/third_party/mesa3d/src/gallium/auxiliary/tgsi/ |
H A D | tgsi_aa_point.c | 44 unsigned color_out; // frag color out register member 71 ts->color_out = decl->Range.First; in aa_decl() 228 dst->Register.Index == (int)ts->color_out) { in aa_inst() 246 assert(ts->color_out != INVALID_INDEX); in aa_epilog() 251 TGSI_FILE_OUTPUT, ts->color_out, in aa_epilog() 257 TGSI_FILE_OUTPUT, ts->color_out, in aa_epilog() 298 transform.color_out = INVALID_INDEX; in tgsi_add_aa_point()
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/third_party/mesa3d/src/mesa/state_tracker/ |
H A D | st_nir_builtins.c | 156 nir_variable *color_out = in st_nir_make_clearcolor_shader() local 159 color_out->data.location = FRAG_RESULT_COLOR; in st_nir_make_clearcolor_shader() 162 nir_store_var(&b, color_out, clear_color, 0xf); in st_nir_make_clearcolor_shader()
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H A D | st_cb_drawpixels.c | 175 nir_variable *color_out = in make_drawpix_z_stencil_program_nir() local 178 color_out->data.location = FRAG_RESULT_COLOR; in make_drawpix_z_stencil_program_nir() 179 nir_copy_var(&b, color_out, color_in); in make_drawpix_z_stencil_program_nir() 217 nir_variable *color_out = in make_drawpix_zs_to_color_program_nir() local 220 color_out->data.location = FRAG_RESULT_COLOR; in make_drawpix_zs_to_color_program_nir() 240 nir_store_var(&b, color_out, unpacked_ds, 0xf); in make_drawpix_zs_to_color_program_nir() 245 nir_store_var(&b, color_out, swizzled_ds, 0xf); in make_drawpix_zs_to_color_program_nir()
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/third_party/mesa3d/src/amd/vulkan/ |
H A D | radv_meta_blit2d.c | 535 nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, vec4, "f_color"); in build_nir_copy_fragment_shader() local 536 color_out->data.location = FRAG_RESULT_DATA0; in build_nir_copy_fragment_shader() 542 nir_store_var(&b, color_out, color, 0xf); in build_nir_copy_fragment_shader() 560 nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, vec4, "f_color"); in build_nir_copy_fragment_shader_depth() local 561 color_out->data.location = FRAG_RESULT_DEPTH; in build_nir_copy_fragment_shader_depth() 567 nir_store_var(&b, color_out, color, 0x1); in build_nir_copy_fragment_shader_depth() 585 nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, vec4, "f_color"); in build_nir_copy_fragment_shader_stencil() local 586 color_out->data.location = FRAG_RESULT_STENCIL; in build_nir_copy_fragment_shader_stencil() 592 nir_store_var(&b, color_out, color, 0x1); in build_nir_copy_fragment_shader_stencil()
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H A D | radv_meta_blit.c | 121 nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, vec4, "f_color"); in build_nir_copy_fragment_shader() local 122 color_out->data.location = FRAG_RESULT_DATA0; in build_nir_copy_fragment_shader() 123 nir_store_var(&b, color_out, &tex->dest.ssa, 0xf); in build_nir_copy_fragment_shader() 169 nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, vec4, "f_color"); in build_nir_copy_fragment_shader_depth() local 170 color_out->data.location = FRAG_RESULT_DEPTH; in build_nir_copy_fragment_shader_depth() 171 nir_store_var(&b, color_out, &tex->dest.ssa, 0x1); in build_nir_copy_fragment_shader_depth() 217 nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, vec4, "f_color"); in build_nir_copy_fragment_shader_stencil() local 218 color_out->data.location = FRAG_RESULT_STENCIL; in build_nir_copy_fragment_shader_stencil() 219 nir_store_var(&b, color_out, &tex->dest.ssa, 0x1); in build_nir_copy_fragment_shader_stencil()
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H A D | radv_meta_resolve_fs.c | 48 nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, vec4, "f_color"); in build_resolve_fragment_shader() local 49 color_out->data.location = FRAG_RESULT_DATA0; in build_resolve_fragment_shader() 62 nir_store_var(&b, color_out, outval, 0xf); in build_resolve_fragment_shader()
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/third_party/mesa3d/src/gallium/drivers/vc4/ |
H A D | vc4_blit.c | 245 nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, in vc4_get_yuv_fs() local 247 color_out->data.location = FRAG_RESULT_COLOR; in vc4_get_yuv_fs() 292 nir_store_var(&b, color_out, in vc4_get_yuv_fs()
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/third_party/mesa3d/src/gallium/drivers/v3d/ |
H A D | v3d_blit.c | 638 nir_variable *color_out = in v3d_get_sand8_fs() local 641 color_out->data.location = FRAG_RESULT_COLOR; in v3d_get_sand8_fs() 729 nir_store_var(&b, color_out, in v3d_get_sand8_fs()
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/third_party/mesa3d/src/intel/blorp/ |
H A D | blorp_blit.c | 1481 nir_variable *color_out = in brw_blorp_build_nir_shader() local 1484 color_out->data.location = FRAG_RESULT_COLOR; in brw_blorp_build_nir_shader() 1485 nir_store_var(&b, color_out, color, 0xf); in brw_blorp_build_nir_shader()
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