1bf215546Sopenharmony_ci/* 2bf215546Sopenharmony_ci * Copyright © 2018 Intel Corporation 3bf215546Sopenharmony_ci * 4bf215546Sopenharmony_ci * Permission is hereby granted, free of charge, to any person obtaining a 5bf215546Sopenharmony_ci * copy of this software and associated documentation files (the "Software"), 6bf215546Sopenharmony_ci * to deal in the Software without restriction, including without limitation 7bf215546Sopenharmony_ci * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8bf215546Sopenharmony_ci * and/or sell copies of the Software, and to permit persons to whom the 9bf215546Sopenharmony_ci * Software is furnished to do so, subject to the following conditions: 10bf215546Sopenharmony_ci * 11bf215546Sopenharmony_ci * The above copyright notice and this permission notice shall be included 12bf215546Sopenharmony_ci * in all copies or substantial portions of the Software. 13bf215546Sopenharmony_ci * 14bf215546Sopenharmony_ci * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 15bf215546Sopenharmony_ci * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 16bf215546Sopenharmony_ci * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 17bf215546Sopenharmony_ci * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 18bf215546Sopenharmony_ci * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 19bf215546Sopenharmony_ci * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 20bf215546Sopenharmony_ci * DEALINGS IN THE SOFTWARE. 21bf215546Sopenharmony_ci */ 22bf215546Sopenharmony_ci 23bf215546Sopenharmony_ci#include "tgsi/tgsi_from_mesa.h" 24bf215546Sopenharmony_ci#include "st_nir.h" 25bf215546Sopenharmony_ci#include "st_program.h" 26bf215546Sopenharmony_ci 27bf215546Sopenharmony_ci#include "compiler/nir/nir_builder.h" 28bf215546Sopenharmony_ci#include "compiler/glsl/gl_nir.h" 29bf215546Sopenharmony_ci#include "compiler/glsl/gl_nir_linker.h" 30bf215546Sopenharmony_ci#include "tgsi/tgsi_parse.h" 31bf215546Sopenharmony_ci 32bf215546Sopenharmony_cistruct pipe_shader_state * 33bf215546Sopenharmony_cist_nir_finish_builtin_shader(struct st_context *st, 34bf215546Sopenharmony_ci nir_shader *nir) 35bf215546Sopenharmony_ci{ 36bf215546Sopenharmony_ci struct pipe_screen *screen = st->screen; 37bf215546Sopenharmony_ci gl_shader_stage stage = nir->info.stage; 38bf215546Sopenharmony_ci 39bf215546Sopenharmony_ci nir->info.separate_shader = true; 40bf215546Sopenharmony_ci if (stage == MESA_SHADER_FRAGMENT) 41bf215546Sopenharmony_ci nir->info.fs.untyped_color_outputs = true; 42bf215546Sopenharmony_ci 43bf215546Sopenharmony_ci NIR_PASS_V(nir, nir_lower_global_vars_to_local); 44bf215546Sopenharmony_ci NIR_PASS_V(nir, nir_split_var_copies); 45bf215546Sopenharmony_ci NIR_PASS_V(nir, nir_lower_var_copies); 46bf215546Sopenharmony_ci NIR_PASS_V(nir, nir_lower_system_values); 47bf215546Sopenharmony_ci NIR_PASS_V(nir, nir_lower_compute_system_values, NULL); 48bf215546Sopenharmony_ci 49bf215546Sopenharmony_ci if (nir->options->lower_to_scalar) { 50bf215546Sopenharmony_ci nir_variable_mode mask = 51bf215546Sopenharmony_ci (stage > MESA_SHADER_VERTEX ? nir_var_shader_in : 0) | 52bf215546Sopenharmony_ci (stage < MESA_SHADER_FRAGMENT ? nir_var_shader_out : 0); 53bf215546Sopenharmony_ci 54bf215546Sopenharmony_ci NIR_PASS_V(nir, nir_lower_io_to_scalar_early, mask); 55bf215546Sopenharmony_ci } 56bf215546Sopenharmony_ci 57bf215546Sopenharmony_ci if (st->lower_rect_tex) { 58bf215546Sopenharmony_ci const struct nir_lower_tex_options opts = { .lower_rect = true, }; 59bf215546Sopenharmony_ci NIR_PASS_V(nir, nir_lower_tex, &opts); 60bf215546Sopenharmony_ci } 61bf215546Sopenharmony_ci 62bf215546Sopenharmony_ci nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir)); 63bf215546Sopenharmony_ci 64bf215546Sopenharmony_ci st_nir_assign_vs_in_locations(nir); 65bf215546Sopenharmony_ci st_nir_assign_varying_locations(st, nir); 66bf215546Sopenharmony_ci 67bf215546Sopenharmony_ci st_nir_lower_samplers(screen, nir, NULL, NULL); 68bf215546Sopenharmony_ci st_nir_lower_uniforms(st, nir); 69bf215546Sopenharmony_ci if (!screen->get_param(screen, PIPE_CAP_NIR_IMAGES_AS_DEREF)) 70bf215546Sopenharmony_ci NIR_PASS_V(nir, gl_nir_lower_images, false); 71bf215546Sopenharmony_ci 72bf215546Sopenharmony_ci if (screen->finalize_nir) { 73bf215546Sopenharmony_ci char *msg = screen->finalize_nir(screen, nir); 74bf215546Sopenharmony_ci free(msg); 75bf215546Sopenharmony_ci } else { 76bf215546Sopenharmony_ci gl_nir_opts(nir); 77bf215546Sopenharmony_ci } 78bf215546Sopenharmony_ci 79bf215546Sopenharmony_ci struct pipe_shader_state state = { 80bf215546Sopenharmony_ci .type = PIPE_SHADER_IR_NIR, 81bf215546Sopenharmony_ci .ir.nir = nir, 82bf215546Sopenharmony_ci }; 83bf215546Sopenharmony_ci 84bf215546Sopenharmony_ci return st_create_nir_shader(st, &state); 85bf215546Sopenharmony_ci} 86bf215546Sopenharmony_ci 87bf215546Sopenharmony_ci/** 88bf215546Sopenharmony_ci * Make a simple shader that copies inputs to corresponding outputs. 89bf215546Sopenharmony_ci */ 90bf215546Sopenharmony_cistruct pipe_shader_state * 91bf215546Sopenharmony_cist_nir_make_passthrough_shader(struct st_context *st, 92bf215546Sopenharmony_ci const char *shader_name, 93bf215546Sopenharmony_ci gl_shader_stage stage, 94bf215546Sopenharmony_ci unsigned num_vars, 95bf215546Sopenharmony_ci unsigned *input_locations, 96bf215546Sopenharmony_ci unsigned *output_locations, 97bf215546Sopenharmony_ci unsigned *interpolation_modes, 98bf215546Sopenharmony_ci unsigned sysval_mask) 99bf215546Sopenharmony_ci{ 100bf215546Sopenharmony_ci const struct glsl_type *vec4 = glsl_vec4_type(); 101bf215546Sopenharmony_ci const nir_shader_compiler_options *options = 102bf215546Sopenharmony_ci st_get_nir_compiler_options(st, stage); 103bf215546Sopenharmony_ci 104bf215546Sopenharmony_ci nir_builder b = nir_builder_init_simple_shader(stage, options, 105bf215546Sopenharmony_ci "%s", shader_name); 106bf215546Sopenharmony_ci 107bf215546Sopenharmony_ci char var_name[15]; 108bf215546Sopenharmony_ci 109bf215546Sopenharmony_ci for (unsigned i = 0; i < num_vars; i++) { 110bf215546Sopenharmony_ci nir_variable *in; 111bf215546Sopenharmony_ci if (sysval_mask & (1 << i)) { 112bf215546Sopenharmony_ci snprintf(var_name, sizeof(var_name), "sys_%u", input_locations[i]); 113bf215546Sopenharmony_ci in = nir_variable_create(b.shader, nir_var_system_value, 114bf215546Sopenharmony_ci glsl_int_type(), var_name); 115bf215546Sopenharmony_ci } else { 116bf215546Sopenharmony_ci snprintf(var_name, sizeof(var_name), "in_%u", input_locations[i]); 117bf215546Sopenharmony_ci in = nir_variable_create(b.shader, nir_var_shader_in, vec4, var_name); 118bf215546Sopenharmony_ci } 119bf215546Sopenharmony_ci in->data.location = input_locations[i]; 120bf215546Sopenharmony_ci if (interpolation_modes) 121bf215546Sopenharmony_ci in->data.interpolation = interpolation_modes[i]; 122bf215546Sopenharmony_ci 123bf215546Sopenharmony_ci snprintf(var_name, sizeof(var_name), "out_%u", output_locations[i]); 124bf215546Sopenharmony_ci nir_variable *out = 125bf215546Sopenharmony_ci nir_variable_create(b.shader, nir_var_shader_out, in->type, var_name); 126bf215546Sopenharmony_ci out->data.location = output_locations[i]; 127bf215546Sopenharmony_ci out->data.interpolation = in->data.interpolation; 128bf215546Sopenharmony_ci 129bf215546Sopenharmony_ci nir_copy_var(&b, out, in); 130bf215546Sopenharmony_ci } 131bf215546Sopenharmony_ci 132bf215546Sopenharmony_ci return st_nir_finish_builtin_shader(st, b.shader); 133bf215546Sopenharmony_ci} 134bf215546Sopenharmony_ci 135bf215546Sopenharmony_ci/** 136bf215546Sopenharmony_ci * Make a simple shader that reads color value from a constant buffer 137bf215546Sopenharmony_ci * and uses it to clear all color buffers. 138bf215546Sopenharmony_ci */ 139bf215546Sopenharmony_cistruct pipe_shader_state * 140bf215546Sopenharmony_cist_nir_make_clearcolor_shader(struct st_context *st) 141bf215546Sopenharmony_ci{ 142bf215546Sopenharmony_ci const nir_shader_compiler_options *options = 143bf215546Sopenharmony_ci st_get_nir_compiler_options(st, MESA_SHADER_FRAGMENT); 144bf215546Sopenharmony_ci 145bf215546Sopenharmony_ci nir_builder b = nir_builder_init_simple_shader(MESA_SHADER_FRAGMENT, options, 146bf215546Sopenharmony_ci "clear color FS"); 147bf215546Sopenharmony_ci b.shader->info.num_ubos = 1; 148bf215546Sopenharmony_ci b.shader->num_outputs = 1; 149bf215546Sopenharmony_ci b.shader->num_uniforms = 1; 150bf215546Sopenharmony_ci 151bf215546Sopenharmony_ci /* Read clear color from constant buffer */ 152bf215546Sopenharmony_ci nir_ssa_def *clear_color = nir_load_uniform(&b, 4, 32, nir_imm_int(&b,0), 153bf215546Sopenharmony_ci .range = 16, 154bf215546Sopenharmony_ci .dest_type = nir_type_float32); 155bf215546Sopenharmony_ci 156bf215546Sopenharmony_ci nir_variable *color_out = 157bf215546Sopenharmony_ci nir_variable_create(b.shader, nir_var_shader_out, glsl_vec_type(4), 158bf215546Sopenharmony_ci "outcolor"); 159bf215546Sopenharmony_ci color_out->data.location = FRAG_RESULT_COLOR; 160bf215546Sopenharmony_ci 161bf215546Sopenharmony_ci /* Write out the color */ 162bf215546Sopenharmony_ci nir_store_var(&b, color_out, clear_color, 0xf); 163bf215546Sopenharmony_ci 164bf215546Sopenharmony_ci return st_nir_finish_builtin_shader(st, b.shader); 165bf215546Sopenharmony_ci} 166