Searched refs:bi_temp (Results 1 - 11 of 11) sorted by relevance
/third_party/mesa3d/src/panfrost/bifrost/test/ |
H A D | test-message-preload.cpp | 37 bi_index u = bi_temp(b->shader); \ 38 UNUSED bi_index v = bi_temp(b->shader); \ 39 UNUSED bi_index w = bi_temp(b->shader); \ 44 bi_index u = bi_temp(b->shader); \ 45 UNUSED bi_index v = bi_temp(b->shader); \ 46 UNUSED bi_index w = bi_temp(b->shader); \
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H A D | test-constant-fold.cpp | 195 EXPECT_NOT_FOLD(bi_swz_v2i16_to(b, reg, bi_temp(b->shader))); in TEST_F() 196 EXPECT_NOT_FOLD(bi_mkvec_v2i16_to(b, reg, bi_temp(b->shader), bi_temp(b->shader))); in TEST_F() 197 EXPECT_NOT_FOLD(bi_mkvec_v2i16_to(b, reg, bi_temp(b->shader), bi_imm_u32(0xDEADBEEF))); in TEST_F() 198 EXPECT_NOT_FOLD(bi_mkvec_v2i16_to(b, reg, bi_imm_u32(0xDEADBEEF), bi_temp(b->shader))); in TEST_F()
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H A D | test-dual-texture.cpp | 35 bi_index u = bi_temp(b->shader); \ 36 bi_index v = bi_temp(b->shader); \ 42 bi_index u = bi_temp(b->shader); \ 43 bi_index v = bi_temp(b->shader); \
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H A D | test-optimizer.cpp | 238 bi_instr *I = bi_fadd_f32_to(b, bi_temp(b->shader), x, y); in TEST_F() 248 bi_instr *I = bi_fadd_f32_to(b, bi_temp(b->shader), x, y); in TEST_F() 258 bi_instr *I = bi_fadd_f32_to(b, bi_temp(b->shader), x, y); in TEST_F() 268 bi_instr *I = bi_fadd_v2f16_to(b, bi_temp(b->shader), x, y); in TEST_F() 278 bi_instr *I = bi_fadd_v2f16_to(b, bi_temp(b->shader), x, y); in TEST_F() 288 bi_instr *I = bi_fadd_v2f16_to(b, bi_temp(b->shader), x, y); in TEST_F() 430 bi_index x = bi_temp(b->shader); in TEST_F() 431 bi_index y = bi_temp(b->shader); in TEST_F()
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H A D | test-scheduler-predicates.cpp | 40 bi_index TMP() { return bi_temp(b->shader); } in TMP()
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/third_party/mesa3d/src/panfrost/bifrost/valhall/ |
H A D | va_lower_split_64bit.c | 49 bi_index vec = bi_temp(ctx); in lower_split_src() 60 split->dest[w] = bi_temp(ctx); in lower_split_src()
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/third_party/mesa3d/src/panfrost/bifrost/ |
H A D | bifrost_compile.c | 163 I->dest[channel] = bi_temp(b->shader); in bi_extract() 206 dests[i] = bi_temp(b->shader); in bi_emit_split_i32() 279 bi_index dst = bi_temp(b->shader); in bi_collect_v2i32() 431 bi_index dest = (component == 0) ? bi_dest_index(&instr->dest) : bi_temp(b->shader); in bi_emit_load_attr() 502 bi_index dest = (component == 0) ? bi_dest_index(&instr->dest) : bi_temp(b->shader); in bi_emit_load_vary() 692 bi_index tmp = bi_temp(b->shader); in bi_load_sysval() 711 bi_index sample_id = bi_temp(b->shader); in bi_load_sample_id() 785 bi_blend_to(b, bifrost ? bi_temp(b->shader) : bi_null(), rgba, in bi_emit_blend_op() 795 bi_blend_to(b, bifrost ? bi_temp(b->shader) : bi_null(), rgba, in bi_emit_blend_op() 825 bi_instr *atest = bi_atest_to(b, bi_temp( in bi_emit_atest() [all...] |
H A D | bi_lower_swizzle.c | 100 bi_index tmp = bi_temp(ctx); in bi_lower_swizzle_16()
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H A D | bi_ra.c | 673 bi_index tmp = bi_temp(ctx); in bi_spill_register() 690 bi_index tmp = bi_temp(ctx); in bi_spill_register()
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H A D | compiler.h | 892 bi_temp(bi_context *ctx) in bi_temp() function
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H A D | bi_schedule.c | 410 bi_instr *dtsel = bi_dtsel_imm_to(&b, bi_temp(b.shader), in bi_lower_dtsel()
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