Searched refs:d3d12_get_state_var (Results 1 - 4 of 4) sorted by relevance
/third_party/mesa3d/src/gallium/drivers/d3d12/ |
H A D | d3d12_nir_passes.h | 39 d3d12_get_state_var(nir_builder *b, 46 d3d12_get_state_var(nir_builder *b,
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H A D | d3d12_compute_transforms.cpp | 60 nir_ssa_def *in_stride_offset_and_base_drawid = d3d12_get_state_var(&b, D3D12_STATE_VAR_TRANSFORM_GENERIC0, "d3d12_Stride", in get_indirect_draw_base_vertex_transform() 123 nir_ssa_def *fake_so_multiplier = d3d12_get_state_var(&b, D3D12_STATE_VAR_TRANSFORM_GENERIC0, "fake_so_multiplier", glsl_uint_type(), &state_var); in get_fake_so_buffer_copy_back() 169 nir_ssa_def *state_var_data = d3d12_get_state_var(&b, D3D12_STATE_VAR_TRANSFORM_GENERIC0, "state_var", glsl_uvec4_type(), &state_var); in get_fake_so_buffer_vertex_count() 197 nir_ssa_def *state_var_data = d3d12_get_state_var(&b, D3D12_STATE_VAR_TRANSFORM_GENERIC0, "state_var", glsl_uvec4_type(), &state_var); in get_draw_auto()
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H A D | d3d12_tcs_variant.cpp | 122 nir_ssa_def *load_inner = d3d12_get_state_var(&b, D3D12_STATE_VAR_DEFAULT_INNER_TESS_LEVEL, "d3d12_TessLevelInner", glsl_vec_type(2), &state_var_inner); in create_tess_ctrl_shader_variant() 123 nir_ssa_def *load_outer = d3d12_get_state_var(&b, D3D12_STATE_VAR_DEFAULT_OUTER_TESS_LEVEL, "d3d12_TessLevelOuter", glsl_vec4_type(), &state_var_outer); in create_tess_ctrl_shader_variant()
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H A D | d3d12_nir_passes.c | 41 d3d12_get_state_var(nir_builder *b, in d3d12_get_state_var() function 83 nir_ssa_def *flip_y = d3d12_get_state_var(b, D3D12_STATE_VAR_Y_FLIP, "d3d12_FlipY", in lower_pos_write() 189 nir_ssa_def *depth_transform = d3d12_get_state_var(b, D3D12_STATE_VAR_DEPTH_TRANSFORM, in lower_pos_read() 241 result = d3d12_get_state_var(b, D3D12_STATE_VAR_NUM_WORKGROUPS, "d3d12_NumWorkgroups", in lower_compute_state_vars() 338 nir_ssa_def *load = d3d12_get_state_var(b, D3D12_STATE_VAR_DRAW_PARAMS, "d3d12_DrawParams", in lower_load_draw_params() 371 d3d12_get_state_var(b, D3D12_STATE_VAR_PATCH_VERTICES_IN, "d3d12_FirstVertex", glsl_uint_type(), _state) : in lower_load_patch_vertices_in()
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