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Help
Searched
refs:d3d12_fence
(Results
1 - 7
of
7
) sorted by relevance
/third_party/mesa3d/src/gallium/drivers/d3d12/
H
A
D
d3d12_fence.h
34
struct
d3d12_fence
{
struct
43
static inline struct
d3d12_fence
*
44
d3d12_fence
(struct pipe_fence_handle *pfence)
in d3d12_fence()
function
46
return (struct
d3d12_fence
*)pfence;
in d3d12_fence()
49
struct
d3d12_fence
*
52
struct
d3d12_fence
*
56
d3d12_fence_reference(struct
d3d12_fence
**ptr, struct
d3d12_fence
*fence);
59
d3d12_fence_finish(struct
d3d12_fence
*fence, uint64_t timeout_ns);
H
A
D
d3d12_fence.cpp
24
#include "
d3d12_fence
.h"
85
destroy_fence(struct
d3d12_fence
*fence)
in destroy_fence()
91
struct
d3d12_fence
*
94
struct
d3d12_fence
*ret = CALLOC_STRUCT(
d3d12_fence
);
in d3d12_create_fence()
116
struct
d3d12_fence
*
119
struct
d3d12_fence
*ret = CALLOC_STRUCT(
d3d12_fence
);
in d3d12_open_fence()
145
d3d12_fence_reference(struct
d3d12_fence
**ptr, struct
d3d12_fence
*fenc
[all...]
H
A
D
d3d12_batch.h
35
struct
d3d12_fence
;
38
struct
d3d12_fence
*fence;
H
A
D
d3d12_video_proc.cpp
273
struct
d3d12_fence
*casted_completion_fence =
d3d12_fence
(completion_fence);
in d3d12_video_processor_flush()
H
A
D
d3d12_video_enc.cpp
66
struct
d3d12_fence
*casted_completion_fence =
d3d12_fence
(completion_fence);
in d3d12_video_encoder_flush()
H
A
D
d3d12_screen.cpp
30
#include "
d3d12_fence
.h"
1129
d3d12_fence_reference((struct
d3d12_fence
**)pfence,
in d3d12_create_fence_win32()
1138
d3d12_fence
(pfence)->value = value;
in d3d12_set_fence_timeline_value()
H
A
D
d3d12_context.cpp
30
#include "
d3d12_fence
.h"
2100
d3d12_fence_reference((struct
d3d12_fence
**)fence, batch->fence);
2121
struct
d3d12_fence
*fence =
d3d12_fence
(pfence);
2130
struct
d3d12_fence
*fence =
d3d12_fence
(pfence);
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