1bf215546Sopenharmony_ci/*
2bf215546Sopenharmony_ci * Copyright © Microsoft Corporation
3bf215546Sopenharmony_ci *
4bf215546Sopenharmony_ci * Permission is hereby granted, free of charge, to any person obtaining a
5bf215546Sopenharmony_ci * copy of this software and associated documentation files (the "Software"),
6bf215546Sopenharmony_ci * to deal in the Software without restriction, including without limitation
7bf215546Sopenharmony_ci * on the rights to use, copy, modify, merge, publish, distribute, sub
8bf215546Sopenharmony_ci * license, and/or sell copies of the Software, and to permit persons to whom
9bf215546Sopenharmony_ci * the Software is furnished to do so, subject to the following conditions:
10bf215546Sopenharmony_ci *
11bf215546Sopenharmony_ci * The above copyright notice and this permission notice (including the next
12bf215546Sopenharmony_ci * paragraph) shall be included in all copies or substantial portions of the
13bf215546Sopenharmony_ci * Software.
14bf215546Sopenharmony_ci *
15bf215546Sopenharmony_ci * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16bf215546Sopenharmony_ci * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17bf215546Sopenharmony_ci * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18bf215546Sopenharmony_ci * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19bf215546Sopenharmony_ci * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20bf215546Sopenharmony_ci * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21bf215546Sopenharmony_ci * USE OR OTHER DEALINGS IN THE SOFTWARE.
22bf215546Sopenharmony_ci */
23bf215546Sopenharmony_ci
24bf215546Sopenharmony_ci#ifndef D3D12_NIR_PASSES_H
25bf215546Sopenharmony_ci#define D3D12_NIR_PASSES_H
26bf215546Sopenharmony_ci
27bf215546Sopenharmony_ci#include "nir.h"
28bf215546Sopenharmony_ci#include "nir_builder.h"
29bf215546Sopenharmony_ci
30bf215546Sopenharmony_ci#ifdef __cplusplus
31bf215546Sopenharmony_ciextern "C" {
32bf215546Sopenharmony_ci#endif
33bf215546Sopenharmony_ci
34bf215546Sopenharmony_cistruct d3d12_shader;
35bf215546Sopenharmony_cistruct d3d12_image_format_conversion_info;
36bf215546Sopenharmony_cienum d3d12_state_var;
37bf215546Sopenharmony_ci
38bf215546Sopenharmony_cinir_ssa_def *
39bf215546Sopenharmony_cid3d12_get_state_var(nir_builder *b,
40bf215546Sopenharmony_ci                    enum d3d12_state_var var_enum,
41bf215546Sopenharmony_ci                    const char *var_name,
42bf215546Sopenharmony_ci                    const struct glsl_type *var_type,
43bf215546Sopenharmony_ci                    nir_variable **out_var);
44bf215546Sopenharmony_ci
45bf215546Sopenharmony_cinir_ssa_def *
46bf215546Sopenharmony_cid3d12_get_state_var(nir_builder *b,
47bf215546Sopenharmony_ci                    enum d3d12_state_var var_enum,
48bf215546Sopenharmony_ci                    const char *var_name,
49bf215546Sopenharmony_ci                    const struct glsl_type *var_type,
50bf215546Sopenharmony_ci                    nir_variable **out_var);
51bf215546Sopenharmony_ci
52bf215546Sopenharmony_cibool
53bf215546Sopenharmony_cid3d12_lower_point_sprite(nir_shader *shader,
54bf215546Sopenharmony_ci                         bool sprite_origin_lower_left,
55bf215546Sopenharmony_ci                         bool point_size_per_vertex,
56bf215546Sopenharmony_ci                         unsigned point_coord_enable,
57bf215546Sopenharmony_ci                         uint64_t next_inputs_read);
58bf215546Sopenharmony_ci
59bf215546Sopenharmony_cibool
60bf215546Sopenharmony_cid3d12_lower_state_vars(struct nir_shader *s, struct d3d12_shader *shader);
61bf215546Sopenharmony_ci
62bf215546Sopenharmony_civoid
63bf215546Sopenharmony_cid3d12_lower_yflip(nir_shader *s);
64bf215546Sopenharmony_ci
65bf215546Sopenharmony_civoid
66bf215546Sopenharmony_cid3d12_forward_front_face(nir_shader *nir);
67bf215546Sopenharmony_ci
68bf215546Sopenharmony_civoid
69bf215546Sopenharmony_cid3d12_lower_depth_range(nir_shader *nir);
70bf215546Sopenharmony_ci
71bf215546Sopenharmony_cibool
72bf215546Sopenharmony_cid3d12_lower_load_draw_params(nir_shader *nir);
73bf215546Sopenharmony_ci
74bf215546Sopenharmony_cibool
75bf215546Sopenharmony_cid3d12_lower_load_patch_vertices_in(nir_shader *nir);
76bf215546Sopenharmony_ci
77bf215546Sopenharmony_cibool
78bf215546Sopenharmony_cid3d12_lower_compute_state_vars(nir_shader *nir);
79bf215546Sopenharmony_ci
80bf215546Sopenharmony_civoid
81bf215546Sopenharmony_cid3d12_lower_uint_cast(nir_shader *nir, bool is_signed);
82bf215546Sopenharmony_ci
83bf215546Sopenharmony_civoid
84bf215546Sopenharmony_cid3d12_add_missing_dual_src_target(struct nir_shader *s,
85bf215546Sopenharmony_ci                                  unsigned missing_mask);
86bf215546Sopenharmony_ci
87bf215546Sopenharmony_cibool
88bf215546Sopenharmony_cid3d12_fix_io_uint_type(struct nir_shader *s, uint64_t in_mask, uint64_t out_mask);
89bf215546Sopenharmony_ci
90bf215546Sopenharmony_civoid
91bf215546Sopenharmony_cid3d12_nir_invert_depth(nir_shader *s, unsigned viewport_mask, bool clip_halfz);
92bf215546Sopenharmony_ci
93bf215546Sopenharmony_cibool
94bf215546Sopenharmony_cinir_lower_packed_ubo_loads(struct nir_shader *nir);
95bf215546Sopenharmony_ci
96bf215546Sopenharmony_civoid
97bf215546Sopenharmony_cid3d12_lower_primitive_id(nir_shader *shader);
98bf215546Sopenharmony_ci
99bf215546Sopenharmony_civoid
100bf215546Sopenharmony_cid3d12_lower_triangle_strip(nir_shader *shader);
101bf215546Sopenharmony_ci
102bf215546Sopenharmony_cibool
103bf215546Sopenharmony_cid3d12_lower_image_casts(nir_shader *s, struct d3d12_image_format_conversion_info *info);
104bf215546Sopenharmony_ci
105bf215546Sopenharmony_cibool
106bf215546Sopenharmony_cid3d12_lower_sample_pos(nir_shader *s);
107bf215546Sopenharmony_ci
108bf215546Sopenharmony_cibool
109bf215546Sopenharmony_cid3d12_disable_multisampling(nir_shader *s);
110bf215546Sopenharmony_ci
111bf215546Sopenharmony_cibool
112bf215546Sopenharmony_cid3d12_split_multistream_varyings(nir_shader *s);
113bf215546Sopenharmony_ci
114bf215546Sopenharmony_civoid
115bf215546Sopenharmony_cid3d12_write_0_to_new_varying(nir_shader *s, nir_variable *var);
116bf215546Sopenharmony_ci
117bf215546Sopenharmony_ci#ifdef __cplusplus
118bf215546Sopenharmony_ci}
119bf215546Sopenharmony_ci#endif
120bf215546Sopenharmony_ci
121bf215546Sopenharmony_ci#endif // D3D12_NIR_PASSES_H
122