec4(1.0f * deFloatCos(a), 1.0f * deFloatSin(a), z, 1.0f), color)); in genVerticesShapes()
517 vertices.push_back(PositionColor(Vec4(0.1f * deFloatCos(a - angleStep), 0.1f * deFloatSin(a - angleStep), z, 1.0f), color)); in genVerticesShapes()
518 vertices.push_back(PositionColor(Vec4(0.1f * deFloatCos(a + angleStep), 0.1f * deFloatSin(a + angleStep), z, 1.0f), color)); in genVerticesShapes()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/geometry/
H A DvktGeometryInstancedRenderingTests.cpp259 const float yOffset = 0.3f * deFloatSin(12.0f * modifier); in generateReferenceImage()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/geometry/
H A DvktGeometryInstancedRenderingTests.cpp259 const float yOffset = 0.3f * deFloatSin(12.0f * modifier); in generateReferenceImage()
/third_party/vk-gl-cts/framework/delibs/debase/
H A DdeMath.h216 DE_INLINE float deFloatSin (float a) { return (float)sin(a); } in deFloatSin() function
/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fMultisampleTests.cpp520 Vec2(deFloatCos(angle0)*0.95f, deFloatSin(angle0)*0.95f), in drawPattern()
521 Vec2(deFloatCos(angle1)*0.95f, deFloatSin(angle1)*0.95f), in drawPattern()
H A Des31fGeometryShaderTests.cpp1338 (vertex->position + tcu::Vec4(deFloatCos(float(invocationID)), deFloatSin(float(invocationID)), 0.0f, 0.0f) * 0.5f) : in shadePrimitives()
1340 const tcu::Vec4 position0 = basePosition + tcu::Vec4(deFloatCos(angle), deFloatSin(angle), 0.0f, 0.0f) * 0.15f; in shadePrimitives()
1341 const tcu::Vec4 position1 = basePosition + tcu::Vec4(deFloatCos(angle), -deFloatSin(angle), 0.0f, 0.0f) * 0.15f; in shadePrimitives()
1562 const tcu::Vec4 position0 = vertex->position + tcu::Vec4(deFloatCos(l_angle) * (l_radius - 0.1f), deFloatSin(l_angle) * (l_radius - 0.1f), 0.0f, 0.0f); in shadePrimitives()
1563 const tcu::Vec4 position1 = vertex->position + tcu::Vec4(deFloatCos(l_angle+0.1f) * l_radius, deFloatSin(l_angle+0.1f) * l_radius, 0.0f, 0.0f); in shadePrimitives()
1564 const tcu::Vec4 position2 = vertex->position + tcu::Vec4(deFloatCos(l_angle-0.1f) * l_radius, deFloatSin(l_angle-0.1f) * l_radius, 0.0f, 0.0f); in shadePrimitives()
1580 const tcu::Vec4 basePosition = vertex->position + tcu::Vec4(deFloatCos(l_angle) * l_radius, deFloatSin(l_angle) * l_radius, 0.0f, 0.0f); in shadePrimitives()
1590 output.EmitVertex(basePosition + tcu::Vec4(deFloatCos(subAngle) * 0.1f, deFloatSin(subAngle) * 0.1f, 0.0f, 0.0f), 0.0f, &outColor, packets[packetNdx].primitiveIDIn); in shadePrimitives()
1591 output.EmitVertex(basePosition + tcu::Vec4(deFloatCos(subAngle) * 0.1f, deFloatSin(subAngle) * -0.1f, 0.0f, 0.0f), 0.0f, &outColor, packets[packetNdx].primitiveIDIn); in shadePrimitives()
1740 const tcu::Vec4 centerPosition = basePosition + tcu::Vec4(deFloatCos(phase), deFloatSin(phas in shadePrimitives()
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H A Des31fShaderMultisampleInterpolationTests.cpp818 data[(triangleNdx * 3 + 1) * 3 + 0] = tcu::Vec4(2.0f * deFloatCos(angle), 2.0f * deFloatSin(angle), 0.0f, 1.0f);
822 data[(triangleNdx * 3 + 2) * 3 + 0] = tcu::Vec4(2.0f * deFloatCos(nextAngle), 2.0f * deFloatSin(nextAngle), 0.0f, 1.0f);
/third_party/vk-gl-cts/modules/egl/
H A DteglGetFrameTimestampsTests.cpp667 gl.clearColor((1.0f + deFloatSin(colorAngle)) / 2.0f, 0.7f, (1.0f + deFloatCos(colorAngle)) / 2.0f, 1.0f); in executeForConfig()

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