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Searched refs:d3d12_is_write_state (Results 1 - 2 of 2) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/d3d12/
H A Dd3d12_resource_state.cpp72 d3d12_is_write_state(new_state)) { in update_subresource_state()
310 if (!d3d12_is_write_state(*destination_state) && !d3d12_is_write_state(current_state)) { in transition_required()
401 if (d3d12_is_write_state(after) && (after & ~RESOURCE_STATE_ALL_WRITE_BITS) != 0) { in append_barrier()
439 may_decay = current_state->supports_simultaneous_access && !d3d12_is_write_state(after); in append_barrier()
444 may_decay = !d3d12_is_write_state(after); in append_barrier()
H A Dd3d12_resource_state.h42 d3d12_is_write_state(D3D12_RESOURCE_STATES state) in d3d12_is_write_state() function

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