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Help
Searched
refs:coordPrecName
(Results
1 - 5
of
5
) sorted by relevance
/third_party/vk-gl-cts/modules/gles2/functional/
H
A
D
es2fShaderTextureFunctionTests.cpp
427
const char*
coordPrecName
= glu::getPrecisionName(coordPrec);
in initShaderSources()
local
458
<< "attribute " <<
coordPrecName
<< " " << coordTypeName << " a_in0;\n";
in initShaderSources()
461
vert << "attribute " <<
coordPrecName
<< " float a_in1;\n";
in initShaderSources()
local
470
vert << "varying " <<
coordPrecName
<< " " << coordTypeName << " v_texCoord;\n";
in initShaderSources()
471
frag << "varying " <<
coordPrecName
<< " " << coordTypeName << " v_texCoord;\n";
in initShaderSources()
475
vert << "varying " <<
coordPrecName
<< " float v_lodBias;\n";
in initShaderSources()
local
476
frag << "varying " <<
coordPrecName
<< " float v_lodBias;\n";
in initShaderSources()
local
/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_shadow_lod/
H
A
D
esextcTextureShadowLodFunctionsTest.cpp
722
const char*
coordPrecName
= glu::getPrecisionName(coordPrec);
in initShaderSources()
local
798
<< "in " <<
coordPrecName
<< " " << coordTypeName << " a_in0;\n";
in initShaderSources()
802
vert << "in " <<
coordPrecName
<< " vec4 a_in1;\n";
in initShaderSources()
local
819
vert << "out " <<
coordPrecName
<< " " << coordTypeName << " v_texCoord;\n";
in initShaderSources()
820
frag << "in " <<
coordPrecName
<< " " << coordTypeName << " v_texCoord;\n";
in initShaderSources()
824
vert << "out " <<
coordPrecName
<< " vec4 v_lodShadowRef;\n";
in initShaderSources()
local
825
frag << "in " <<
coordPrecName
<< " vec4 v_lodShadowRef;\n";
in initShaderSources()
local
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/
H
A
D
vktShaderRenderTextureFunctionTests.cpp
1268
const char*
coordPrecName
= glu::getPrecisionName(coordPrec);
in initShaderSources()
local
1317
<< "layout(location = 4) in " <<
coordPrecName
<< " " << coordTypeName << " a_in0;\n";
in initShaderSources()
1321
vert << "layout(location = 5) in " <<
coordPrecName
<< " " << gradTypeName << " a_in1;\n";
in initShaderSources()
1322
vert << "layout(location = 6) in " <<
coordPrecName
<< " " << gradTypeName << " a_in2;\n";
in initShaderSources()
1325
vert << "layout(location = 5) in " <<
coordPrecName
<< " float a_in1;\n";
in initShaderSources()
local
1341
vert << "layout(location = 0) out " <<
coordPrecName
<< " " << coordTypeName << " v_texCoord;\n";
in initShaderSources()
1342
frag << "layout(location = 0) in " <<
coordPrecName
<< " " << coordTypeName << " v_texCoord;\n";
in initShaderSources()
1346
vert << "layout(location = 1) out " <<
coordPrecName
<< " " << gradTypeName << " v_gradX;\n";
in initShaderSources()
1347
vert << "layout(location = 2) out " <<
coordPrecName
<< " " << gradTypeName << " v_gradY;\n";
in initShaderSources()
1348
frag << "layout(location = 1) in " <<
coordPrecName
<< " " << gradTypeNam
in initShaderSources()
1353
vert << "layout(location = 1) out " <<
coordPrecName
<< " float v_lodBias;\\n";
initShaderSources()
local
1354
frag << "layout(location = 1) in " <<
coordPrecName
<< " float v_lodBias;\\n";
initShaderSources()
local
[all...]
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderrender/
H
A
D
vktShaderRenderTextureFunctionTests.cpp
1267
const char*
coordPrecName
= glu::getPrecisionName(coordPrec);
in initShaderSources()
local
1316
<< "layout(location = 4) in " <<
coordPrecName
<< " " << coordTypeName << " a_in0;\n";
in initShaderSources()
1320
vert << "layout(location = 5) in " <<
coordPrecName
<< " " << gradTypeName << " a_in1;\n";
in initShaderSources()
1321
vert << "layout(location = 6) in " <<
coordPrecName
<< " " << gradTypeName << " a_in2;\n";
in initShaderSources()
1324
vert << "layout(location = 5) in " <<
coordPrecName
<< " float a_in1;\n";
in initShaderSources()
local
1340
vert << "layout(location = 0) out " <<
coordPrecName
<< " " << coordTypeName << " v_texCoord;\n";
in initShaderSources()
1341
frag << "layout(location = 0) in " <<
coordPrecName
<< " " << coordTypeName << " v_texCoord;\n";
in initShaderSources()
1345
vert << "layout(location = 1) out " <<
coordPrecName
<< " " << gradTypeName << " v_gradX;\n";
in initShaderSources()
1346
vert << "layout(location = 2) out " <<
coordPrecName
<< " " << gradTypeName << " v_gradY;\n";
in initShaderSources()
1347
frag << "layout(location = 1) in " <<
coordPrecName
<< " " << gradTypeNam
in initShaderSources()
1352
vert << "layout(location = 1) out " <<
coordPrecName
<< " float v_lodBias;\\n";
initShaderSources()
local
1353
frag << "layout(location = 1) in " <<
coordPrecName
<< " float v_lodBias;\\n";
initShaderSources()
local
[all...]
/third_party/vk-gl-cts/modules/gles3/functional/
H
A
D
es3fShaderTextureFunctionTests.cpp
758
const char*
coordPrecName
= glu::getPrecisionName(coordPrec);
in initShaderSources()
local
799
<< "in " <<
coordPrecName
<< " " << coordTypeName << " a_in0;\n";
in initShaderSources()
803
vert << "in " <<
coordPrecName
<< " " << gradTypeName << " a_in1;\n";
in initShaderSources()
804
vert << "in " <<
coordPrecName
<< " " << gradTypeName << " a_in2;\n";
in initShaderSources()
807
vert << "in " <<
coordPrecName
<< " float a_in1;\n";
in initShaderSources()
local
819
vert << "out " <<
coordPrecName
<< " " << coordTypeName << " v_texCoord;\n";
in initShaderSources()
820
frag << "in " <<
coordPrecName
<< " " << coordTypeName << " v_texCoord;\n";
in initShaderSources()
824
vert << "out " <<
coordPrecName
<< " " << gradTypeName << " v_gradX;\n";
in initShaderSources()
825
vert << "out " <<
coordPrecName
<< " " << gradTypeName << " v_gradY;\n";
in initShaderSources()
826
frag << "in " <<
coordPrecName
<< " " << gradTypeNam
in initShaderSources()
832
vert << "out " <<
coordPrecName
<< " float v_lodBias;\\n";
initShaderSources()
local
833
frag << "in " <<
coordPrecName
<< " float v_lodBias;\\n";
initShaderSources()
local
[all...]
Completed in 19 milliseconds