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Searched refs:cl_address (Results 1 - 9 of 9) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/v3d/
H A Dv3dx_draw.c118 cl_address(job->tile_alloc, 0); in start_binning()
124 cl_address(job->tile_state, 0); in start_binning()
374 cl_address(v3d_resource(gs_bin->resource)->bo, in v3d_emit_gs_state_record()
385 cl_address(v3d_resource(gs->resource)->bo, gs->offset); in v3d_emit_gs_state_record()
646 cl_address(v3d_resource(v3d->prog.cs->resource)->bo, in v3d_emit_gl_shader_state()
649 cl_address(v3d_resource(v3d->prog.vs->resource)->bo, in v3d_emit_gl_shader_state()
652 cl_address(v3d_resource(v3d->prog.fs->resource)->bo, in v3d_emit_gl_shader_state()
728 cl_address(v3d_resource(vtx->defaults)->bo, in v3d_emit_gl_shader_state()
747 attr.address = cl_address(rsc->bo, in v3d_emit_gl_shader_state()
782 attr.address = cl_address(jo in v3d_emit_gl_shader_state()
[all...]
H A Dv3dx_job.c49 cl_address(rsc->bo, in bcl_epilogue()
H A Dv3dx_rcl.c72 load.address = cl_address(rsc->bo, layer_offset); in load_general()
139 store.address = cl_address(rsc->bo, layer_offset); in store_general()
511 zs.address = cl_address(rsc->bo, surf->offset); in v3d_emit_z_stencil_config()
594 list.address = cl_address(job->tile_alloc, tile_alloc_offset); in emit_render_layer()
802 rt.address = cl_address(rsc->bo, surf->offset); in emit_rcl()
H A Dv3d_cl.c75 branch.address = cl_address(new_bo, 0); in v3d_cl_ensure_space_with_branch()
H A Dv3dx_emit.c167 .texture_base_pointer = cl_address(rsc->bo, in emit_one_texture()
798 cl_address(rsc->bo, in emit_state()
809 cl_address(rsc->bo, in emit_state()
826 counter.address = cl_address(v3d->current_oq, 0); in emit_state()
H A Dv3d_cl.h186 cl_address(struct v3d_bo *bo, uint32_t offset) in cl_address() function
H A Dv3dx_state.c865 cl_address(NULL, rsc->bo->offset + offset); in v3d_setup_texture_shader_state_from_buffer()
907 cl_address(NULL, in v3d_setup_texture_shader_state()
/third_party/mesa3d/src/gallium/drivers/vc4/
H A Dvc4_draw.c168 cl_address(vc4->prog.fs->bo, 0); in vc4_emit_gl_shader_state()
175 cl_address(vc4->prog.cs->bo, 0); in vc4_emit_gl_shader_state()
182 cl_address(vc4->prog.vs->bo, 0); in vc4_emit_gl_shader_state()
202 attr.address = cl_address(rsc->bo, offset); in vc4_emit_gl_shader_state()
222 attr.address = cl_address(bo, 0); in vc4_emit_gl_shader_state()
H A Dvc4_cl.h210 cl_address(struct vc4_bo *bo, uint32_t offset) in cl_address() function

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