Searched refs:d3d12_resource_state_init (Results 1 - 3 of 3) sorted by relevance
/third_party/mesa3d/src/gallium/drivers/d3d12/ |
H A D | d3d12_resource_state.h | 72 d3d12_resource_state_init(d3d12_resource_state *state, uint32_t subresource_count, bool simultaneous_access);
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H A D | d3d12_resource_state.cpp | 109 d3d12_resource_state_init(d3d12_resource_state *state, uint32_t subresource_count, bool simultaneous_access) in d3d12_resource_state_init() function 252 d3d12_resource_state_init(&bo_state->batch_end, subresource_count, supports_simultaneous_access); in init_state_table_entry() 256 d3d12_resource_state_init(&bo_state->batch_begin, subresource_count, supports_simultaneous_access); in init_state_table_entry()
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H A D | d3d12_bufmgr.cpp | 98 d3d12_resource_state_init(&bo->global_state, total_subresources, false); in d3d12_bo_wrap_res()
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