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Searched refs:create_fs_state (Results 1 - 25 of 50) sorted by relevance

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/third_party/mesa3d/src/gallium/targets/graw-null/
H A Dgraw_util.c57 return pipe->create_fs_state(pipe, &state); in graw_parse_fragment_shader()
/third_party/mesa3d/src/gallium/auxiliary/draw/
H A Ddraw_pipe_aapoint.c647 pipe->create_fs_state = aapoint->driver_create_fs_state; in aapoint_destroy()
731 * This function overrides the driver's create_fs_state() function and
810 aapoint->driver_create_fs_state = pipe->create_fs_state; in draw_install_aapoint_stage()
815 pipe->create_fs_state = aapoint_create_fs_state; in draw_install_aapoint_stage()
H A Ddraw_pipe_aaline.c571 pipe->create_fs_state = aaline->driver_create_fs_state; in aaline_destroy()
619 * This function overrides the driver's create_fs_state() function and
735 aaline->driver_create_fs_state = pipe->create_fs_state; in draw_install_aaline_stage()
740 pipe->create_fs_state = aaline_create_fs_state; in draw_install_aaline_stage()
H A Ddraw_pipe_pstipple.c337 * This function overrides the driver's create_fs_state() function and
488 pstip->driver_create_fs_state = pipe->create_fs_state; in draw_install_pstipple_stage()
511 pipe->create_fs_state = pstip_create_fs_state; in draw_install_pstipple_stage()
/third_party/mesa3d/src/gallium/drivers/svga/
H A Dsvga_pipe_fs.c129 svga->pipe.create_fs_state = svga_create_fs_state; in svga_init_fs_functions()
/third_party/mesa3d/src/gallium/auxiliary/util/
H A Du_simple_shaders.c477 return pipe->create_fs_state(pipe, &state); in util_make_fragment_passthrough_shader()
577 return pipe->create_fs_state(pipe, &state); in util_make_fs_blit_msaa_gen()
705 return pipe->create_fs_state(pipe, &state); in util_make_fs_blit_msaa_depthstencil()
1220 return pipe->create_fs_state(pipe, &state); in util_make_fs_stencil_blit()
1245 return pipe->create_fs_state(pipe, &state); in util_make_fs_clear_all_cbufs()
H A Du_tests.c458 fs = ctx->create_fs_state(ctx, &state); in util_test_constant_buffer()
755 void *fs = ctx->create_fs_state(ctx, &state); in test_texture_barrier()
/third_party/mesa3d/src/gallium/drivers/nouveau/nv30/
H A Dnv30_fragprog.c191 pipe->create_fs_state = nv30_fp_state_create; in nv30_fragprog_init()
/third_party/mesa3d/src/gallium/drivers/freedreno/
H A Dfreedreno_program.c124 return pctx->create_fs_state(pctx, &cso); in assemble_tgsi()
/third_party/mesa3d/src/gallium/auxiliary/postprocess/
H A Dpp_run.c272 ret_state = pipe->create_fs_state(pipe, &state); in pp_tgsi_to_state()
/third_party/mesa3d/src/gallium/drivers/freedreno/a2xx/
H A Dfd2_program.c294 pctx->create_fs_state = fd2_fp_state_create; in fd2_prog_init()
/third_party/mesa3d/src/gallium/drivers/softpipe/
H A Dsp_state_shader.c468 pipe->create_fs_state = softpipe_create_fs_state; in softpipe_init_shader_funcs()
/third_party/mesa3d/src/gallium/drivers/radeonsi/
H A Dsi_shaderlib_nir.c45 return sctx->b.create_fs_state(&sctx->b, &state); in create_shader_state()
/third_party/mesa3d/src/gallium/include/pipe/
H A Dp_context.h369 void * (*create_fs_state)(struct pipe_context *, member
/third_party/mesa3d/src/gallium/drivers/freedreno/ir3/
H A Dir3_gallium.c541 pctx->create_fs_state = ir3_shader_state_create; in ir3_prog_init()
/third_party/mesa3d/src/gallium/auxiliary/driver_noop/
H A Dnoop_state.c420 ctx->create_fs_state = noop_create_shader_state; in noop_init_state_functions()
/third_party/mesa3d/src/gallium/frontends/lavapipe/
H A Dlvp_pipeline.c632 return device->queue.ctx->create_fs_state(device->queue.ctx, &shstate); in lvp_pipeline_compile_stage()
904 pipeline->shader_cso[PIPE_SHADER_FRAGMENT] = device->queue.ctx->create_fs_state(device->queue.ctx, &shstate); in lvp_graphics_pipeline_init()
/third_party/mesa3d/src/gallium/frontends/d3d10umd/
H A DShader.cpp90 handle = pipe->create_fs_state(pipe, &state); in CreateEmptyShader()
1008 pShader->handle = pipe->create_fs_state(pipe, &pShader->state);
/third_party/mesa3d/src/gallium/drivers/d3d12/
H A Dd3d12_blit.cpp728 result = ctx->base.create_fs_state(&ctx->base, &state); in get_stencil_resolve_fs()
731 result = ctx->base.create_fs_state(&ctx->base, &state); in get_stencil_resolve_fs()
/third_party/mesa3d/src/gallium/drivers/vc4/
H A Dvc4_blit.c301 *cached_shader = pctx->create_fs_state(pctx, &shader_tmpl); in vc4_get_yuv_fs()
/third_party/mesa3d/src/gallium/drivers/lima/
H A Dlima_program.c747 ctx->base.create_fs_state = lima_create_fs_state; in lima_program_init()
/third_party/mesa3d/src/gallium/drivers/etnaviv/
H A Detnaviv_shader.c577 pctx->create_fs_state = etna_create_shader_state; in etna_shader_init()
/third_party/mesa3d/src/gallium/tools/trace/
H A Ddump_state.py361 create_fs_state = _create_shader_state variable in Context
/third_party/mesa3d/src/gallium/drivers/v3d/
H A Dv3d_blit.c738 *cached_shader = pctx->create_fs_state(pctx, &shader_tmpl); in v3d_get_sand8_fs()
/third_party/mesa3d/src/gallium/drivers/i915/
H A Di915_state.c1047 i915->base.create_fs_state = i915_create_fs_state; in i915_init_state_functions()

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