/third_party/skia/modules/skottie/src/effects/ |
H A D | VenetianBlindsEffect.cpp | 120 const SkColor c01 = SkColorSetA(SK_ColorWHITE, SkScalarRoundToInt(g01 * 0xff)), variable 122 colors[] = { c01, c23, c23, c01 };
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/third_party/skia/third_party/externals/swiftshader/src/Pipeline/ |
H A D | SamplerCore.cpp | 478 Vector4s c01 = sampleTexel(uuuu0, vvvv1, wwww, layerIndex, offset, sample, mipmap, buffer, function); in sampleQuad2D() local 515 c01.x = As<UShort4>(c01.x) - MulHigh(As<UShort4>(c01.x), f0u) + MulHigh(As<UShort4>(c11.x), f0u); in sampleQuad2D() 516 c.x = As<UShort4>(c00.x) - MulHigh(As<UShort4>(c00.x), f0v) + MulHigh(As<UShort4>(c01.x), f0v); in sampleQuad2D() 524 c01.x = MulHigh(As<UShort4>(c01.x), f1u0v); in sampleQuad2D() 531 c01.x = MulHigh(c01.x, f1u0vs); in sampleQuad2D() 535 c.x = (c00.x + c10.x) + (c01 in sampleQuad2D() 947 Vector4f c01 = sampleTexel(x0, y1, z, dRef, sample, mipmap, buffer, function); sampleFloat2D() local [all...] |
H A D | PixelRoutine.cpp | 943 Short4 c01; in readPixel() local 955 c01 = As<Short4>(Int2(*Pointer<Int>(buffer), *Pointer<Int>(buffer2))); in readPixel() 957 pixel.x = (c01 & Short4(0xF000u)); in readPixel() 958 pixel.y = (c01 & Short4(0x0F00u)) << 4; in readPixel() 959 pixel.z = (c01 & Short4(0x00F0u)) << 8; in readPixel() 960 pixel.w = (c01 & Short4(0x000Fu)) << 12; in readPixel() 975 c01 = As<Short4>(Int2(*Pointer<Int>(buffer), *Pointer<Int>(buffer2))); in readPixel() 977 pixel.z = (c01 & Short4(0xF000u)); in readPixel() 978 pixel.y = (c01 & Short4(0x0F00u)) << 4; in readPixel() 979 pixel.x = (c01 in readPixel() 1503 Short4 c01 = current.z; writeColor() local 1554 Int c01 = Extract(As<Int2>(current.x), 0); writeColor() local 1581 Int c01 = Extract(As<Int2>(current.x), 0); writeColor() local 1608 Int c01 = Extract(As<Int2>(current.x), 0); writeColor() local 1635 Int c01 = Extract(As<Int2>(current.x), 0); writeColor() local 1662 Int c01 = Extract(As<Int2>(current.x), 0); writeColor() local [all...] |
/third_party/skia/third_party/externals/swiftshader/src/Shader/ |
H A D | PixelRoutine.cpp | 1000 Short4 c01; in readPixel() local 1010 c01 = As<Short4>(Int2(*Pointer<Int>(buffer), *Pointer<Int>(buffer2))); in readPixel() 1012 pixel.x = c01 & Short4(0xF800u); in readPixel() 1013 pixel.y = (c01 & Short4(0x07E0u)) << 5; in readPixel() 1014 pixel.z = (c01 & Short4(0x001Fu)) << 11; in readPixel() 1019 c01 = *Pointer<Short4>(buffer); in readPixel() 1022 pixel.z = c01; in readPixel() 1023 pixel.y = c01; in readPixel() 1039 c01 = *Pointer<Short4>(buffer); in readPixel() 1042 pixel.z = c01; in readPixel() 1556 Short4 c01 = current.z; writeColor() local 1582 Int c01 = Extract(As<Int2>(current.x), 0); writeColor() local 2048 Short4 c01; alphaBlend() local [all...] |
/third_party/skia/src/core/ |
H A D | SkMipmap.cpp | 242 auto c01 = F::Expand(p0[1]); in downsample_2_1() local 244 auto c = c00 + c01; in downsample_2_1() 258 auto c01 = F::Expand(p0[1]); in downsample_2_2() local 262 auto c = c00 + c10 + c01 + c11; in downsample_2_2() 278 auto c01 = F::Expand(p0[1]); in downsample_2_3() local 284 auto c = add_121(c00, c10, c20) + add_121(c01, c11, c21); in downsample_2_3() 300 auto c01 = F::Expand(p0[1]); in downsample_3_1() local 303 auto c = add_121(c00, c01, c02); in downsample_3_1()
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/third_party/skia/src/utils/ |
H A D | SkPatchUtils.cpp | 149 static SkScalar bilerp(SkScalar tx, SkScalar ty, SkScalar c00, SkScalar c10, SkScalar c01, in bilerp() argument 152 SkScalar b = c01 * (1.f - tx) + c11 * tx; in bilerp() 157 const Sk4f& c00, const Sk4f& c10, const Sk4f& c01, const Sk4f& c11) { in bilerp() 159 Sk4f b = c01 * (1.f - tx) + c11 * tx; in bilerp() 156 bilerp(SkScalar tx, SkScalar ty, const Sk4f& c00, const Sk4f& c10, const Sk4f& c01, const Sk4f& c11) bilerp() argument
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/third_party/typescript/tests/baselines/reference/ |
H A D | strictBindCallApply1.js | 18 let c01 = foo.call(undefined, 10); // Error 112 var c01 = foo.call(undefined, 10); // Error
variable
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/third_party/vk-gl-cts/framework/common/ |
H A D | tcuTexCompareVerifier.cpp | 932 const CubeFaceIntCoords c01 = remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i0+0, j0+1)), size0); 937 if (c00.face == CUBEFACE_LAST || c01.face == CUBEFACE_LAST || c10.face == CUBEFACE_LAST || c11.face == CUBEFACE_LAST) 942 depths0[2] = lookupDepthNoBorder(faces0[c01.face], sampler, c01.s, c01.t); 959 const CubeFaceIntCoords c01 = remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i1+0, j1+1)), size1); 962 if (c00.face == CUBEFACE_LAST || c01.face == CUBEFACE_LAST || c10.face == CUBEFACE_LAST || c11.face == CUBEFACE_LAST) 967 depths1[2] = lookupDepthNoBorder(faces1[c01.face], sampler, c01.s, c01 [all...] |
H A D | tcuTexLookupVerifier.cpp | 531 const Vec4 c01 = quad01.p00*(1.0f-a0)*(1.0f-b0) + quad01.p10*a0*(1.0f-b0) + quad01.p01*(1.0f-a0)*b0 + quad01.p11*a0*b0; in is3DTrilinearFilterResultValid() local 536 const Vec4 cz0 = c00*(1.0f-c0) + c01*c0; in is3DTrilinearFilterResultValid() 1552 const CubeFaceIntCoords c01 = remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i+0, j+1)), size); variable 1557 if (c00.face == CUBEFACE_LAST || c01.face == CUBEFACE_LAST || c10.face == CUBEFACE_LAST || c11.face == CUBEFACE_LAST) 1569 quad.p01 = lookup<float>(faces[c01.face], sampler, c01.s, c01.t, 0); 1640 const CubeFaceIntCoords c01 = remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i0+0, j0+1)), size0); variable 1645 if (c00.face == CUBEFACE_LAST || c01.face == CUBEFACE_LAST || c10.face == CUBEFACE_LAST || c11.face == CUBEFACE_LAST) 1650 quad0.p01 = lookup<float>(faces0[c01 1674 const CubeFaceIntCoords c01 = remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i1+0, j1+1)), size1); global() variable [all...] |
/third_party/openssl/test/ |
H A D | sanitytest.c | 31 a01, b01, c01, d01, e01, f01, g01, h01, i01, j01, in test_sanity_enum_size() enumerator
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/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_shadow_lod/ |
H A D | esextcTextureShadowLodFunctionsTest.cpp | 610 tcu::CubeFaceFloatCoords c01 = in initTexture() local 613 float dvdy = (c01.t - c00.t) * (float)m_textureSpec.height / (float)viewportSize[1]; in initTexture() 690 tcu::CubeFaceFloatCoords c01 = in initTexture() local 693 float dvdy = (c01.t - c00.t) * (float)m_textureSpec.height / (float)viewportSize[1]; in initTexture()
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/third_party/mesa3d/src/gallium/drivers/llvmpipe/ |
H A D | lp_setup_tri.c | 472 __m128i c01, c23, unused; in do_triangle_ccw() local 547 c01 = _mm_unpacklo_epi64(c02, c13); in do_triangle_ccw() 549 transpose2_64_2_32(&c01, &c23, &dcdx, &dcdy, in do_triangle_ccw()
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/third_party/vk-gl-cts/external/openglcts/modules/common/ |
H A D | glcShaderRenderCase.cpp | 763 Vec4 c01 = colors[v01]; in computeVertexReference() local 785 const Vec4& t1 = tri ? c01 : c10; in computeVertexReference() 786 const Vec4& t2 = tri ? c10 : c01; in computeVertexReference()
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/third_party/vk-gl-cts/modules/glshared/ |
H A D | glsShaderRenderCase.cpp | 691 Vec4 c01 = colors[v01]; in computeVertexReference() local 713 const Vec4& t1 = tri ? c01 : c10; in computeVertexReference() 714 const Vec4& t2 = tri ? c10 : c01; in computeVertexReference()
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/third_party/vk-gl-cts/modules/gles2/functional/ |
H A D | es2fShaderTextureFunctionTests.cpp | 396 tcu::CubeFaceFloatCoords c01 = tcu::getCubeFaceCoords(Vec3(m_lookupSpec.minCoord[0]*proj, m_lookupSpec.maxCoord[1]*proj, m_lookupSpec.minCoord[2]*proj)); in initTexture() local 398 float dvdy = (c01.t - c00.t)*(float)m_textureSpec.height / (float)viewportSize[1]; in initTexture()
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/third_party/skia/third_party/externals/swiftshader/src/Renderer/ |
H A D | Blitter.cpp | 1347 Float4 c01; if(!read(c01, s01, state)) return nullptr; in generate() 1354 if(!ApplyScaleAndClamp(c01, state)) return nullptr; in generate() 1365 color = (c00 * ix + c01 * fx) * iy + in generate()
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/third_party/libdrm/tests/tegra/ |
H A D | vic30.h | 231 uint64_t c01 : 20; /* 83..64 */ member
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/third_party/skia/third_party/externals/swiftshader/src/Device/ |
H A D | Blitter.cpp | 1646 Float4 c01 = readFloat4(s01, state); in sample() local 1653 ApplyScaleAndClamp(c01, state); in sample() 1664 color = (c00 * ix + c01 * fx) * iy + in sample() 2191 uint32_t c01 = averageByte4(c0, c1); in fastResolve() local 2193 uint32_t c03 = averageByte4(c01, c23); in fastResolve()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/ |
H A D | vktShaderRender.cpp | 2443 const tcu::Vec4 c01 = colors[v01]; 2465 const tcu::Vec4& t1 = tri ? c01 : c10; 2466 const tcu::Vec4& t2 = tri ? c10 : c01;
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H A D | vktShaderRenderTextureFunctionTests.cpp | 969 tcu::CubeFaceFloatCoords c01 = tcu::getCubeFaceCoords(Vec3(m_lookupSpec.minCoord[0]*proj, m_lookupSpec.maxCoord[1]*proj, m_lookupSpec.minCoord[2]*proj)); in initTexture() local 971 float dvdy = (c01.t - c00.t)*(float)m_textureSpec.height / (float)viewportSize[1]; in initTexture() 1173 tcu::CubeFaceFloatCoords c01 = tcu::getCubeFaceCoords(Vec3(m_lookupSpec.minCoord[0]*proj, m_lookupSpec.maxCoord[1]*proj, m_lookupSpec.minCoord[2]*proj)); in initTexture() local 1175 float dvdy = (c01.t - c00.t)*(float)m_textureSpec.height / (float)viewportSize[1]; in initTexture() 2741 tcu::CubeFaceFloatCoords c01 = tcu::getCubeFaceCoords(Vec3(m_minCoord[0], m_maxCoord[1], m_minCoord[2])); in TextureQueryLodInstance() 2743 float dvdy = (c01.t - c00.t)*(float)m_textureSpec.height / (float)viewportSize[1]; in TextureQueryLodInstance()
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderrender/ |
H A D | vktShaderRender.cpp | 2445 const tcu::Vec4 c01 = colors[v01]; 2467 const tcu::Vec4& t1 = tri ? c01 : c10; 2468 const tcu::Vec4& t2 = tri ? c10 : c01;
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/third_party/mesa3d/src/gallium/auxiliary/gallivm/ |
H A D | lp_bld_sample_soa.c | 1407 LLVMValueRef c00, c01, c10, c11, c00f, c01f, c10f, c11f; in lp_build_sample_image_linear() local 1425 c01 = lp_build_and(ivec_bld, fall_off[1], fall_off[2]); in lp_build_sample_image_linear() 1426 c01f = LLVMBuildBitCast(builder, c01, coord_bld->vec_type, ""); in lp_build_sample_image_linear() 1453 c_weight = lp_build_select(coord_bld, c01, w01, c_weight); in lp_build_sample_image_linear() 1584 col01 = lp_build_select(coord_bld, c01, colc, col01); in lp_build_sample_image_linear()
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/third_party/mesa3d/src/imgui/ |
H A D | imstb_truetype.h | 3262 int c01,c12,c,m,i,j; 3266 c01 = STBTT__COMPARE(&p[0],&p[m]); 3269 if (c01 != c12) {
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/third_party/skia/third_party/externals/imgui/ |
H A D | imstb_truetype.h | 3262 int c01,c12,c,m,i,j; 3266 c01 = STBTT__COMPARE(&p[0],&p[m]); 3269 if (c01 != c12) {
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/third_party/ffmpeg/libavfilter/ |
H A D | vf_lut3d.c | 132 const struct rgbvec c01 = lerp(&c001, &c101, d.r); in interp_trilinear() local 135 const struct rgbvec c1 = lerp(&c01, &c11, d.g); in interp_trilinear()
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